# Dependencies
node_modules/

# Build output
server/dist/
server/addon/
server/src/*.js

# IDE
.idea/
.vscode/
*.swp
*.swo

# OS
.DS_Store
Thumbs.db

# Godot test project
godot/*
!godot/addons/
godot/addons/*
!godot/addons/godot_mcp/
!godot/addons/godot_mcp/**
godot/.editorconfig

# Godot
.godot/
*.import
# Ignore .uid files in the throwaway test project, but TRACK the ones inside
# the distributed addon: Godot expects plugin authors to ship script .uid
# sidecars so the addon's resource identity is stable across machines (a
# missing sidecar makes any uid:// reference to an addon script fall back to
# path with a load warning). See Godot VCS docs / 4.4 release notes.
*.uid
!godot/addons/godot_mcp/**/*.uid

# Environment
.env
.env.local

# Logs
*.log
npm-debug.log*

# Test coverage
coverage/

# AI assistant working files
ai/
.copilot/
CLAUDE.md
*.backup
