# Godot editor/import cache
godot/.godot/
# Godot-generated import sidecars (.uid + .import) — regenerated on import/launch
# (the project resolves resources by path and rebuilds the import cache), so they
# don't need tracking and would only churn. Keeps `git status` clean after imports.
*.uid
*.import

# Rust build artifacts
shell/target/
shell/macos/wallpaper_shim/target/

# macOS: built wallpaper shim (rebuilt by build-mac.sh) and the locally
# downloaded Godot runtime (not ours to redistribute — see README "Run on macOS")
shell/macos/*.dylib
godot/bin-mac/

# Personal Claude Code permission overrides (per-machine)
.claude/settings.local.json

# Runtime artifacts
daemon/journal.jsonl
daemon/registry.json
daemon/sessions.json
daemon/paused.json
daemon/map_bg.png
daemon/mcp_*.json
daemon/jobs.json
daemon/notes.json
daemon/calendar.json
daemon/projects.json
daemon/monitor.txt
daemon/monitors.txt
daemon/proposals.json

# Adapter session workspace (keep only the permission-hook config)
workspace/*
!workspace/.claude/
workspace/.claude/*
!workspace/.claude/settings.json

# Free art packs (free-license / CC0 — see README "Art assets") now ship IN the
# repo, so a fresh install and `bagidea update` carry the full visuals + sounds.
_assets_tmp/
*.zip

# Third-party asset archives
*.rar
*.7z
# branded Godot runtime (172MB, built by copying Godot + rcedit --set-icon)
godot/bin/
tools/rcedit-x64.exe

_shots/
shots/
# dev render harnesses + preview captures (grid rewrite)
godot/_*.gd
_grid_*.png
_*.png

# Working art files at repo root (untracked until the owner decides)
CharacterBase*

# Promo drafts + working images at repo root (owner's social material)
THAI.md
ENGLISH.md
/Warrix.png
/preview.jpg

# A fresh install ships with NO bundled plugins — the office starts empty and the
# owner adds what they want from the Plugins Hub (each its own GitHub clone). Nothing
# under plugins/ is tracked.
plugins/*
daemon/layout.json
daemon/i18n/
dist/
daemon/presets.json
daemon/assets.json
daemon/stats.json
daemon/proposals.json

# daemon stdout/stderr log (runtime)
daemon/daemon.log
daemon/proxy.log

# macOS build/runtime artifacts
bin/
.serena/
godot/bagidea_editor_ready
godot/bagidea_world_ready
daemon/registry.json.bak*
