Brutalism design system

# Raw interface board

Heavy borders, bold contrast, and unapologetic rectangular UI components.

Primary action Secondary action

Live module

### Reference component

online
98%Signal quality
24 Active flows
3.2s Response time

### Palette

brutalist UI with hard black lines, loud yellow action, and intentionally raw layout structure.

### Control

Focus, hover, and status states share the same brand signal.

Reference input

Typography

## Display rhythm

Headlines use the display stack with the declared scale and leading.

Surface

## Layer system

Cards, warm panels, borders, and raised states resolve through shared tokens.

Interaction

## Motion states

Buttons, inputs, and panels use brand-specific focus rings and easing.