00:00 Do you want to create vast mountain
00:02 

00:02 ranges in the distance or maybe a
00:04 

00:04 cratered hill in the plains or even a
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00:06 foothill landscape in Gaia? Then stay
00:09 

00:09 with us. Hello friends. In this episode,
00:12 

00:12 we're going to explore the second tab in
00:14 

00:14 Gaia which is terrains. The first node
00:17 

00:17 is canyon which generates a valley
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00:20 formation for us. As you can see with
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00:23 features like scale slot for adjusting
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00:25 the crack depth, valley for controlling
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00:28 the size of the canyon and other options
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00:30 such as widening the gap. This node
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00:32 gives us a huge variety of possibilities
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00:34 for creating valleys.
00:59 

00:59 The next node is Carterfield. As you can
01:01 

01:01 see, it generates a surface full of
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01:04 craters similar to the surface of the
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01:06 moon or a stylized sci-fi terrain. And
01:09 

01:09 every detail can be fully controlled.
01:16 

01:16 The Dune Sea Node. The dune sea node in
01:18 

01:18 Gaia is designed to generate large
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01:21 desert dune fields with high control and
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01:23 realism. Unlike the basic dunes node,
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01:27 which focuses on smaller and more
01:29 

01:29 regular patterns, Dune Creates vast
01:32 

01:32 natural dune landscapes that stretch
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01:34 across the terrain. As you can see, you
01:37 

01:37 can adjust the scale and also generate
01:39 

01:39 it in four different modes. In addition,
01:42 

01:42 you can control the intensity,
01:44 

01:44 direction, softness, or sharpness of the
01:47 

01:47 effect.
01:51 

01:51 The mountain range node. The mountain
01:53 

01:53 range node in Gaia is designed to
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01:55 generate large scale mountain chains and
01:58 

01:58 ranges with realistic geological
02:00 

02:00 formations. It provides a fast way to
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02:03 create a natural foundation for
02:05 

02:05 landscapes that need prominent rugged
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02:08 mountain.
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02:14 As you can see, you can increase its
02:16 

02:16 scale and height. And it also comes with
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02:18 four different styles. For example, if
02:21 

02:21 you add a node like erosion to it,
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02:23 you'll end up with much better detail.
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02:29 [Music]
02:37 

02:37 [Music]
02:39 

02:39 The plates node. The plates node in Gaia
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02:42 simulates tectonic plate movements to
02:45 

02:45 generate massive geological structures.
02:47 

02:47 Instead of smallcale terrain details,
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02:50 plates focuses on creating large
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02:52 continental features such as ridges,
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02:54 fractures, and plateaus. As mentioned
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02:57 before, it can generate surfaces that
02:60 

02:60 look completely fractured, stretched, or
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03:03 slightly altered in certain areas,
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03:05 giving us this unique feature.
03:08 

03:08 The ridge node. The ridge node in Gaia
03:10 

03:10 is used to create sharp ridge lines and
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03:13 mountainous crests across your terrain.
03:15 

03:15 Unlike broad generators such as mountain
03:18 

03:18 range, the ridge node focuses on
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03:20 producing long, narrow, elevated
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03:23 features that resemble mountain spines
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03:25 or sharp geological formations.
03:33 

03:33 The rugged node. The rugged node in Ga
03:36 

03:36 is designed to create rough, uneven
03:39 

03:39 terrains with broken surfaces and
03:41 

03:41 irregular patterns. Unlike smoother
03:43 

03:43 nodes such as hills or valley, rugged
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03:47 focuses on adding harsh details and
03:49 

03:49 natural randomness to your landscapes.
03:56 

03:56 For example, if we combine it with the
03:58 

03:58 canyon node, we'll get much rougher and
04:00 

04:00 more dramatic rock formations.
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04:07 [Music]
04:11 

04:11 The uplift node in Gaia simulates
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04:14 tectonic uplift, the geological process
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04:17 where sections of the earth crust are
04:19 

04:19 pushed upward. This creates dramatic
04:21 

04:21 terrain formations such as young
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04:23 mountain ranges, tilted plateaus, and
04:26 

04:26 uplifted ridges.
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04:29 [Music]
04:49 

04:49 Crater node is the best tool for
04:51 

04:51 creating meteorite or volcanic craters
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04:54 and is very suitable for space fantasy
04:57 

04:57 projects or even realistic environments
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04:59 such as simulating the surface. of the
05:01 

05:01 moon and Mars. As you can see, you can
05:04 

05:04 scale it up or down, increase or
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05:07 decrease the height, and even move it
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05:09 along the X and Y axis.
05:17 

05:17 Now, imagine you want to create a
05:19 

05:19 massive hill in nature with a large hole
05:21 

05:21 in it. The best way to do this is by
05:24 

05:24 adding a radial gradient node. If you're
05:26 

05:26 not familiar with this node, I invite
05:28 

05:28 you to check out episode one of the Gaia
05:30 

05:30 tutorials.
05:35 

05:35 [Music]
05:45 

05:45 The next node is island. It randomly
05:47 

05:47 generates a series of elevations that
05:50 

05:50 look like islands.
05:53 

05:53 [Music]
05:59 

05:59 But personally, if I want to use it, I'd
06:02 

06:02 add nodes like blur or voronoi to make
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06:04 it look more natural.
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06:11 [Music]
06:22 

06:22 The next node is mountain. This is one
06:24 

06:24 of my personal favorites because it
06:26 

06:26 quickly generates a massive mountain
06:28 

06:28 range and with its different modes, it
06:30 

06:30 can add a lot of variety to your work.
06:34 

06:34 [Music]
06:44 

06:44 If you enjoyed this video, please
06:46 

06:46 support us. Don't forget to hit the like
06:48 

06:48 button and drop a comment below. Your
06:50 

06:50 feedback really helps the channel grow
06:52 

06:52 and it motivates us to keep creating
06:54 

06:54 more tutorials for you.
07:12 

07:12 [Music]
07:18 

07:18 [Music]
07:27 

07:27 The X and Y options can be very useful.
07:30 

07:30 For example, if you want to place a
07:32 

07:32 mountain range in the distance of your
07:34 

07:34 landscape, you can simply use this node.
07:36 

07:36 You can even duplicate it and combine
07:38 

07:38 them together for more variety.
07:44 

07:44 [Music]
07:53 

07:53 [Music]
07:56 

07:56 The next node is mountainside. This node
07:59 

07:59 can generate foothill-like formations
08:02 

08:02 and with options like sandy or rocky
08:04 

08:04 styles, it can be very useful for
08:06 

08:06 shaping naturallook landscapes.
08:09 

08:09 Imagine
08:17 

08:17 placing a village at the base of a
08:18 

08:18 foothill or presenting a villa within
08:21 

08:21 the landscape. This node gives you one
08:23 

08:23 of the easiest ways to quickly create a
08:26 

08:26 believable environment.
08:30 

08:30 [Music]
08:47 

08:47 [Music]
08:56 

08:56 The next exciting node is volcano. This
08:59 

08:59 node can generate not only mountains but
09:01 

09:01 also hills or even recreate the same
09:04 

09:04 kind of crater we built earlier, but
09:06 

09:06 this time with much more detail. If you
09:09 

09:09 enjoyed this video, please support us.
09:11 

09:11 Don't forget to hit the like button and
09:13 

09:13 drop a comment below. Your feedback
09:15 

09:15 really helps the channel grow and it
09:17 

09:17 motivates us to keep creating more
09:18 

09:18 tutorials for