Real jobs and income for environment artists. If you can become an environment artist, you can earn from around $40,000 per year for junior positions up to $120,000 per year for senior positions. There are real careers and income opportunities related to environment art. If you think Gaia is just for making beautiful terrains, this video will show you how it can actually get you hired and paid. Target. You need to correctly set your terrain for the final output. First, you must define your goal. If we consider a game like GTA lo Santos, the map size is about 9 km* 9 km. So, for that kind of project, we should set our terrain to around 18,000 m. But in a game like Resident Evil 4, the total playable area is roughly 1 km * 1 km. So, there is no need for a very large map. Now, if your goal is a realistic villa scene, you don't need a huge environment at all. In most cases, a scene of about 400 m * 400m is more than enough. Real scale. One of the most important things employers pay attention to is real world scale, and you must respect it. You need to set areas and heights based on correct proportions. For example, a human character [music] is about 180 cm tall. Trees are usually between 8 to 25 m. Respecting these proportions makes your work look much more realistic and professional. Height maps and outputs. You should never rely on only a [music] single heightmap output. You must use all the outputs provided by nodes to improve your result. For example, in this case from erosion 2, we [music] can get four different outputs. One output can drive the main material. Flow outputs can be used for a different material where outputs can be used not only for materials but also for PCG spawning things like rocks, trees or vegetation. This approach [music] is extremely powerful and reaching this level of control can easily help you get job offers. Simulations always use simulation nodes in your projects. First of all, they give you great detail and their outputs are very versatile. Erosion nodes provide different types of erosion. Scatter nodes let you distribute rocks across surfaces. Snow nodes can generate snow coverage. Vegetation nodes add fine natural details. For example, if you export vegetation masks, you can use them directly in Unreal Engine for both materials and PCG. professional output. This is one of the most sensitive [music] stages. If you do this wrong, your entire environment can be ruined. You should set your export resolution to 2K or 4K. And after marking the export, set the format to PNG for best quality. In software like Unreal Engine, remember that textures are compressed by default. You must go into the texture settings and change them to grayscale when needed. For example, when working with landscape patches, if your settings are correct, everything will blend smoothly and accurately. If not, you'll see visible stepping artifacts. Other ways to make money. You can also earn money with Gaia by selling ready-made terrains, selling height maps, selling Unreal Engine blueprints, recording and selling tutorials. All of these are valid and proven income paths for environment artists. And that's it for this video raising hands. Thanks a lot for watching. If you enjoyed it, don't forget to like, subscribe, and hit the bell so you don't miss the next tutorials. See you in the next one.