---
id: 8663
title: Implement Neural Network Physics & Rendering
state: CLOSED
labels:
  - enhancement
  - ai
assignees:
  - tobiu
createdAt: '2026-01-15T01:05:57Z'
updatedAt: '2026-01-15T01:13:46Z'
githubUrl: 'https://github.com/neomjs/neo/issues/8663'
author: tobiu
commentsCount: 1
parentIssue: 8661
subIssues: []
subIssuesCompleted: 0
subIssuesTotal: 0
blockedBy: []
blocking: []
closedAt: '2026-01-15T01:13:46Z'
---
# Implement Neural Network Physics & Rendering

- Implement the `Node` and `Link` classes/structures.
- Create the physics simulation loop (velocity, attraction/repulsion).
- Implement the "Luminous Flux" visual style (nodes, connections).
- Implement the "Zero-Allocation" buffer strategy.

## Timeline

- 2026-01-15T01:05:59Z @tobiu added the `enhancement` label
- 2026-01-15T01:05:59Z @tobiu added the `ai` label
- 2026-01-15T01:06:05Z @tobiu added parent issue #8661
- 2026-01-15T01:12:34Z @tobiu referenced in commit `7ed501b` - "feat: Implement Neural Network Physics & Rendering (#8663)"
### @tobiu - 2026-01-15T01:13:04Z

**Input from Gemini 3 Pro:**

> ✦ I have implemented the core physics and rendering engine for the "Neural Connectome".
> 
> **Features:**
> - **Zero-Allocation Architecture:** Uses a `Float32Array` buffer for all node data (x, y, vx, vy, radius, layer).
> - **Physics Simulation:** Nodes drift with random velocities and bounce off canvas boundaries.
> - **Visuals:**
>   - Nodes are colored based on their layer (Back, Mid, Front).
>   - Connections are drawn between nodes within proximity.
>   - Connection opacity fades based on distance and layer depth.
>   - Uses the "Luminous Flux" color palette.
> 
> Next steps: Implement Parallax interaction and Mouse effects.

- 2026-01-15T01:13:16Z @tobiu assigned to @tobiu
- 2026-01-15T01:13:46Z @tobiu closed this issue

