so who wants to see Gaia 2 I'm going to fire up the Early Access build this is the same build that's gone out to everyone uh today and uh I'm just going to start a new project I'm going to make a bunch of nodes to show you some of the new tools so I'll just right click and type in slump kagy and um Sandstone with this new chain creation if you know a bunch of notes that you want to create together guy will just make them for you let's go look at this this is the shape that was just created and let me change the rendering mode so we can see it better and this neutral lighting oh that looks cool let me just make the resolution bigger so I just took a simple slump node which is a a very mellow landscape and then added the new Surface node craggy to it kagy takes the whatever uh terrain that you give it and then turns it into this rock landscape uh believe it or not this is still a heightfield if I zoom in you can see all the different uh little hoodo standing out so this is what cagy does uh and this is part of our new Surface node collections their job is to preserve the shape and volume of the incoming node whether it's procedural or hand sculpted or however and then give it a new flavor so here we have our um Rocky landscape and then Sandstone is giving it this little extra crinkly flavor here uh might be a bit hard to notice here so let me just make a new slump and just Sandstone um and this I'm grading with the new short Cates that every node gets uh so this and I'll switch the rendering mode again so you can see so this is the basic slump and this is what Sandstone does to it it adds really delicate layering to all of it but it doesn't need to be uh delicate sedimentary layering all the time uh let me uh make this a bit taller let me get a different seed so there we have this slightly taller slump and here you can see uh it's creating this nice um uh Terrace landscape that's not so even uh if you've been to any Sandstone deserty environment then you know that this is very typical of um Sandstone environments now let's make this more iconic so I'm going to increase the spacing and I'm going to add some chaos to this and what the heck let's up the tions finally I'm going to increase the intensity of every single hydration so there and that turns it into this really nice rough sedimentary uh surface and so this is part of the new offerings of the surface nodes which lets you quickly transform any surface into a new Surface and if you really want to preserve the exact volume this has an iniz option so it'll actually do the volume preservation inwards so your volume is preserved perfectly now I want to erode this and so that's where our new erosion comes in so I'm going to drag out and create erosion 2 which is the work name of our new erosion and you can see it's already applied this even though we're at 2K it's pretty much um I guess you'd call it real time although I don't want to use that word it's just been thrown around so much it's become kind of meaningless so yeah it's fast it's almost instantaneous um even if I increase the duration all the way to maximum you can see it just works just as fast this is still not using the C GPU this is still on the CPU and it's still as fast it'll be just you know as fast relatively speaking when you switch it to 8K or 16k um anyways speed is not the point quality is and one of the big big things that we go after with erosion uh more than just uh uh you know realism of shape is also realism of process and one of the things that we we've always found wanting in CG erosion has been deposition so we have all this really cool cutting of material but where does all that go so in this version we paid even more attention to what happens to the sediment discharge and so here you will find a whole group of controls for that so there are three kinds of sediments and you get to control how much and at what angle they start depositing so it may sound a bit complicated but it's really cool and simple so let me show you I'm just going to increase the course sediments and there you go you just have a lot of core sediments everywhere so you have down cutting and you have this and this is what makes drain look really real not just giving it lots of different grooves and so if we wanted more um let's add some bed load and there we have even more and you can see how this is carving out a flow path as the sediments go down and you can already imagine how cool the texturing on this would look so um let me reduce the erosion duration and you can see how this is working as you can see I I don't need to apply that much duration anyways um this is already working out quite well so if I go back to my previous note was this now we have this this is already a pretty cool looking terrain right there um now let's take a look at what um this erosion can do when I want to turn this into a more mountainous landscape well I personally wouldn't turn this into a mountainous landscape um let's just make a new one so I'm going to create a ridge uh like all the other Primitives this has been reworked so it gives better shapes uh let me just fill with the seeds a little bit so I can find something that's more mountainous like this that looks cool uh let's add a bit more definition to it and I'm going to use the new modifier stack down here that um that's the evolution of the post proc a stack that we used to have I'm going to um make it doller like so and then now uh I'm going to add erosion to this and at the same time I'm going to amp this up so it really erods so now we're getting some really cool mountains let's not forget our sediments so there we're getting some really cool Landscapes out here now I'm going to change the shape a little bit and I'm going to increase the sharpness and reduce the detail so what that does is it starts collapsing the Peaks a little bit and I'm going to bring the shape in a little fill with it to get the right um ratio that I want and then increase the sharpness more I think reduce the duration a little bit so now that's creating a kind of an Alpine shape that I like now I think I added way too much detail out here so that's getting in the way so I can reduce the definition a little bit or I can add one of the new nodes um there's the bulbus just makes everything smooth like so um I just wanted to take away all the sharp edges then I can erode this and then I can go down to almost zero shaped detail or just pretty much zero shaped detail and now I have really cool sharp mountains with erosion sedimentation and so forth I think I can increase the erosion scale a little bit and I think I can decrease the sedimentation just a little and like I said fiddle with the shape you can find what you like and you can always add a second pass of erosion to this so on you know uh not good enough you can always add more especially when they're this fast now on top of all of this let's add a rockscape oops let me look this up so this is another one of those surface nodes so when you apply it to this very realistic Mountain it can give it this amazing broken look do this I want to switch this to clusters mode and then now we have these large Rock clusters on our mountain and that's one more way of how you can use the the surface nodes and if you're new to terrain design we have some pretty new um we have some pretty cool new toys for you so if you were to create um some simple thing like a mountain uh which is one of our Primitives uh you know you get really cool Primitives to start with you don't have to Wrangle a noise into a shape like Berlin or something uh you can have like different styles like here's the basic or the eroded this say erosion built-in or the Alpine version just this cool Alpine mountain then let's say you want to do some erosion but are not so confident that you want to mess with all the different settings that you just saw all you have to do is create easy erosion and with easy erosion we have done most of the work for you all you have to do is pick one of the different choices now these are just um temporary standard names uh we're working on all fine-tuning all the different flavors of erosion here so um you'll get to see some changes over the next few builds but um here's a little taste so there's the simple erosion and all you have to do is choose how much influence do you want a little bit or a lot and then you can choose a random seed if you want and then let me change this from simple to really strong ancient erosion and then that changes this turn into this or let's say I want this to be Rocky then that will trans transform this terrain into something really strong and Rocky like so and then you have all kinds of different experimental shapes you have uh exposed rock faces uh with little collapses let me zoom in to show you like so and on and on and on with all these different options you can create a variety of erosions without messing with complex settings and quickly getting the look that you want now I only scratch the tip of the iceberg um you know these are just some of the really uh uh fun cool new things that I've been playing with recently so they've been at the top of my mind we have lots of other things we have um we have groups we have uh notes we have accumulation nodes we have lots of new simulations and um we have have uh uh new workflow stuff if you're uh creating complex pipelines we have of course the god mode we have the new um you know output for unreal like right here we have the unreal node which lets you uh export straight into um unreal and use the Gaia uh unreal tools to import the entire landscape into ue5 without having to worry about anything it's just a oneclick thing uh which we'll do a video on on very soon and then lots of other stuff coming soon so there are only you know 24 hours in the day so um uh keep your eyes on our social media we'll start posting more videos as we go forward now that we have bits out in the wild you'll get to see people make some pretty cool stuff with this and then um we'll be releasing more and more features and um soon enough we'll have the final release with a bunch of amazing new tools for everyone to play with so thank you and um see you soon