# AgentDeck Creature Simulator

Agent
State
Animation
State Cycle

## Asset Reference

## Apple Tablet Proposal

## Android Tablet Proposal

## E-ink Proposal

## ESP32 LCD Proposal

## Pixoo Proposal

## Pixoo Focus

Enlarged Pixoo64 check. Use this panel to judge whether the selected creature, nearby asking bubble, session dots, and HUD still read at real LED scale.

## TUI Focus

Enlarged terminal terrarium check. This panel now favors actual character/asking placement over full dashboard recreation so sprite readability is easier to judge.

## Device Simulations

Per-device previews at each surface's real resolution. Pixoo64, iDotMatrix, Timebox Mini, Stream Deck, the D200H key + usage window, and the TUI render from actual renderer output (decoded frames / real SVGs). Tablet, e-ink, and ESP32 panels are hand-drawn approximations at the correct native resolution — the SwiftUI / Compose / LVGL renderers can't run in a browser.

Apple tablet. Asset-faithful silhouette in the terrarium, no rear sparkle, ellipsis ask chip.
Android tablet. Same silhouette language as Apple with a denser HUD.
B&W e-ink. Landscape monitor layout: left agent column, right aquarium, context/status row, and bottom timeline.
Color e-ink. Same landscape composition, restrained color, static-friendly creature states.
ESP32 86Box. Full-screen aquarium with left session card and right gauge card, matching the LVGL HUD overlay.
ESP32 IPS 3.5" landscape. Same aquarium screen, wider left/right HUD cards like the actual IPS layout.
ESP32 round AMOLED. Top status stack and bottom dual gauges like the actual round HUD layout.
Divoom Pixoo64 — actual renderer output (64×64 RGB, decoded from the real Pixoo frame).
iDotMatrix 32×32 — actual renderer output at native 32×32 from the same terrarium renderer as Pixoo.
Divoom Timebox Mini 11×11 — actual renderer output, micro layout (single dominant creature on a status field).
Ulanzi TC001 8×32 matrix. Two pages: full-screen 5H/7D gauge and agent row plus fixed crayfish (mirrors matrix_pages.cpp).
Stream Deck+ session button. Premium Widget layout with gradient bg, edge color strip, and agent watermark — same SVG as the real plugin.
Ulanzi D200H — canonical 144×144 session key and the real 288×144 merged 5H/7D usage window (shared/src/d200h-layout.ts renderer, not an approximation).
Terminal TUI preview (actual renderDashboard output, 160×40 chars).
Purpose: compare the creature marks against per-device rendering before deploying. LED matrices (Pixoo64, iDotMatrix, Timebox Mini), Stream Deck, the D200H key + usage window, and the TUI are inspected from actual renderer output; tablet, e-ink, and ESP32 panels follow each platform's real HUD structure and native resolution as closely as this simulator can without invoking those native renderers directly.