Enlarged Pixoo64 check. Use this panel to judge whether the selected creature, nearby asking bubble, session dots, and HUD still read at real LED scale.
TUI Focus
Enlarged terminal terrarium check. This panel now favors actual character/asking placement over full dashboard recreation so sprite readability is easier to judge.
Device Simulations
Per-device previews at each surface's real resolution. Pixoo64, iDotMatrix, Timebox Mini, Stream Deck, the D200H key + usage window, and the TUI render from actual renderer output (decoded frames / real SVGs). Tablet, e-ink, and ESP32 panels are hand-drawn approximations at the correct native resolution — the SwiftUI / Compose / LVGL renderers can't run in a browser.
Apple tablet. Asset-faithful silhouette in the terrarium, no rear sparkle, ellipsis ask chip.
Android tablet. Same silhouette language as Apple with a denser HUD.
B&W e-ink. Landscape monitor layout: left agent column, right aquarium, context/status row, and bottom timeline.
Color e-ink. Same landscape composition, restrained color, static-friendly creature states.
ESP32 86Box. Full-screen aquarium with left session card and right gauge card, matching the LVGL HUD overlay.
ESP32 IPS 3.5" landscape. Same aquarium screen, wider left/right HUD cards like the actual IPS layout.
ESP32 round AMOLED. Top status stack and bottom dual gauges like the actual round HUD layout.
Divoom Pixoo64 — actual renderer output (64×64 RGB, decoded from the real Pixoo frame).
iDotMatrix 32×32 — actual renderer output at native 32×32 from the same terrarium renderer as Pixoo.
Divoom Timebox Mini 11×11 — actual renderer output, micro layout (single dominant creature on a status field).
Ulanzi TC001 8×32 matrix. Two pages: full-screen 5H/7D gauge and agent row plus fixed crayfish (mirrors matrix_pages.cpp).
Stream Deck+ session button. Premium Widget layout with gradient bg, edge color strip, and agent watermark — same SVG as the real plugin.
Ulanzi D200H — canonical 144×144 session key and the real 288×144 merged 5H/7D usage window (shared/src/d200h-layout.ts renderer, not an approximation).
Purpose: compare the creature marks against per-device rendering before deploying. LED matrices (Pixoo64, iDotMatrix, Timebox Mini), Stream Deck, the D200H key + usage window, and the TUI are inspected from actual renderer output; tablet, e-ink, and ESP32 panels follow each platform's real HUD structure and native resolution as closely as this simulator can without invoking those native renderers directly.