Storytelling design system

# Narrative product story

Chaptered sections, narrative cards, and warm long-form product rhythm.

Primary action Secondary action

Live module

### Reference component

online
98%Signal quality
24 Active flows
3.2s Response time

### Palette

storytelling design language with warm paper, narrative modules, and editorial pacing.

### Control

Focus, hover, and status states share the same system signal.

Reference input

Typography

## Display rhythm

Headlines use the display stack with the declared scale and leading.

Surface

## Layer system

Cards, warm panels, borders, and raised states resolve through shared tokens.

Interaction

## Motion states

Buttons, inputs, and panels use system-specific focus rings and easing.