经 AI Skill Hub 精选评估,开源MCP工具 获评「推荐使用」。这款MCP工具在功能完整性、社区活跃度和易用性方面表现出色,AI 评分 7.5 分,适合有一定技术背景的用户使用。
基于Model Context Protocol的Unity Editor MCP插件,使用AI代理驱动Unity开发。
开源MCP工具 是一款遵循 MCP(Model Context Protocol)标准协议的 AI 工具扩展。通过 MCP 协议,它可以让 Claude、Cursor 等主流 AI 客户端直接访问和操作外部工具、数据源和服务,实现 AI 能力的无缝扩展。无论是文件操作、数据库查询还是 API 调用,都可以通过自然语言在 AI 对话中直接触发,极大提升生产效率。
基于Model Context Protocol的Unity Editor MCP插件,使用AI代理驱动Unity开发。
开源MCP工具 是一款遵循 MCP(Model Context Protocol)标准协议的 AI 工具扩展。通过 MCP 协议,它可以让 Claude、Cursor 等主流 AI 客户端直接访问和操作外部工具、数据源和服务,实现 AI 能力的无缝扩展。无论是文件操作、数据库查询还是 API 调用,都可以通过自然语言在 AI 对话中直接触发,极大提升生产效率。
# 方式一:通过 Claude Code CLI 一键安装
claude skill install https://github.com/MosaicXR-AI/mosaic-bridge
# 方式二:手动配置 claude_desktop_config.json
{
"mcpServers": {
"--mcp--": {
"command": "npx",
"args": ["-y", "mosaic-bridge"]
}
}
}
# 配置文件位置
# macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
# Windows: %APPDATA%/Claude/claude_desktop_config.json
# 安装后在 Claude 对话中直接使用 # 示例: 用户: 请帮我用 开源MCP工具 执行以下任务... Claude: [自动调用 开源MCP工具 MCP 工具处理请求] # 查看可用工具列表 # 在 Claude 中输入:"列出所有可用的 MCP 工具"
// claude_desktop_config.json 配置示例
{
"mcpServers": {
"__mcp__": {
"command": "npx",
"args": ["-y", "mosaic-bridge"],
"env": {
// "API_KEY": "your-api-key-here"
}
}
}
}
// 保存后重启 Claude Desktop 生效
AI agents that drive the Unity Editor.
Mosaic Bridge connects MCP-compliant AI clients — Claude Code, Claude Desktop, Cursor, Gemini CLI, and any other Model Context Protocol client — to a running Unity Editor. It exposes ~250 tools covering GameObject and scene operations, procedural generation, physics simulation, pathfinding, rendering, animation, and more.
Free and open source under Apache 2.0. No telemetry. Your project never leaves your machine.
~250 tools across 60+ categories. A sample:
| Category | Tools | Notable |
|---|---|---|
| Procedural Generation | 17 | Poisson Disk, Marching Cubes, Hydraulic Erosion, Wave Function Collapse, L-Systems, Voronoi, Blue Noise, Perlin / Simplex noise, 3D noise textures |
| Simulation | 8 | SPH fluid, Boids, Stable Fluids / smoke, agent-based (ant colony, slime mold), cloth, orbital mechanics |
| AI Behaviors | 11 | GOAP, Utility AI, Context Steering, Flow Fields, Jump Point Search, Behavior Trees, Steering |
| Advanced Mesh | 10 | Quadric decimation, QuickHull, BSP/CSG boolean, Dual Contouring, icosphere subdivision |
| Advanced Rendering | 12 | Volumetric clouds, atmospheric scattering, ray marching, SDF text, portals |
| Physics | 10 | Rigidbody, collider, raycast, overlap, gravity, physics material, joints |
| Spatial Data Structures | 6 | Spatial hash, k-d tree, octree |
| Scene Intelligence | 4 | scene/create-object (asset search → store → procedural build), asset/find-3d, scene/plan-composition, terrain/get-regions |
| GameObjects & Scenes | 15 | Create, delete, duplicate, reparent, hierarchy, stats, snap-to-ground |
| Prefabs & Assets | 13 | Create, instantiate, overrides, variants, import, list, find-3d |
| Components & Scripts | 9 | Add, remove, set property / reference, create/read/update scripts |
| Animation | 7 | Controllers, states, blend trees, clips, IK setup, transitions |
| Lighting & Graphics | 13 | Lights, baking, shaders, post-processing, shadergraph |
| Cameras & ScreenShots | 6 | Camera info, scene/game/camera screenshots |
| UI | 5 | Canvas, elements, layouts, rect transforms |
| Navigation | 10 | NavMesh, agents, obstacles, pathfinding, FOV visualization, FABRIK IK |
| Terrain | 10 | Height, paint, trees, detail, settings, grid, erosion, sample-height, get-regions |
| Particles | 7 | Create, set-shape, set-emission, set-renderer, set-main, playback, info |
| Package Integrations | ~28 | Cinemachine, ProBuilder, Addressables, TextMeshPro, URP, HDRP, Splines, VisualScripting |
Plus: editor control (play mode, run-block, execute code, menu items), profiler, timeline, input system, constraints, LOD, assembly definitions, reflection, undo/redo, selection, tags & layers, settings, build, console, measurement, data visualization.
Full tool list: Packages/com.mosaic.bridge/Editor/Tools/ after install, or browse here.
---
---
One command. It walks you through the rest:
npx @mosaicxr-ai/create-bridge
The installer:
1. Asks for your Unity project path (create one in Unity Hub first if you haven't — any empty Unity 2022 LTS+ or Unity 6 project works) 2. Asks which MCP client(s) to configure — Claude Code, Claude Desktop, Cursor, Gemini CLI, or OpenAI Codex (any combination) 3. Adds com.mosaic.bridge to the project's Packages/manifest.json 4. Writes the MCP server entry into each selected client's config
Then open the Unity project, wait for compile, restart your MCP client, and start prompting.
The installer writes instruction files and specialist agents into your Unity project for every supported AI client:
| File | Client |
|---|---|
CLAUDE.md | Claude Code + Claude Desktop |
GEMINI.md | Gemini CLI |
AGENTS.md | OpenAI Codex |
.cursor/rules/mosaic-bridge.mdc | Cursor |
All instruction files enforce:
- Interview before building — when you give a vague prompt like "make me a desert scene", the AI asks 4 targeted questions (scene type, geographic reference, scale, player perspective) before touching any tools. - Spatial coherence — every placed object Y is resolved from terrain/sample-height before placement. No more objects buried underground or floating in air. - Correct build order — terrain → textures → lighting → structures → vegetation → post-processing → camera.
Three specialist skill agents are installed following the bmad-method convention — written to both .claude/skills/ (Claude Code slash commands) and .agents/skills/ (universal, works with Cursor, Gemini, Codex, Windsurf, OpenCode):
| Agent | Claude Code | Cursor | Codex | Best for |
|---|---|---|---|---|
| Zara — Project Guide | /mosaic-guide | @mosaic-guide | $mosaic-guide | Session start, preflight, pipeline issues |
| Ray — Shader Expert | /mosaic-shader | @mosaic-shader | $mosaic-shader | ShaderGraph creation, node wiring, debugging |
| Max — Scene Builder | /mosaic-scene | @mosaic-scene | $mosaic-scene | Full scene construction, particles, physics |
To skip writing instruction files:
npx @mosaicxr-ai/create-bridge --skip-claude
To refresh after an update:
npx @mosaicxr-ai/create-bridge --force
Add to <UnityProject>/Packages/manifest.json:
{
"dependencies": {
"com.mosaic.bridge": "https://github.com/MosaicXR-AI/mosaic-bridge.git?path=/packages/com.mosaic.bridge"
}
}
Then point your MCP client at:
{
"mcpServers": {
"mosaic-bridge": {
"command": "npx",
"args": ["-y", "@mosaicxr-ai/mcp-server", "--project-path", "/path/to/UnityProject"]
}
}
}
---
Monorepo layout:
packages/ ├── com.mosaic.bridge/ Unity UPM package (Editor + Runtime + Tests) │ ├── Editor/ ~250 tools + core infrastructure │ ├── Runtime/ Runtime-compatible tool subset │ ├── Tests/ NUnit + Unity Test Runner │ └── Samples~/ Custom-tool authoring sample └── mcp-server/ Node.js MCP server (TypeScript + Vitest)
Running Unity tests requires opting in via `testables` in the consuming
project's `manifest.json`:
json { "testables": ["com.mosaic.bridge"] } ```
---
该工具提供了一个开源的MCP插件,使用AI代理驱动Unity开发,具有较高的开发效率和可扩展性,但仍需要进一步优化和测试
该工具使用 NOASSERTION 协议,商用场景请仔细阅读协议条款,必要时咨询法律意见。
AI Skill Hub 为第三方内容聚合平台,本页面信息基于公开数据整理,不对工具功能和质量作任何法律背书。
建议在沙箱或测试环境中充分验证后,再部署至生产环境,并做好必要的安全评估。
📄 NOASSERTION — 请查阅原始协议条款了解具体使用限制。
AI Skill Hub 点评:开源MCP工具 的核心功能完整,质量良好。对于Claude Desktop / Claude Code 用户来说,这是一个值得纳入个人工具库的选择。建议先在非生产环境试用,再逐步推广。
| 原始名称 | mosaic-bridge |
| 原始描述 | 开源MCP工具:Unity Editor MCP plugin — AI agents drive Unity via Model Context Protocol. Apac。⭐7 · C# |
| Topics | mcpai-agentsai-toolsclaudecursorgamedevc# |
| GitHub | https://github.com/MosaicXR-AI/mosaic-bridge |
| License | NOASSERTION |
| 语言 | C# |
收录时间:2026-05-25 · 更新时间:2026-05-30 · License:NOASSERTION · AI Skill Hub 不对第三方内容的准确性作法律背书。
选择 Agent 类型,复制安装指令后粘贴到对应客户端