00:00 Ever wanted to [music] create your own
00:02 

00:02 landscape patches that you can move,
00:04 

00:04 reshape, and duplicate across your world
00:07 

00:07 [music] instantly? Let's do that.
00:12 

00:12 [music]
00:15 

00:15 Hello everyone. Welcome to another
00:17 

00:17 episode of Master of [music] Ga. In this
00:20 

00:20 part, we're going to use Gaia to create
00:21 

00:21 patches for Unreal [music] so we can
00:24 

00:24 have control over them. First, we add a
00:26 

00:26 mountain node and use the adjust
00:28 

00:28 settings to stretch it a bit and flatten
00:30 

00:30 the top.
00:33 

00:33 [music]
00:48 

00:48 [music]
00:50 

00:50 Next, we add a shape node and apply a
00:52 

00:52 blur node to soften a bit. Then, we add
00:55 

00:55 a wizard node to give it better [music]
00:56 

00:56 detail.
01:04 

01:04 [music]
01:06 

01:06 Our goal is to combine these two
01:08 

01:08 together so we can give a sharper edge
01:10 

01:10 to the top of the first mountain.
01:29 

01:29 >> [music]
01:36 

01:36 [music]
01:52 

01:52 >> Now we add a cone, apply a [music] blur
01:54 

01:54 to it, and then use a wizard node to
01:57 

01:57 give it some detail.
02:01 

02:01 [music]
02:05 

02:05 [music]
02:18 

02:18 >> [music]
02:23 

02:23 [music]
02:25 

02:25 >> Finally, we subtract it from the main
02:28 

02:28 mountain using a combine node set to
02:30 

02:30 subtract just like shaping a volcano.
02:50 

02:50 Finally, we add an [music] outcrops node
02:53 

02:53 to the surface to give it a broken and
02:55 

02:55 final look.
03:10 

03:10 Now we export it and bring it into
03:13 

03:13 Unreal
03:31 

03:31 in Unreal. We've created an empty
03:33 

03:33 landscape. First, you need to enable the
03:36 

03:36 landscape patch plugin.
03:47 

03:47 Now, I need to create a blueprint and
03:49 

03:49 [music] add a landscape texture patch to
03:50 

03:50 it.
04:11 

04:11 Set its [music] source mode to texture
04:14 

04:14 and assign a simple texture to check if
04:16 

04:16 everything is working correctly.
04:27 

04:27 As you can see, it works correctly and
04:30 

04:30 affects our landscape.
04:34 

04:34 Now, we can import the output we created
04:36 

04:36 in Gaia into Unreal and assign it to our
04:39 

04:39 blueprint.
05:14 

05:14 Now, by adjusting the height encoding
05:16 

05:16 settings, you can achieve the result you
05:18 

05:18 want and you'll have full control over
05:20 

05:20 it.
05:49 

05:49 >> [music]
05:52 

05:52 >> As you can see, you [music] can
05:54 

05:54 duplicate it, rotate it, or change its
05:57 

05:57 scale, which gives us a lot of
05:58 

05:58 flexibility when designing the scene.
06:54 

06:54 >> [music]
07:11 

07:11 >> Now that you know the process, you can
07:13 

07:13 create more patches. Just [music] export
07:15 

07:15 a new height map from your Gaia node,
07:17 

07:17 duplicate the blueprint in Unreal,
07:20 

07:20 assign the new height map, and you'll
07:22 

07:22 have a new patch [music] ready to use.
07:31 

07:31 Hey,
07:47 

07:47 hey,
07:50 

07:50 hey.
08:30 

08:30 Heat. Heat.
09:06 

09:06 If you notice that the patch becomes
09:08 

09:08 jagged or blocky when you scale it up,
09:11 

09:11 that's because of the texture
09:12 

09:12 resolution. So, make sure to keep that
09:14 

09:14 in mind.
09:18 

09:18 Heat. Heat. N.
09:41 

09:41 Heat. Heat.
10:05 

10:05 [music]
10:38 

10:38 >> [music]
10:50 

10:50 [music]
10:52 

10:52 >> Mhm.
11:06 

11:06 As you can see, [music] I exported
11:08 

11:08 another height map this time in 4K
11:10 

11:10 resolution. And now we have much less
11:12 

11:12 jagged
12:45 

12:45 Thanks for watching. If you found this
12:47 

12:47 helpful, don't forget to [music] like
12:49 

12:49 and subscribe. Your support really helps
12:51 

12:51 and we'll continue with more in the next
12:53 

12:53 parts. See you soon.