---
title: Rendering
description: "Render compositions to MP4, MOV, WebM, GIF, or PNG sequences locally or in Docker."
---

Render your Hyperframes [compositions](/concepts/compositions) to MP4, MOV, WebM, GIF, or PNG sequences with the [CLI](/packages/cli). The rendering pipeline is frame-by-frame and seek-driven — see [Deterministic Rendering](/concepts/determinism) for how this works under the hood.

## Getting Started

<Steps>
  <Step title="Verify your environment">
    Run the diagnostics command to check for required dependencies:

    ```bash Terminal
    npx hyperframes doctor
    ```

    Expected output:

    ```
    ✓ Node.js    v22.x
    ✓ FFmpeg      7.x
    ✓ FFprobe     7.x
    ✓ Chrome      (bundled)
    ✓ Docker      available
    ```
  </Step>
  <Step title="Preview your composition">
    Before rendering, preview your composition in the browser to verify it looks correct:

    ```bash Terminal
    npx hyperframes preview
    ```
  </Step>
  <Step title="Render to MP4">
    Run the render command from your project directory:

    ```bash Terminal
    npx hyperframes render --output output.mp4
    ```

    Expected output:

    ```
    ⠋ Rendering composition "root" (30fps, standard quality)
    ✓ Captured 240 frames in 8.2s
    ✓ Encoded to output.mp4 (8.0s, 1920x1080, 4.2MB)
    ```
  </Step>
</Steps>

## Rendering Modes

<Tabs>
  <Tab title="Local Mode">
    ### Local Mode (default)

    Uses Puppeteer (bundled Chromium) and your system's FFmpeg. Fast for iteration during development.

    **Requires:** FFmpeg installed on your system. See [Troubleshooting](/guides/troubleshooting) if FFmpeg is not found.

    ```bash Terminal
    npx hyperframes render --output output.mp4
    ```

    **Pros:**
    - Fast startup, no container overhead
    - Can use your system GPU for Chrome/WebGL capture by default
    - Can use your system GPU for hardware-accelerated encoding (with `--gpu`)
    - Best for iterative development

    **Cons:**
    - Output may vary across platforms due to font and Chrome version differences
    - Not suitable for CI/CD pipelines that require reproducibility
  </Tab>
  <Tab title="Docker Mode">
    ### Docker Mode

    [Deterministic](/concepts/determinism) output with an exact Chrome version and font set. Use this for production renders and CI pipelines.

    **Requires:** Docker installed and running.

    ```bash Terminal
    npx hyperframes render --docker --output output.mp4
    ```

    **Pros:**
    - Identical output on every platform — same Chrome, same fonts, same FFmpeg
    - The same pipeline used in production
    - Ideal for CI/CD and automated workflows

    **Cons:**
    - Slower startup due to container initialization
    - Browser capture stays on the deterministic software-GL path
    - GPU encoding requires Docker host GPU passthrough and is not cross-platform on Docker Desktop

    <Note>
      Docker mode uses `chrome-headless-shell` with [BeginFrame](/concepts/determinism#how-it-works) control for frame-perfect, deterministic capture.
    </Note>
  </Tab>
</Tabs>

## When to Use Each Mode

| Scenario | Recommended Mode |
|----------|-----------------|
| Local development and iteration | Local |
| CI/CD pipeline | Docker |
| Sharing renders with a team | Docker |
| Quick preview export | Local |
| AI agent-driven rendering | Docker |
| Benchmarking performance | Local |

## Options

| Flag | Values | Default | Description |
|------|--------|---------|-------------|
| `--output` | path | `renders/<name>.mp4` | Output file path |
| `--format` | mp4, mov, webm, gif, png-sequence | mp4 | Output format (see [Transparent Video](#transparent-video) below) |
| `--fps` | 24, 30, 60 | 30 | Frames per second |
| `--gif-loop` | 0-65535 | 0 | GIF loop count. `0` loops forever |
| `--quality` | draft, standard, high | standard | Encoding quality preset |
| `--crf` | 0–51 | — | Override CRF (lower = higher quality). Cannot combine with `--video-bitrate` |
| `--video-bitrate` | e.g. `10M`, `5000k` | — | Target bitrate encoding. Cannot combine with `--crf` |
| `--video-frame-format` | auto, jpg, png | auto | Source video frame extraction format. Use `png` for UI recordings, screen captures, and color-sensitive source videos |
| `--workers` | 1-8 or `auto` | auto | Parallel render workers (see [Workers](#workers) below) |
| `--max-concurrent-renders` | 1-10 | 2 | Max simultaneous renders via the producer server (see [Concurrent Renders](#concurrent-renders) below) |
| `--batch` | path | — | JSON array of variable rows (or `{ "rows": [...] }`), rendering one output per row |
| `--batch-concurrency` | integer | 1 | Maximum batch rows to render at once |
| `--batch-fail-fast` | — | off | Stop launching new batch rows after the first row failure |
| `--gpu` | — | off | GPU encoding (NVENC, VideoToolbox, AMF, VAAPI, QSV) |
| `--browser-gpu` / `--no-browser-gpu` | — | on locally, off in Docker | Use or opt out of host GPU acceleration for local Chrome/WebGL capture |
| `--hdr` | — | off | Force HDR output even if no HDR sources are detected (MP4 only). See [HDR Rendering](/guides/hdr) |
| `--sdr` | — | off | Force SDR output even if HDR sources are detected |
| `--docker` | — | off | Use Docker for [deterministic rendering](/concepts/determinism) |
| `--quiet` | — | off | Suppress verbose output |

## Quality and Encoding

The `--quality` flag selects a preset that controls the H.264 CRF (Constant Rate Factor) and encoder speed:

| Preset | CRF | x264 Preset | Best For |
|--------|-----|-------------|----------|
| `draft` | 28 | ultrafast | Quick previews, iteration |
| `standard` | 18 | medium | General use — visually lossless at 1080p |
| `high` | 15 | slow | Final delivery, near-lossless quality |

For finer control, use `--crf` or `--video-bitrate` to override the preset:

```bash
# Near-lossless quality (CRF 15 = very high quality, large file)
npx hyperframes render --crf 15 --output pristine.mp4

# Target a specific bitrate (useful for size-constrained delivery)
npx hyperframes render --video-bitrate 10M --output controlled.mp4
```

**Tip**: The default `standard` preset (CRF 18) is visually lossless at 1080p — most people cannot distinguish it from the source. Use `--quality draft` for faster iteration, or `--quality high` / `--crf 10` when file size is no concern.

## Animated GIF

Use GIF when the output needs to autoplay inline in GitHub PRs, READMEs, issue reports, and docs pages:

```bash Terminal
npx hyperframes render --format gif --fps 15 --gif-loop 0 --output demo.gif
```

GIF output uses a two-pass FFmpeg palette encode (`palettegen` with diff statistics, then `paletteuse` with Sierra dithering) for better gradients and text edges than a single-pass conversion. GIFs are still much larger than MP4/WebM at the same dimensions, so prefer short compositions. GIF renders are capped at 30fps; pass `--fps 15` for smaller files.

GIF does not carry audio and only has 1-bit transparency. For transparent overlays, use `--format webm`, `--format mov`, or `--format png-sequence` instead.

For UI recordings, screen captures, or other source videos where saturated interface colors matter, pass `--video-frame-format png` to extract source video layers as PNG before browser capture. The default `auto` mode preserves the historical behavior: alpha-capable sources use PNG, opaque sources use JPG.

## GPU Acceleration

Hyperframes has two separate GPU acceleration surfaces:

- `--gpu` uses a hardware video encoder in FFmpeg when one is available. Supported backends include VideoToolbox on macOS, NVENC on NVIDIA systems, AMD AMF on Windows, VAAPI on Linux, and Intel QSV on supported Windows/Linux hosts.
- Browser GPU uses the host GPU for local Chrome/WebGL capture. It is enabled automatically for local renders and disabled in Docker. Use `--no-browser-gpu` to opt out.

```bash Terminal
# Add hardware FFmpeg encoding to the default local browser-GPU render
npx hyperframes render --gpu --output encoded-fast.mp4

# Opt out of hardware Chrome/WebGL capture
npx hyperframes render --no-browser-gpu --output software-browser.mp4

# Use browser GPU plus hardware FFmpeg encoding
npx hyperframes render --gpu --output gpu.mp4
```

Browser GPU capture is local-mode only. It maps to platform-native Chrome GPU backends: Metal on macOS, D3D11 on Windows, and EGL on Linux. Use `--no-browser-gpu` or Docker mode when exact cross-machine reproducibility matters more than local render speed.

## Workers

Each render worker launches a **separate Chrome browser process** to capture frames in parallel. More workers can speed up rendering, but each one consumes ~256 MB of RAM and significant CPU.

### Default behavior

By default, Hyperframes uses **half of your CPU cores, capped at 4**:

| Machine | CPU cores | Default workers |
|---------|-----------|----------------|
| MacBook Air (M1) | 8 | 4 |
| MacBook Pro (M3) | 12 | 4 (capped) |
| 4-core laptop | 4 | 2 |
| 2-core VM | 2 | 1 |

This is intentionally conservative. Each worker spawns its own Chrome process, so the per-worker overhead is significant. Fewer workers avoids resource contention with FFmpeg encoding and your other applications.

### Choosing a worker count

```bash Terminal
# Explicit worker count
npx hyperframes render --workers 1 --output output.mp4

# Let Hyperframes pick based on your CPU
npx hyperframes render --workers auto --output output.mp4

# Maximum parallelism (use with caution on laptops)
npx hyperframes render --workers 8 --output output.mp4
```

<Tip>
  Start with the default. If renders feel slow and your system has headroom (check Activity Monitor / `htop`), try increasing `--workers`. If you see high memory pressure or fan noise, reduce it.
</Tip>

### When to use 1 worker

- Short compositions (under 2 seconds / 60 frames) — parallelism overhead exceeds the benefit
- Low-memory machines (4 GB or less)
- Running renders alongside other heavy processes (video editing, large builds)

### When to increase workers

- Long compositions (30+ seconds) on a machine with 8+ cores and 16+ GB RAM
- Dedicated render machines or CI runners
- Docker mode on a well-provisioned host

## Batch Rendering

Batch rendering runs the same composition once per variables row:

```json rows.json
[
  { "name": "Alice", "headline": "Welcome, Alice" },
  { "name": "Bob", "headline": "Welcome, Bob" }
]
```

```bash Terminal
npx hyperframes render --batch rows.json --output "renders/{name}.mp4" --strict-variables
```

`--output` is a template. Use `{index}` or any scalar key from the row to make each path unique. Hyperframes preflights the full batch before rendering: malformed rows, missing placeholders, duplicate output paths, and strict variable mismatches fail before the first video starts. A `manifest.json` file is written next to the outputs with per-row status, output path, render time, duration when available, and error details.

Rows continue after failures by default so a bad data row does not discard the rest of the batch. Add `--batch-fail-fast` to stop launching new rows after the first failure, or `--json` to stream machine-readable progress events while the manifest is updated.

## Concurrent Renders

When multiple render requests hit the producer server simultaneously (common with AI agents), each render spawns its own set of Chrome worker processes. Too many concurrent renders can exhaust CPU and cause failures.

The producer server uses a **request-level semaphore** to queue renders. Only `maxConcurrentRenders` renders execute at a time — additional requests wait in a FIFO queue until a slot opens.

### Configuration

```bash Terminal
# CLI flag
npx hyperframes render --max-concurrent-renders 2 --output output.mp4

# Environment variable (for the producer server)
PRODUCER_MAX_CONCURRENT_RENDERS=2
```

The default is **2** concurrent renders, which works well on 8-core machines where each render uses 2-3 workers.

### Queue status

The producer server exposes a `GET /render/queue` endpoint that returns the current state:

```json
{
  "maxConcurrentRenders": 2,
  "activeRenders": 1,
  "queuedRenders": 3
}
```

AI agents can poll this endpoint to decide whether to submit a render or wait.

### SSE queue events

When using the streaming endpoint (`POST /render/stream`), queued requests receive a `queued` event before rendering begins:

```json
{"type": "queued", "requestId": "...", "position": 2}
```

This lets agents report "waiting in queue" to users rather than appearing stuck.

### Choosing a concurrency limit

| Machine | CPU cores | Recommended limit |
|---------|-----------|------------------|
| 4-core VM | 4 | 1 |
| 8-core workstation | 8 | 2 |
| 16-core server | 16 | 3-4 |
| 32-core render box | 32 | 5-6 |

<Tip>
  When in doubt, use 1. Renders will queue up and execute sequentially, but each one gets full CPU and finishes as fast as possible. This is better than 3 renders fighting for CPU and all finishing slowly — or failing.
</Tip>

## Transparent Video

Hyperframes supports rendering with a transparent background — useful for overlays, lower thirds, subscribe cards, and any element you want to composite over other footage in a video editor.

### Recommended format: MOV (ProRes 4444)

```bash Terminal
npx hyperframes render --format mov --output overlay.mov
```

**MOV with ProRes 4444** is the industry standard for transparent video. It works in all major video editors:

- CapCut
- Final Cut Pro
- Adobe Premiere Pro
- DaVinci Resolve
- After Effects

<Warning>
  ProRes MOV files are large (typically 5-40 MB for short clips) because ProRes is a high-quality intermediate codec optimized for editing, not delivery. This is expected — the same tradeoff Remotion and professional pipelines make.
</Warning>

### Format comparison

| Format | Codec | Transparency | Video editors | Browsers | File size |
|--------|-------|-------------|---------------|----------|-----------|
| **MOV** | ProRes 4444 | Yes | CapCut, Final Cut, Premiere, DaVinci, After Effects | No | Large |
| **WebM** | VP9 | Yes | None (shows black background) | Chrome, Firefox | Small |
| **PNG sequence** | RGBA PNGs (no encoding) | Yes (lossless) | After Effects, Nuke, Fusion (image-sequence import) | No | Largest |
| **MP4** | H.264 | No | All | All | Small |

<Note>
  **WebM VP9 alpha** is technically supported but all major video editors ignore the alpha channel and render transparent areas as black. Only Chromium-based browsers (Chrome, Arc, Brave, Edge) decode VP9 alpha correctly. Safari does not support it. Use MOV for editor workflows and WebM only for browser-based playback.
</Note>

### PNG sequence (no encoding)

```bash Terminal
npx hyperframes render --format png-sequence --output frames/
```

`--format png-sequence` skips the encoder entirely. The captured RGBA frames are copied to `<output>/frame_NNNNNN.png` (zero-padded) and, if the composition has audio, an `audio.aac` sidecar is written alongside. Use this when you want lossless frames — for compositing in After Effects / Nuke / Fusion, or as the input to a custom encode pipeline. `--output` is treated as a directory and is created if it doesn't exist.

### How it works

When you render with `--format mov`, `--format webm`, or `--format png-sequence`, Hyperframes:

1. Captures each frame as a **PNG with alpha channel** (instead of JPEG for MP4)
2. Sets Chrome's page background to transparent via `Emulation.setDefaultBackgroundColorOverride`
3. Encodes with an alpha-capable codec (ProRes 4444 for MOV, VP9 for WebM); `png-sequence` skips encoding and writes the captured frames directly

Your composition's HTML should **not** set a `background` on `html` or `body` — leave it unset so the transparent background comes through.

### Authoring transparent compositions

```html
<style>
  /* Do NOT set background on html/body — leave them transparent */
  * { margin: 0; padding: 0; box-sizing: border-box; }

  [data-composition-id="my-overlay"] {
    position: relative;
    width: 1920px;
    height: 1080px;
    overflow: hidden;
    /* No background here either */
  }
</style>
```

Only the visible elements (cards, text, images) will appear in the final video. Everything else will be transparent.

### Verifying transparency

- **In a browser:** Open the MOV file — it won't play (ProRes is not a browser codec). Instead, render a WebM copy and open it in Chrome on a checkerboard background page.
- **In a video editor:** Import the MOV file and place it on a track above other footage. Transparent areas should show the footage below.
- **Online tool:** Use [rotato.app/tools/transparent-video](https://rotato.app/tools/transparent-video) to verify your MOV or WebM has working transparency.

<Note>
  **`ffprobe` reports a transparent WebM as `yuv420p`, not `yuva420p`.** This is expected and does not mean the alpha is missing. VP9 stores its alpha plane in a Matroska `BlockAdditional` sidecar, not in the primary stream's pixel format, so `ffprobe` reports the primary stream as `pix_fmt=yuv420p` even when the file genuinely carries alpha. First check that the WebM declares the alpha sidecar, then force the VP9 library decoder to verify per-pixel alpha:

  ```bash
  ffprobe -v error -show_streams out.webm | grep -i alpha_mode   # ALPHA_MODE=1 or alpha_mode=1
  ffmpeg -c:v libvpx-vp9 -i out.webm -frames:v 1 -f rawvideo -pix_fmt rgba frame.raw
  ```

  A fully transparent corner pixel in `frame.raw` reads `00 00 00 00`. MOV (ProRes 4444) and `png-sequence` report their alpha directly, so this caveat is WebM-only.
</Note>

## Tips

<Tip>
  Use `draft` quality during development for fast previews. Switch to `standard` or `high` for final output.
</Tip>

- Use `npx hyperframes benchmark` to find optimal settings for your system
- Docker mode is slower but guarantees [identical output](/concepts/determinism) across platforms
- For compositions with many frames, `--gpu` can significantly speed up local encoding

## Next Steps

<CardGroup cols={2}>
  <Card title="Deterministic Rendering" icon="lock" href="/concepts/determinism">
    Understand the determinism guarantees
  </Card>
  <Card title="HDR Rendering" icon="sun" href="/guides/hdr">
    Render HDR10 MP4 from HDR video and image sources
  </Card>
  <Card title="Cloud Rendering" icon="cloud" href="/deploy/cloud">
    Render on HeyGen's hosted cloud — no local Chrome or FFmpeg
  </Card>
  <Card title="CLI Reference" icon="terminal" href="/packages/cli">
    Full list of CLI commands and flags
  </Card>
  <Card title="Troubleshooting" icon="wrench" href="/guides/troubleshooting">
    Fix common rendering issues
  </Card>
</CardGroup>
