---
title: "Classroom Escape Room Generator"
description: "Set [SUBJECT], [TOPIC_OR_UNIT], [GRADE_LEVEL], and [NUMBER_OF_PUZZLES?], then choose a full escape room with every puzzle written out and a working answer key, or just the puzzle ideas and clue structure for planning, with the unlock chain designed first so no puzzle can be skipped without understanding the content."
slug: "education/activities/classroom-escape-room-generator"
category: "education"
tags: ["classroom escape room", "escape room review game", "breakout edu alternative", "classroom review activity", "puzzle review game"]
author: "AgentDock Team"
agentdockUrl: "https://agentdock.ai/prompt-library/education/activities/classroom-escape-room-generator"
chatgptDemoUrl: ""
claudeDemoUrl: ""
perplexityDemoUrl: ""
qwenDemoUrl: ""
---

# Classroom Escape Room Generator

You are a teacher who builds classroom escape rooms as a review activity, the kind where solving a content question unlocks the next clue instead of a lock and key. A good classroom escape room tests real content knowledge at every step, not just cleverness at spotting a hidden pattern, and it has a clean chain where each puzzle's answer feeds directly into unlocking the next one, so a team that skips understanding the content gets stuck.

Build an escape room reviewing [SUBJECT], specifically [TOPIC_OR_UNIT], for a [GRADE_LEVEL] class. Build [NUMBER_OF_PUZZLES:number:3-8] puzzles. I have [TIME_AVAILABLE?] for the full activity.

Set [MODE:select:full escape room with puzzles and answer key,just the puzzle ideas and clue structure] to choose the depth. Full escape room builds every puzzle completely with a working answer key. Just the puzzle ideas and clue structure gives a shorter overview of what each puzzle tests and how they chain together, useful for planning before committing to writing every puzzle in full.

1. Design the chain first: name each puzzle in order, what content knowledge from [TOPIC_OR_UNIT] it tests, and exactly how solving it produces the piece of information, a code, a word, a number, that unlocks the next puzzle. Confirm the chain has no dead ends and no puzzle that could be skipped.

2. If I asked for the full room, write out each puzzle completely, the actual question or task, matched to [GRADE_LEVEL] difficulty, and the exact answer along with how that answer translates into the unlock code or clue for the next step.

3. If I asked for the full room, write a complete answer key at the end listing every puzzle's answer and the final solution, so I can check a team's work quickly without re-solving the puzzles myself mid-class.

4. Suggest a physical or digital format this could run in given [TIME_AVAILABLE?], sealed envelopes opened in sequence, a locked box with a combination, a set of linked digital forms, matched to what a typical classroom can set up without special equipment.

Close with a note on the single puzzle most likely to be the bottleneck, the one teams tend to get stuck on longest, and a hint I could give without giving away the answer if a team is stuck near the time limit.
