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高性能实时Markdown渲染器,适用于AI/LLM应用
实时Markdown渲染 是一款基于 C# 开发的开源工具,专注于 ai、avalonia、llm 等核心功能。作为 GitHub 开源项目,它拥有活跃的社区支持和持续的版本迭代,代码完全透明可审计,支持本地部署以保护数据隐私。无论是个人使用还是集成到企业工作流,都能提供稳定可靠的解决方案。
高性能实时Markdown渲染器,适用于AI/LLM应用
实时Markdown渲染 是一款基于 C# 开发的开源工具,专注于 ai、avalonia、llm 等核心功能。作为 GitHub 开源项目,它拥有活跃的社区支持和持续的版本迭代,代码完全透明可审计,支持本地部署以保护数据隐私。无论是个人使用还是集成到企业工作流,都能提供稳定可靠的解决方案。
# 克隆仓库 git clone https://github.com/DearVa/LiveMarkdown.Avalonia cd LiveMarkdown.Avalonia # 查看安装说明 cat README.md # 按 README 完成环境依赖安装后即可使用
# 查看帮助 livemarkdown.avalonia --help # 基本运行 livemarkdown.avalonia [options] <input> # 详细使用说明请查阅文档 # https://github.com/DearVa/LiveMarkdown.Avalonia
# livemarkdown.avalonia 配置说明 # 查看配置选项 livemarkdown.avalonia --config-example > config.yml # 常见配置项 # output_dir: ./output # log_level: info # workers: 4 # 环境变量(覆盖配置文件) export LIVEMARKDOWN.AVALONIA_CONFIG="/path/to/config.yml"
<img src="https://raw.githubusercontent.com/DearVa/LiveMarkdown.Avalonia/main/img/icon-large.png" alt="LiveMarkdown.Avalonia Logo" width="128" height="128" />
High performance, real-time Markdown renderer for AI/LLM
<p align="center"> <a href="https://deepwiki.com/DearVa/LiveMarkdown.Avalonia"><img src="https://deepwiki.com/badge.svg" alt="Ask DeepWiki"></a> <a href="https://www.nuget.org/packages/LiveMarkdown.Avalonia/"><img src="https://img.shields.io/nuget/v/LiveMarkdown.Avalonia.svg?style=flat-square" alt="NuGet"></a> <a href="https://dotnet.microsoft.com/"><img src="https://img.shields.io/badge/.NET-8.0%20%7C%2010.0-512BD4.svg?style=flat-square" alt=".NET 8 and .NET 10"></a> <a href="https://avaloniaui.net/"><img src="https://img.shields.io/badge/Avalonia-12-blue.svg?style=flat-square" alt="Avalonia 12"></a> <a href="https://github.com/DearVa/LiveMarkdown.Avalonia/issues"><img src="https://img.shields.io/github/issues/DearVa/LiveMarkdown.Avalonia.svg?style=flat-square" alt="GitHub issues"></a> <a href="LICENSE"><img src="https://img.shields.io/badge/License-Apache%202.0-blue.svg?style=flat-square" alt="License"></a> </p>
<br/>
<img src="https://raw.githubusercontent.com/DearVa/LiveMarkdown.Avalonia/main/img/demo.gif" alt="LiveMarkdown.Avalonia Demo" width="800" />
</div>
<br/>
LiveMarkdown.Avalonia is a High-performance Markdown viewer for Avalonia applications. It supports real-time rendering of Markdown content, so it's ideal for applications that require dynamic text updating, especially when streaming large model outputs.
avares images asynchronously[!NOTE] This library currently only supportsAppendandClearoperations on the Markdown content, which is enough for LLM streaming scenarios.
MarkdownRenderer.ApplyTextSearch searches the text of the Markdown text blocks owned by the renderer and paints the matching ranges without changing text shaping or line breaking. The convenience overload supports literal matching, case sensitivity, and whole-word matching:
using Avalonia;
using Avalonia.Media;
using LiveMarkdown.Avalonia;
var highlightStyles = new TextHighlightStyles();
highlightStyles.Set(
MarkdownRenderer.DefaultTextSearchHighlightName,
new TextHighlightStyle
{
Background = new SolidColorBrush(Color.FromArgb(96, 255, 193, 7)),
Foreground = Brushes.Black,
CornerRadius = new CornerRadius(2),
Padding = new Thickness(1, 0),
});
// HighlightStyles is inherited by the MarkdownTextBlock controls inside the renderer.
MarkdownTextBlock.SetHighlightStyles(MarkdownRenderer, highlightStyles);
var matches = MarkdownRenderer.ApplyTextSearch(
"render",
TextSearchOptions.WholeWord,
priority: 0);
foreach (var match in matches)
{
// match.Block is the concrete MarkdownTextBlock containing the match.
// match.Range uses UTF-16 offsets local to that block.
}
// Remove the active search and its ranges.
MarkdownRenderer.ClearTextSearch();
For full control over matching, pass a TextSearchMatcher. The matcher receives the concrete text block and its local layout text, and returns TextHighlightRange values in UTF-16 coordinates:
using System;
var matches = MarkdownRenderer.ApplyTextSearch(
static (_, text) =>
{
var index = text.IndexOf("TODO", StringComparison.Ordinal);
return index >= 0
? [new TextHighlightRange(index, "TODO".Length)]
: [];
},
highlightName: "todo",
priority: 1);
Named ranges can also be assigned directly to a MarkdownTextBlock:
block.Highlights.Set(
"current-match",
[new TextHighlightRange(start: 12, length: 6)],
priority: 10);
Use TextHighlightStyles.Set to define the visual style for each name. A style can specify Background, Foreground, CornerRadius, and Padding; the registry priority determines which overlapping highlight wins.
MarkdownTextProjector parses a committed builder snapshot with the same Markdig pipeline used by MarkdownRenderer. It produces one searchable buffer for each visual Markdown text block, without constructing Avalonia controls:
var projector = new MarkdownTextProjector();
var pattern = new TextSearchPattern("render");
// Capture the text and its matching version on the builder's owning thread.
var snapshot = markdownBuilder.CaptureSnapshot();
var projection = await Task.Run(
() => projector.Project(snapshot, cancellationToken),
cancellationToken);
// Discard stale work if the source changed while it was being projected.
if (projection.SourceVersion == markdownBuilder.Version)
{
var matchCount = projection.Buffers.Sum(
buffer => pattern.FindRanges(buffer.Text).Count());
}
MarkdownTextBuffer.Text is a Markdig StringSlice. Simple literals and single-line code blocks can therefore reuse their existing source storage; only projections that combine multiple inline fragments allocate one final string. TextSearchPattern.FindRanges(StringSlice) returns offsets local to the slice, so callers must not add StringSlice.Start when mapping a result to a MarkdownTextBlock.
Derive from MarkdownTextProjector when custom Markdig nodes have searchable visual text. The default traversal calls the protected virtual AppendBlock, AppendLeafBlock, AppendCodeBlock, AppendInlines, and AppendInline hooks. Override TryGetDirectInlineText as well when a custom single inline can expose an existing StringSlice without building a string. BlockNode.HasMoreSpecificBlockNodeFactory and InlineNode.HasRegisteredInlineNodeFactory are public helpers for keeping custom projection dispatch consistent with renderer factory registration.
For example, an application-specific inline can expose the same display text in both the composite and direct paths:
public sealed class AppMarkdownTextProjector : MarkdownTextProjector
{
protected override void AppendInline(
Markdig.Syntax.Inlines.Inline inline,
StringBuilder builder,
CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
if (inline is MentionInline mention)
{
builder.Append(mention.DisplayText);
return;
}
base.AppendInline(inline, builder, cancellationToken);
}
protected override bool TryGetDirectInlineText(
Markdig.Syntax.Inlines.Inline inline,
CancellationToken cancellationToken,
out StringSlice text)
{
cancellationToken.ThrowIfCancellationRequested();
if (inline is MentionInline mention)
{
text = new StringSlice(mention.DisplayText);
return true;
}
return base.TryGetDirectInlineText(inline, cancellationToken, out text);
}
}
MarkdownRenderer.RenderedTextProjection exposes the equivalent buffers produced by the realized visual tree. It is an Avalonia DirectProperty; observe RenderedTextProjectionProperty through a binding, GetObservable, or AvaloniaObject.PropertyChanged when a consumer needs to replace an off-screen result with the authoritative rendered result. Its SourceVersion identifies the rendered source version. MarkdownTextBuffer.SourceSpan identifies the corresponding source range within that version; it is not a stable identity across later edits.
The off-screen projector covers the built-in Markdown nodes. Registered custom inline nodes are represented as embedded objects, and custom nodes with specialized visual rendering may only be represented accurately by RenderedTextProjection after the renderer is realized.
Search and highlight ranges always use UTF-16 offsets local to one MarkdownTextBlock:
| Property | Meaning |
|---|---|
ActualText | Logical text used for copying, including text inside nested inline controls. |
LayoutText | Exact text coordinate space of this block's own TextLayout. Embedded controls occupy one U+FFFC position and their child text blocks have independent coordinates. |
TextSearchMatcher receives LayoutText. The object-replacement position is deliberately not searchable. To navigate to a concrete match, use GetTextRangeBoundsInControl and transform the returned rectangles to the owning viewport:
var rectangles = match.Block.GetTextRangeBoundsInControl(
match.Range.Start,
match.Range.Length);
One range can produce multiple rectangles when it crosses a wrapped line.
You can install the latest version from NuGet CLI:
dotnet add package LiveMarkdown.Avalonia
or use the NuGet Package Manager in your IDE.
LaTeX is supported via the LiveMarkdown.Avalonia.Math package. You can install it via NuGet:
dotnet add package LiveMarkdown.Avalonia.Math
Then register both the MathInlineNode and MathBlockNode before using LaTeX in your Markdown content (e.g. App.axaml.cs):
using LiveMarkdown.Avalonia;
MarkdownNode.Register<MathInlineNode>();
MarkdownNode.Register<MathBlockNode>(); // This is also required for block-level LaTeX support, e.g. $$...$$
// Also, you can use the following code to register/unregister multiple nodes at once if needed:
MarkdownNode.Edit(builder => builder
.Register<MathInlineNode>()
.Register<MathBlockNode>()
// .Unregister<SomeBuiltInNode>() // You can even unregister some built-in nodes if you want to disable certain Markdown features
);
SVG rendering is supported via the LiveMarkdown.Avalonia.Svg or LiveMarkdown.Avalonia.Svg.Skia package. You can install one of them via NuGet:
dotnet add package LiveMarkdown.Avalonia.Svg
or
dotnet add package LiveMarkdown.Avalonia.Svg.Skia
[!NOTE] TheLiveMarkdown.Avalonia.SvgandLiveMarkdown.Avalonia.Svg.Skiapackages provide two different implementations for SVG rendering. The former usesSvg.Controls.Avaloniawhich is more Avalonia-native, while the latter usesSvg.Skiawhich is more powerful and has better compatibility.
Then register the SvgImageDecoder into the AsyncImageLoader before using SVG images in your Markdown content (e.g. App.axaml.cs):
using LiveMarkdown.Avalonia;
AsyncImageLoader.DefaultDecoders =
[
SvgImageDecoder.Shared,
DefaultBitmapDecoder.Shared
];
You can also set the AsyncImageLoader.Decoders property on a per-renderer basis if you want different renderers to use different decoders.
Mermaid diagram rendering is supported via the LiveMarkdown.Avalonia.Mermaid package. You can install it via NuGet:
dotnet add package LiveMarkdown.Avalonia.Mermaid
Then register the MermaidBlockNode before using Mermaid diagrams in your Markdown content (e.g. App.axaml.cs):
using LiveMarkdown.Avalonia;
MarkdownRenderer.ConfigurePipeline += x => x.UseMermaid();
MarkdownNode.Register<MermaidBlockNode>();
You can also include the default Mermaid styles and override them from your application styles:
<StyleInclude Source="avares://LiveMarkdown.Avalonia.Mermaid/Styles.axaml"/>
MermaidPresenter.RenderOptions lets the native renderer use the same Mermaider options for the parts of rendering that are still owned by Mermaider: parsing constraints, layout spacing, custom layout providers, strict mode, and rounded-edge routing.
using LiveMarkdown.Avalonia;
using Mermaider.Models;
var presenter = new MermaidPresenter
{
RenderOptions = new RenderOptions
{
Padding = 56,
NodeSpacing = 48,
LayerSpacing = 72,
RoundedEdges = false,
Strict = new StrictModeOptions
{
// Add pre-approved classes here when strict mode is enabled.
AllowedClasses = []
}
}
};
The native renderer intentionally does not map RenderOptions color, font, or theme values back into Avalonia properties. Use Avalonia styles for visual appearance instead, for example md|MermaidPresenter.MermaidBlock for the presenter and renderer-part selectors such as md|MermaidPresenter md|DefaultRenderer for diagram-specific tokens.
For Markdown Mermaid blocks, complex RenderOptions objects are usually easiest to configure in C# in one central place. You can also assign a shared options object from a style:
<Style Selector="md|MermaidPresenter.MermaidBlock">
<Setter Property="RenderOptions" Value="{StaticResource MermaidRenderOptions}"/>
</Style>
Current native synchronization scope:
Padding, NodeSpacing, LayerSpacing, LayoutProvider, Strict, and RoundedEdges to Mermaider layout.RenderOptions.LayoutProvider when supplied.RenderOptions.AsyncImageLoader uses the in-memory RamBasedAsyncImageLoaderCache.Shared by default. If you want persistent caching for remote images, enable the file-backed cache explicitly:
<Image md:AsyncImageLoader.Source="https://example.com/image.png" md:AsyncImageLoader.Cache="File"/>
Or set it globally:
AsyncImageLoader.DefaultCache = FileBasedAsyncImageLoaderCache.Shared;
FileBasedAsyncImageLoaderCache defaults to a cache directory under %LocalAppData%/LiveMarkdown.ImageCache, but you can configure it to any directory you want.
using LiveMarkdown.Avalonia;
FileBasedAsyncImageLoaderCache.CacheDirectory = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"YourApp",
"ImageCache");
FileBasedAsyncImageLoaderCache.MaxCacheSizeBytes = 256L * 1024L * 1024L;
FileBasedAsyncImageLoaderCache.MaxEntrySizeBytes = 32L * 1024L * 1024L;
FileBasedAsyncImageLoaderCache.DefaultFreshnessLifetime = TimeSpan.FromDays(7);
HttpAsyncImageLoaderHandler.Shared.EnableConditionalRequests = true;
The file cache stores original image bytes under SHA-256 keys and uses common HTTP freshness/validation headers such as Cache-Control, Expires, ETag, and Last-Modified when available.
For advanced scenarios, you can even implement your own AsyncImageLoaderCache.
ObservableStringBuilder?ObservableStringBuilder yourself just to bind one string. Use the built-in value converter: <md:MarkdownRenderer MarkdownBuilder="{Binding MarkdownString, Converter={x:Static md:ValueConverters.ToObservableStringBuilder}}"/>
or set the MarkdownBuilder property in code-behind: MarkdownRenderer.MarkdownBuilder = new ObservableStringBuilder(MarkdownString);
ObservableStringBuilder becomes valuable when content is arriving or may continue to change. It preserves incremental change information and is the most efficient path for streaming output.
For completed, immutable content that may be realized repeatedly—such as conversation history in a virtualized list—parse it once and keep the resulting MarkdownDocumentUpdate in the model. This trades memory for faster realization because the renderer can reuse the parsed MarkdownDocument whenever the item comes back on screen.
public sealed class ChatMessage
{
public required string Content { get; init; }
public MarkdownDocumentUpdate? CachedDocumentUpdate { get; private set; }
public async Task PrepareDocumentAsync()
{
if (CachedDocumentUpdate is not null) return;
var content = Content;
CachedDocumentUpdate = await Task.Run(() =>
{
var document = Markdown.Parse(content, MarkdownUpdateProducer.DefaultPipeline);
return new MarkdownDocumentUpdate.Full(document);
});
}
}
await message.PrepareDocumentAsync();
// DocumentUpdate must be assigned on the Avalonia UI thread.
MarkdownRenderer.DocumentUpdate = message.CachedDocumentUpdate;
DocumentUpdate can also be bound directly from a view model:
<md:MarkdownRenderer DocumentUpdate="{Binding CachedDocumentUpdate}" />
Assigning it synchronously updates the visual children even before the renderer is attached, so its first measure sees the complete document. Treat every published MarkdownDocument as immutable. Release the cached update when reclaiming memory is more valuable than avoiding a later reparse.
- Q: How can I use a custom Markdown pipeline or own the update lifetime? - A: Assign an application-owned MarkdownUpdateProducer. MarkdownBuilder is a convenience proxy to the renderer's lazily created producer, but it does not prevent replacing that producer:
renderer.UpdateProducer = new MarkdownUpdateProducer
{
Pipeline = customPipeline,
MarkdownBuilder = markdownBuilder,
};
The producer observes and parses its source while it has subscribers and synchronously replays its latest valid update to a new subscriber. The renderer owns only its subscription. Custom producers can implement IMarkdownUpdateProducer and publish MarkdownDocumentUpdate values from another source.
- Q: Why some emojis not rendered correctly (rendered in single color)? - A: This is a known issue caused by Skia (the render backend of Avalonia). You can upgrade SkiaSharp version (e.g. >= 3.117.0) to fix this. Related issue
- Q: How does cross-block text selection work? - A: MarkdownRenderer uses MarkdownTextBlock to provide selection across Markdown blocks, including paragraphs, headings, tables, inline code, and code blocks. By default, the bundled style marks each MarkdownRenderer as a selection scope, so users can drag-select text across all selectable text blocks inside the same renderer.
If you need multiple renderers or custom containers to share one selection, set MarkdownTextBlock.IsSelectionScope="True" on their nearest shared visual parent:
<StackPanel md:MarkdownTextBlock.IsSelectionScope="True">
<md:MarkdownRenderer/>
<md:MarkdownRenderer/>
</StackPanel>
When scopes are nested, the topmost scope is used. This makes it possible to set a broad application-level selection scope, while still keeping the default renderer-level behavior for simple cases. The old MarkdownRenderer.SelectionScopeName API is kept for compatibility, but new code should use MarkdownTextBlock.IsSelectionScope. During drag selection, moving the pointer outside a ScrollViewer automatically scrolls the nearest scrollable parent. For nested scroll viewers, the renderer follows Avalonia scroll chaining: it tries the inner ScrollViewer first and continues to outer scroll viewers only when ScrollViewer.IsScrollChainingEnabled allows it.
- Q: Why is LaTeX like \(xxx\) not rendered? - A: The default Markdig math parser supports $...$ and $$...$$. To support \(...\) and \[...\], enable the extended math parser before creating any MarkdownRenderer instances:
MarkdownRenderer.ConfigurePipeline += x => x.UseExtendedMathematics();
MarkdownNode.Edit(builder => builder
.Register<MathInlineNode>()
.Register<MathBlockNode>()
);
高性能实时Markdown渲染器,适用于AI/LLM应用
AI Skill Hub 为第三方内容聚合平台,本页面信息基于公开数据整理,不对工具功能和质量作任何法律背书。
建议在沙箱或测试环境中充分验证后,再部署至生产环境,并做好必要的安全评估。
✅ Apache 2.0 — 宽松开源协议,可商用,需保留版权声明和 NOTICE 文件,含专利授权条款。
经综合评估,实时Markdown渲染 在AI工具赛道中表现稳健,质量优秀。如果你已有明确的使用需求,可以直接上手体验;如果还在评估阶段,建议对比同类工具后再做决策。
| 原始名称 | LiveMarkdown-Avalonia |
| 原始描述 | 开源AI工具:High performance, real-time markdown renderer for AI/LLM。⭐139 · C# |
| Topics | aiavaloniallmmarkdigmarkdownc# |
| GitHub | https://github.com/DearVa/LiveMarkdown.Avalonia |
| License | Apache-2.0 |
| 语言 | C# |
收录时间:2026-06-14 · 更新时间:2026-06-16 · License:Apache-2.0 · AI Skill Hub 不对第三方内容的准确性作法律背书。