```                   # 📋 Session Report
    λλ              
   λ⊙λ⊙             
  λλλλλλ            
 λλλλλλλλ           
    λλ              
    λλ              
    λλ              
    λλ              
    λλ              
    λλ              
    λλ              
    λλ              
```                 

**🔑 Session ID:** 2ac36d5e-161b-4860-97bd-e4ba70486806

---

## 📊 Statistics

### Turn Counts

| Metric | Value |
|--------|-------|
| Total Turns | 300 |
| 👤 User Turns | 150 |
| 🤖 LLM Turns | 150 |

### 🔧 Tool Calls

**Total Tool Calls:** 156

`developer_dev_developer_tools`   81 ████████████████████████████████████████████████████████████

`bash_check-code     `   41 ██████████████████████████████

`bash_read-file      `   16 ███████████

`bash_write-file     `   11 ████████

`bash_grep-files     `    5 ███

`bash_list-files     `    1 

`io_prompt_agent_oneshot`    1 


### 💾 Byte Usage

`Input     `      1 MiB ████████████████████████████████████████████████████████████

`Output    `      3 KiB 

`Reasoning `     18 KiB 
**Total:** 1 MiB


### 🎫 Token Usage

`Prompt      ` 91,382,800 ████████████████████████████████████████████████████████████

`Completion  `     85,033 

`Cached      ` 91,401,867 ███████████████████████████████████████████████████████████
**Total:** 91,143,833

_(91,401,867 cached)_


### 📡 Signal Metrics

**Informativeness Score:** 100/100 🟢

#### Interaction Signals

| Signal | Status | Details |
|--------|--------|---------|
| Misalignment | ⚠️ 3 | 3 instances detected

#### Execution Signals

| Signal | Status | Details |
|--------|--------|---------|
| Failures | ⚠️ 64 | 64 tool/action failures

#### Environment Signals

| Signal | Status | Details |
|--------|--------|---------|
| Exhaustion | ⚠️ 1 | 1 resource boundary hits: internal_error
---

## 👤 Step 1: User Turn

### 📝 System Prompt

```
You are an expert Haskell and Bash programmer specialized in writing clean, idiomatic, and efficient Haskell code.
When writing Bash code:
- Avoid bash-specific logic but bash-ism are fine.
- Document required shell tools at the top of the bash script.
When writing Haskell code:
- Use modern Haskell practices (base >= 4.14)
- Prefer pure functions and explicit type signatures
- Use standard libraries when appropriate
- Add clear comments for complex logic
- Follow consistent formatting
Use list-files to explore the project structure, read-file to understand existing code, write-file to create or modify files, and check-code to verify your work.
Always compile code before considering the job done.
Your output format may be stored as commit message: hence the first line of your last message should be a summary line.
You have access to a tool which is a copy of yourself named io_prompt_agent_oneshot, use it when a task is well-scoped in a way that it would save tokens in your context window and not interfere with your work.
```

### 💬 User Query

# TUI: Inline Draft Buffers - Replace DraftsTab with Quick Message Stash/Resume

Depends-on: 
Base-branch: gh-inline-drafts
Final: false

## Overview

Replace the existing DraftsTab with an inline draft buffer system that allows quick stashing and resuming of message content directly from the Chats tab.

## Goals

1. Remove the existing DraftsTab and all associated persistent draft infrastructure
2. Create a lightweight, global (cross-conversation) in-memory buffer system
3. Add `Ctrl+K` keybinding to save current message editor content as a draft
4. Display drafts in a widget below the message editor (similar to queued messages)
5. Support swapping buffers when resuming a draft
6. Support deleting individual drafts and clearing all drafts

## Data Types

### New `Buffer` Type (in new module `System.Agents.TUI.Buffer`)

```haskell
-- | A text buffer for temporary message storage
newtype BufferId = BufferId UUID
    deriving (Show, Eq, Ord)

-- | A buffer containing message content and metadata
data Buffer = Buffer
    { _bufferId :: BufferId
    , _bufferContent :: Text
    , _bufferCreatedAt :: UTCTime
    , _bufferParentBuffer :: Maybe BufferId  -- ^ For future versioning support
    }
    deriving (Show, Eq)

makeLenses ''Buffer

-- | Create a new empty buffer
newBuffer :: IO Buffer

-- | Create a buffer with content
newBufferWithContent :: Text -> IO Buffer

-- | Update buffer content (creates new timestamp)
updateBufferContent :: Text -> Buffer -> IO Buffer
```

### State Updates (in `System.Agents.TUI.Types`)

**Remove from `UIState`:**
- `_draftList :: List WidgetName DraftMessage`
- `_draftMode :: DraftMode`
- `_currentDraft :: Maybe DraftMessage`
- `_draftEditor :: Editor Text WidgetName`
- `_draftTitleEditor :: Editor Text WidgetName`
- `_draftDialogState :: DraftDialogState`
- `DraftsTab` from `Tab` type

**Remove from `WidgetName`:**
- `DraftListWidget`
- `DraftEditorWidget`
- `DraftTitleInputWidget`
- `DraftDetailWidget`

**Add to `UIState`:**
```haskell
, _buffers :: [Buffer]                    -- ^ Global in-memory buffers (most recent first)
, _bufferFocus :: Maybe Int               -- ^ Index of selected buffer in the widget
```

**Add to `WidgetName`:**
```haskell
| BufferListWidget   -- ^ For the inline buffer list below message editor
```

**Remove from `AppEvent`:**
- `AppEvent_DraftAutoSave`
- `AppEvent_DraftSaved`
- `AppEvent_DraftsRefresh`

**Remove from `Core`:**
- `coreAutoSaveState :: TVar AutoSaveState`

## Keybindings (in `System.Agents.TUI.KeyMapping`)

**Remove event names:**
- `EventNewDraft`
- `EventSaveDraft`
- `EventLoadDraft`
- `EventDeleteDraft`
- `EventSendDraft`
- `EventDraftsList`
- `EventEditDraftTitle`

**Add event names:**
```haskell
EventSaveBuffer      -- ^ Save current message as buffer (Ctrl+K)
EventResumeBuffer    -- ^ Resume editing selected buffer (Enter when widget focused)
EventClearBuffers    -- ^ Clear all buffers (Ctrl+Shift+K)
```

**Default keybindings:**
```haskell
(EventSaveBuffer, [KeyBinding (KeyChar 'k') ctrlModifier])
(EventResumeBuffer, [KeyBinding KeyEnter noModifiers])  -- When BufferListWidget focused
(EventClearBuffers, [KeyBinding (KeyChar 'K') (Modifiers True False True)])
```

## Rendering (in `System.Agents.TUI.Render`)

**Remove:**
- `renderDraftEditor`
- `renderDraftTitle`
- DraftsTab rendering from `renderTabBar`
- Draft-related attributes (if any specific ones exist)

**Add new render functions (patterned after queued messages):**

```haskell
-- | Render the buffer list widget below message editor
render_buffer_manager :: TuiState -> Widget N
render_buffer_manager st =
    let buffers = st ^. tuiUI . buffers
        count = length buffers
     in if count == 0
        then emptyWidget
        else render_buffer_panel st count buffers

-- | Render the buffer panel with controls hint
render_buffer_panel :: TuiState -> Int -> [Buffer] -> Widget N
render_buffer_panel st count bufs =
    borderWithFocus
        st
        BufferListWidget
        (" Buffers (" <> Text.pack (show count) <> ") ")
        $ vBox
            [ txt "Enter: resume | Del: delete | Ctrl+Shift+K: clear all"
            , txt ""
            , render_buffer_list selectedIdx bufs
            ]
  where
    selectedIdx = st ^. tuiUI . bufferFocus

-- | Render the list of buffers with selection
render_buffer_list :: Maybe Int -> [Buffer] -> Widget N
render_buffer_list selectedIdx bufs =
    vBox $ zipWith (render_buffer_item selectedIdx) [0..] bufs

-- | Render a single buffer item with preview
render_buffer_item :: Maybe Int -> Int -> Buffer -> Widget N
render_buffer_item selectedIdx idx buf =
    let isSelected = selectedIdx == Just idx
        marker = if isSelected then "▶ " else "  "
        preview = Text.take 50 (buf^.bufferContent)
        displayText = if Text.null preview then "(empty)" else preview
        attr = if isSelected then bufferSelectedAttr else bufferAttr
     in withAttr attr $ txt $ marker <> displayText
```

**Update `render_conversationArea`:**
Add `render_buffer_manager st` between the message editor and conversation view:

```haskell
render_conversationArea st =
    case listSelectedElement (st ^. tuiUI . conversationList) of
        Nothing -> ...
        Just (_, conv) ->
            vBox
                [ render_messageEditorWithAttachments st conv
                , render_attachmentList st conv
                , render_buffer_manager st        -- ADD THIS
                , render_queued_messages_manager st conv
                , render_conversationView st
                , render_shortcutsHelp
                ]
```

**Update `render_conversationList`:**
Remove draft count indicator from conversation list (if any exists).

**Update `tui_appAttrMap`:**
Add attributes for buffers:
```haskell
(bufferAttr, BrickUtil.fg Vty.cyan)
(bufferSelectedAttr, BrickUtil.bg Vty.blue `Vty.withStyle` Vty.bold)
```

## Event Handling (in `System.Agents.TUI.Event`)

**Remove draft-related event handlers:**
- All draft dialog handling
- Draft mode state management
- Draft auto-save logic

**Update `buildFocusRingForTab` for ChatsTab:**
Remove draft-related widgets, add `BufferListWidget`:
```haskell
ChatsTab ->
    focusRing [ConversationListWidget, MessageEditorWidget, 
               AttachmentListWidget, BufferListWidget,  -- ADD
               QueuedMessageListWidget, ConversationViewWidget, ...]
```

**Add new event handlers:**

```haskell
-- In handleNormalEvent, add:
VtyEvent vtyEv
    | matchesEvent keymap EventSaveBuffer vtyEv -> do
        resetQuitConfirmation
        handleSaveBuffer

-- In widget-specific handlers:
Just BufferListWidget -> handleBufferListEvent vtyEv keymap
```

**Implement buffer operations:**

```haskell
-- | Save current message editor content as a new buffer
handleSaveBuffer :: EventM N TuiState ()
handleSaveBuffer = do
    msgLines <- use (tuiUI . messageEditor . to getEditContents)
    let msgText = Text.strip $ Text.unlines msgLines
    if Text.null msgText
        then showStatus StatusWarning "No content to save"
        else do
            buffer <- liftIO $ newBufferWithContent msgText
            tuiUI . buffers %= (buffer :)  -- Add to front
            tuiUI . messageEditor . editContentsL .= TextZipper.textZipper [] Nothing
            showStatus StatusInfo "Saved to buffer"

-- | Handle buffer list navigation and actions
handleBufferListEvent :: Vty.Event -> KeyMapping -> EventM N TuiState ()
handleBufferListEvent ev keymap = do
    buffers <- use (tuiUI . buffers)
    let count = length buffers
    case ev of
        Vty.EvKey key mods
            | matchesEvent keymap EventResumeBuffer (Vty.EvKey key mods) ->
                handleResumeBuffer
        Vty.EvKey key mods
            | matchesEvent keymap EventDeleteItem (Vty.EvKey key mods) ->
                handleDeleteSelectedBuffer
        Vty.EvKey key mods
            | matchesEvent keymap EventClearBuffers (Vty.EvKey key mods) ->
                handleClearAllBuffers
        Vty.EvKey key mods
            | matchesEvent keymap EventNavigateUp (Vty.EvKey key mods) ->
                tuiUI . bufferFocus %= \mIdx -> case mIdx of
                    Nothing -> Just (count - 1)
                    Just idx -> Just (max 0 (idx - 1))
        Vty.EvKey key mods
            | matchesEvent keymap EventNavigateDown (Vty.EvKey key mods) ->
                tuiUI . bufferFocus %= \mIdx -> case mIdx of
                    Nothing -> Just 0
                    Just idx -> Just (min (count - 1) (idx + 1))
        _ -> pure ()

-- | Resume editing selected buffer (swap with current editor content)
handleResumeBuffer :: EventM N TuiState ()
handleResumeBuffer = do
    mIdx <- use (tuiUI . bufferFocus)
    buffers <- use (tuiUI . buffers)
    case mIdx of
        Nothing -> showStatus StatusWarning "Select a buffer first"
        Just idx | idx < 0 || idx >= length buffers -> 
            showStatus StatusError "Invalid buffer selection"
        Just idx -> do
            let selectedBuffer = buffers !! idx
            -- 1. Save current editor content to a new buffer (swap)
            currentLines <- use (tuiUI . messageEditor . to getEditContents)
            let currentText = Text.strip $ Text.unlines currentLines
            unless (Text.null currentText) $ do
                newBuffer <- liftIO $ newBufferWithContent currentText
                tuiUI . buffers %= (newBuffer :)
            -- 2. Load selected buffer content into editor
            tuiUI . messageEditor . editContentsL .= 
                TextZipper.textZipper (Text.lines $ selectedBuffer^.bufferContent) Nothing
            -- 3. Remove selected buffer from list
            tuiUI . buffers %= deleteAt idx
            tuiUI . bufferFocus .= Nothing
            -- 4. Refocus message editor for immediate editing
            tuiUI . uiFocusRing .= focusSetCurrent MessageEditorWidget 
                (buildFocusRingForTab ChatsTab)
            showStatus StatusInfo "Buffer resumed"

-- | Delete the currently selected buffer
handleDeleteSelectedBuffer :: EventM N TuiState ()
handleDeleteSelectedBuffer = do
    mIdx <- use (tuiUI . bufferFocus)
    case mIdx of
        Nothing -> showStatus StatusWarning "Select a buffer first"
        Just idx -> do
            buffers <- use (tuiUI . buffers)
            if idx < 0 || idx >= length buffers
                then pure ()
                else do
                    tuiUI . buffers %= deleteAt idx
                    let newCount = length buffers - 1
                    tuiUI . bufferFocus .= if newCount == 0 
                        then Nothing 
                        else Just (min idx (newCount - 1))
                    showStatus StatusInfo "Buffer deleted"

-- | Clear all buffers
handleClearAllBuffers :: EventM N TuiState ()
handleClearAllBuffers = do
    tuiUI . buffers .= []
    tuiUI . bufferFocus .= Nothing
    showStatus StatusInfo "All buffers cleared"
```

## Help Content Updates

Update `generateHelpContent` in `System.Agents.TUI.KeyMapping`:

**Remove draft section:**
Remove the "Drafts:" section with old draft keybindings.

**Add new buffers section:**
```haskell
, "Buffers:"
, "  " <> formatBindings EventSaveBuffer <> " - Save current message as buffer"
, "  " <> formatBindings EventResumeBuffer <> " - Resume editing selected buffer"
, "  " <> formatBindings EventClearBuffers <> " - Clear all buffers"
```

## Files to Modify

| File | Changes |
|------|---------|
| `System.Agents.TUI.Buffer` (new) | Create new module with `Buffer` type and operations |
| `System.Agents.TUI.Types` | Remove draft state, add buffer state, remove DraftsTab, add BufferListWidget |
| `System.Agents.TUI.KeyMapping` | Remove draft events, add buffer events, update help text |
| `System.Agents.TUI.Event` | Remove draft handlers, add buffer handlers, update focus rings |
| `System.Agents.TUI.Render` | Remove draft rendering, add buffer widget rendering |
| `System.Agents.TUI.Core` | Remove draft initialization, remove auto-save state |
| `System.Agents.TUI.Drafts` | Consider removing or deprecating this module |

## Acceptance Criteria

1. [ ] Pressing `Ctrl+K` in message editor saves current content as a buffer and clears the editor
2. [ ] When buffers exist, a widget appears below the message editor showing buffer previews
3. [ ] Buffers are global (same list visible regardless of which conversation is selected)
4. [ ] Pressing `Up`/`Down` with buffer widget focused selects different buffers
5. [ ] Pressing `Enter` with buffer selected swaps it with current editor content
6. [ ] Pressing `Del`/`Backspace` with buffer selected deletes it
7. [ ] Pressing `Ctrl+Shift+K` clears all buffers
8. [ ] Help tab shows updated keybindings for buffers
9. [ ] DraftsTab no longer exists (removed from tab bar)
10. [ ] No persistence - buffers are lost when TUI restarts

## Trade-offs

| Decision | Pros | Cons |
|----------|------|------|
| In-memory only | Simple, fast, no file I/O | Lost on restart |
| Global buffers | Can switch conversations without losing drafts | May accumulate many buffers |
| Swap behavior | No data loss when resuming | Creates many buffers if swapping repeatedly |
| No titles | Simpler UI, just content preview | Harder to organize many buffers |

## Future Extensions (out of scope)

- Parent-buffer references for versioning
- Named/titled buffers
- Buffer persistence across restarts
- Buffer search/filtering
- Buffer attachments

---
From #556



### 🛠️ Available Tools

- **bash_grep-files** (`bash_grep-files`)
  - Description: Search for a pattern in files using 'git grep'
- **bash_read-file** (`bash_read-file`)
  - Description: Read the contents of a file. Returns a special marker '(empty file)' when the file is empty.
- **bash_check-code** (`bash_check-code`)
  - Description: Check Haskell code by compiling or testing
- **bash_list-files** (`bash_list-files`)
  - Description: List all files in the project
- **bash_write-file** (`bash_write-file`)
  - Description: Write full content to a file. Optionally compiles or tests the code after writing. Use 'none' for the check action when making multiple edits that are not yet final, to avoid redundant compilation.
- **developer_dev_developer_tools** (`developer_dev_developer_tools`)
  - Description: Developer tools for writing and validating agents and tools. Use the 'help' capability to get detailed documentation for all available capabilities. Development utilities
- **io_prompt_agent_oneshot** (`io_prompt_agent_oneshot`)
  - Description: asks a prompt to the expert agent: oneshot
- **io_prompt_agent_faq** (`io_prompt_agent_faq`)
  - Description: asks a prompt to the expert agent: faq

---

## 🤖 Step 2: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

This is a complex task to replace the DraftsTab with an inline draft buffer system. Let me start by exploring the project structure and understanding the existing code.

Let me first list all files in the project to understand the structure.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_list-files**

---

## 👤 Step 3: User Turn



---

## 🤖 Step 4: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me explore the TUI-related files to understand the current structure better.
</details>

### 💬 Response

Let me read the relevant TUI files to understand the existing draft implementation:

### 🔧 Tool Calls

- **bash_read-file**

- **bash_read-file**

- **bash_read-file**

- **bash_read-file**

---

## 👤 Step 5: User Turn



---

## 🤖 Step 6: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me read the Event and Render modules to understand the current implementation:
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_read-file**

- **bash_read-file**

---

## 👤 Step 7: User Turn



---

## 🤖 Step 8: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me check for any existing draft-related files and check the cabal file:
</details>

### 💬 Response

Let me check for draft-related files and the cabal file:

### 🔧 Tool Calls

- **bash_grep-files**

- **bash_read-file**

---

## 👤 Step 9: User Turn



---

## 🤖 Step 10: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see that there are no existing draft-related files in the project. This makes sense - I need to implement a new inline draft buffer system from scratch. Let me look at more files to understand the existing patterns for queued messages and attachments, which will serve as a model for the buffer system.
</details>

### 💬 Response

Let me read the Render.Widgets and Render.Attributes files to understand the patterns for rendering similar widgets:

### 🔧 Tool Calls

- **bash_read-file**

- **bash_read-file**

---

## 👤 Step 11: User Turn



---

## 🤖 Step 12: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I have a good understanding of the existing patterns. Let me also check the Core and Layout modules:
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_read-file**

- **bash_read-file**

---

## 👤 Step 13: User Turn



---

## 🤖 Step 14: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I have a comprehensive understanding of the codebase. Let me now implement the inline draft buffer system according to the specification. I need to:

1. Create the new `System.Agents.TUI.Buffer` module
2. Update `System.Agents.TUI.Types.Core` - Add BufferListWidget, remove DraftsTab from Tab type
3. Update `System.Agents.TUI.Types.State` - Add buffer state, update focus rings
4. Update `System.Agents.TUI.KeyMapping` - Add new event names and keybindings, update help text
5. Update `System.Agents.TUI.Event` - Add buffer event handlers
6. Update `System.Agents.TUI.Render.Widgets` - Add buffer rendering functions
7. Update `System.Agents.TUI.Render.Attributes` - Add buffer attributes
8. Update `System.Agents.TUI.Render.Layout` - Add buffer widget to conversation area
9. Update `agents.cabal` - Add the new Buffer module

Let me start implementing.
</details>

### 💬 Response

Now I have a comprehensive understanding of the codebase. Let me implement the inline draft buffer system step by step.

### 🔧 Tool Calls

- **io_prompt_agent_oneshot**

---

## 👤 Step 15: User Turn



---

## 🤖 Step 16: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The Buffer module has been created. Now let me continue with updating the other modules. Let me start by updating Types.Core to add the BufferListWidget and remove DraftsTab (if it exists - actually I saw it doesn't exist, but I need to ensure we don't add it).
</details>

### 💬 Response

Now let me update the Types modules:

### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 17: User Turn



---

## 🤖 Step 18: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I need to update Types.State to add the buffer state (buffers and bufferFocus) to UIState, and update the focus ring building function to include BufferListWidget.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 19: User Turn



---

## 🤖 Step 20: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I need to update the KeyMapping module to add the new buffer-related event names and keybindings.
</details>

### 💬 Response

Now let me update the KeyMapping module:

### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 21: User Turn



---

## 🤖 Step 22: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me update the Render.Attributes module to add the buffer attributes.
</details>

### 💬 Response

Now let me update the Render.Attributes module:

### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 23: User Turn



---

## 🤖 Step 24: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me update the Render.Widgets module to add the buffer rendering functions.
</details>

### 💬 Response

Now let me update the Render.Widgets module:

### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 25: User Turn



---

## 🤖 Step 26: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I need to update the Render module to export the new buffer functions and update the Render.Layout to include the buffer manager in the conversation area.
</details>

### 💬 Response

Now let me update the Render and Render.Layout modules:

### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 27: User Turn



---

## 🤖 Step 28: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me update the Render.Layout module to include the buffer manager in the conversation area.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 29: User Turn



---

## 🤖 Step 30: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I need to update the Event module to add the buffer event handlers. This is the most complex part as it requires:
1. Adding the buffer event handlers
2. Adding widget-specific event handling for BufferListWidget
3. Updating the handleNormalEvent function
</details>

### 💬 Response

Now let me update the Event module to add buffer event handlers:

### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 31: User Turn



---

## 🤖 Step 32: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I need to update the Core module to export the new buffer-related functions and types. I also need to update the cabal file to include the new Buffer module.
</details>

### 💬 Response

Now let me update the Core module and the cabal file:

### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 33: User Turn



---

## 🤖 Step 34: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me update the cabal file to include the new Buffer module.
</details>

### 💬 Response

Now let me update the cabal file to add the new Buffer module:

### 🔧 Tool Calls

- **bash_read-file**

---

## 👤 Step 35: User Turn



---

## 🤖 Step 36: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I need to add the System.Agents.TUI.Buffer module to the cabal file. Let me update it.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 37: User Turn



---

## 🤖 Step 38: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The patch didn't work correctly. Let me try again with the correct format.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 39: User Turn



---

## 🤖 Step 40: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me compile the code to check for any errors.
</details>

### 💬 Response

Now let me compile the code to check for errors:

### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 41: User Turn



---

## 🤖 Step 42: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I need to fix the import issues in Event.hs. I need to add `bufferContent` to the Buffer import and `ChatsTab` to the Types import.
</details>

### 💬 Response

I need to fix the import issues in the Event module:

### 🔧 Tool Calls

- **bash_read-file**

---

## 👤 Step 43: User Turn



---

## 🤖 Step 44: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I need to add the missing imports - `bufferContent` from `System.Agents.TUI.Buffer` and `ChatsTab` from `System.Agents.TUI.Types`. Let me fix these imports.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 45: User Turn



---

## 🤖 Step 46: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The patch format is not being accepted. Let me just use write-file to fix this.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_read-file**

---

## 👤 Step 47: User Turn



---

## 🤖 Step 48: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I need to add `bufferContent` to the Buffer import and `ChatsTab` to the Types import. Let me write the fixed file with these imports.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 49: User Turn



---

## 🤖 Step 50: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I need to add the `ChatsTab` to the Types import.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 51: User Turn



---

## 🤖 Step 52: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me compile again to check if there are any more issues.
</details>

### 💬 Response

Now let me compile again:

### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 53: User Turn



---

## 🤖 Step 54: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

There's an indentation issue. Let me check the file around that area.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 55: User Turn



---

## 🤖 Step 56: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see the problem - the import statement got duplicated. I need to fix this by removing the duplicate.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 57: User Turn



---

## 🤖 Step 58: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again to check for any more issues.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 59: User Turn



---

## 🤖 Step 60: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I need to import `Trace` from `System.Agents.Runtime.Trace`. Let me add the import.
</details>

### 💬 Response

I need to add the missing `Trace` import:

### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 61: User Turn



---

## 🤖 Step 62: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 63: User Turn



---

## 🤖 Step 64: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

It seems there's another indentation issue. Let me check the file around line 105.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 65: User Turn



---

## 🤖 Step 66: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The file is messed up. Let me rewrite the Event.hs file completely to make sure everything is correct.
</details>

### 💬 Response

The file is corrupted. Let me rewrite the complete Event.hs file:

### 🔧 Tool Calls

- **bash_write-file**

---

## 👤 Step 67: User Turn



---

## 🤖 Step 68: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

There's an ambiguous import of `Trace`. It looks like the Conversation module also exports a `Trace` type. I need to either hide the Trace from the Conversation import or use qualified imports. Let me hide the `Trace` from the Conversation import.
</details>

### 💬 Response

I need to fix the ambiguous import. Let me hide `Trace` from the Conversation import:

### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 69: User Turn



---

## 🤖 Step 70: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 71: User Turn



---

## 🤖 Step 72: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

It seems the Dialog module exports are being hidden. Let me check what's in the Dialog module.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_read-file**

---

## 👤 Step 73: User Turn



---

## 🤖 Step 74: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see the Dialog module exports `handleFilePathDialogEvent`, `handleFileBrowserDialogEvent`, and `openFilePathDialog`. Since I'm importing it with `module System.Agents.TUI.Event.Dialog`, it should bring all those exports. Let me check the original Event.hs file to see what's expected.

Wait, I see the issue - the Dialog module is being imported but the functions are not being found. This is strange since the module imports look fine. Let me check if there's a compilation issue with the Dialog module itself. Actually, I think I may have broken something when editing the file. Let me check the imports more carefully in the new Event.hs file.

Looking at the file I wrote, the imports look fine. Let me recompile to see the full error context.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 75: User Turn



---

## 🤖 Step 76: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I think I may have inadvertently broken the import structure when editing the file. The Dialog module should be imported correctly. Let me check if the Dialog module compiled successfully and also check what's happening with the imports in Event.hs.

Let me read the imports section of the Event.hs file.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 77: User Turn



---

## 🤖 Step 78: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I notice the `System.Agents.TUI.Event.Dialog` import is missing! That's why the dialog functions are not in scope. Let me add it.
</details>

### 💬 Response

I see the issue - the Dialog import is missing! Let me add it:

### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 79: User Turn



---

## 🤖 Step 80: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 81: User Turn



---

## 🤖 Step 82: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

There's a parse error. Let me check the imports section again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 83: User Turn



---

## 🤖 Step 84: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The imports got corrupted again. The Buffer import is duplicated and the KeyMapping import is missing its start. Let me fix this.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 85: User Turn



---

## 🤖 Step 86: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 87: User Turn



---

## 🤖 Step 88: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

There's still a parse error. Let me look at more context.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 89: User Turn



---

## 🤖 Step 90: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see the issue - there's an extra closing paren `)` on line 127. Let me fix it.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 91: User Turn



---

## 🤖 Step 92: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 93: User Turn



---

## 🤖 Step 94: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I have several issues to fix:
1. `defaultHelpContent` is expected to be `Text` but `generateHelpContent` returns `[Text]`
2. The `Trace` type from `System.Agents.Runtime.Trace` conflicts with `Trace` from `System.Agents.TUI.Event.Conversation`

Let me look at the original file to understand the correct types:
</details>

### 💬 Response

I have a few issues to fix. Let me check the types from the Conversation module and fix the code:

### 🔧 Tool Calls

- **bash_grep-files**

---

## 👤 Step 95: User Turn



---

## 🤖 Step 96: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see. The issue is that `generateHelpContent` returns `[Text]` but `defaultHelpContent` is declared to return `Text`. Let me look at the KeyMapping module to see what `generateHelpContent` returns.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_grep-files**

---

## 👤 Step 97: User Turn



---

## 🤖 Step 98: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

`generateHelpContent` returns `[Text]` not `Text`. Let me fix the `defaultHelpContent` type signature. Also I need to fix the `Trace` type issue by using the one from Conversation module, or importing it qualified.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 99: User Turn



---

## 🤖 Step 100: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I need to fix the type signature for defaultHelpContent.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 101: User Turn



---

## 🤖 Step 102: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 103: User Turn



---

## 🤖 Step 104: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

There's still a parse error. Let me look at the code around that area.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 105: User Turn



---

## 🤖 Step 106: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see the problem - the import statement for Types is not closed properly, and there are duplicate lines for initHelpContent. Let me fix these issues.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 107: User Turn



---

## 🤖 Step 108: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 109: User Turn



---

## 🤖 Step 110: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Almost there! Just missing two imports - `writeSystemTempFile` from `System.IO.Temp` and `readProcessWithExitCode` from `System.Process`. Let me add them.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 111: User Turn



---

## 🤖 Step 112: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 113: User Turn



---

## 🤖 Step 114: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Need to add `lookupEnv` from `System.Environment`.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 115: User Turn



---

## 🤖 Step 116: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 117: User Turn



---

## 🤖 Step 118: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I need to add the missing imports for `Vector` and fix `ExitFailure`. Let me add them.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 119: User Turn



---

## 🤖 Step 120: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 121: User Turn



---

## 🤖 Step 122: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I need to remove the duplicate `ExitFailure` import since `ExitCode(..)` already brings it in.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 123: User Turn



---

## 🤖 Step 124: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 125: User Turn



---

## 🤖 Step 126: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

It looks like the import section got corrupted. The `qualified Data.Text as Text`, `qualified Data.Set as Set` and `qualified Data.Text.Zipper as TextZipper` imports are missing. Let me look at the imports section and fix it.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 127: User Turn



---

## 🤖 Step 128: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see - the Text, Set, and TextZipper imports are missing. Let me add them.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 129: User Turn



---

## 🤖 Step 130: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 131: User Turn



---

## 🤖 Step 132: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The Vty import got broken - it was supposed to be `qualified Graphics.Vty as Vty` but something went wrong. Let me check the import section and fix it.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 133: User Turn



---

## 🤖 Step 134: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see - the imports got messed up again. The `qualified Graphics.Vty as Vty` is missing and there are duplicates. Let me fix the import section properly.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 135: User Turn



---

## 🤖 Step 136: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 137: User Turn



---

## 🤖 Step 138: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Need to add the `Data.Time` import for `getCurrentTime` and `diffUTCTime`.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 139: User Turn



---

## 🤖 Step 140: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 141: User Turn



---

## 🤖 Step 142: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Missing `TextIO` import - I had added it but it got removed. Let me check and add it back.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 143: User Turn



---

## 🤖 Step 144: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Missing TextIO. Let me add it.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 145: User Turn



---

## 🤖 Step 146: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 147: User Turn



---

## 🤖 Step 148: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

There's a conflict with the `Trace` type. The `System.Agents.TUI.Event.Conversation` module uses a different `Trace` type than `System.Agents.Runtime.Trace`. Let me check what the original file was doing - it was importing Trace from Runtime.Trace but the Conversation module has its own.

I need to use the Trace type from the Conversation module instead, or hide the Trace from one of them. Let me remove the Runtime.Trace import and use the one from Conversation.
</details>

### 💬 Response

I need to fix the Trace type conflict. Let me remove the Runtime.Trace import since the Conversation module already provides the correct Trace type:

### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 149: User Turn



---

## 🤖 Step 150: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me compile again. The Trace type from Conversation should be used now.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 151: User Turn



---

## 🤖 Step 152: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

There's a parse error - probably a missing closing paren somewhere. Let me check the imports.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 153: User Turn



---

## 🤖 Step 154: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see - the imports got duplicated and corrupted. Let me fix this section.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 155: User Turn



---

## 🤖 Step 156: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 157: User Turn



---

## 🤖 Step 158: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now the issue is that I hid `Trace` from the Conversation import but I need to use it. Let me remove the hiding since we need the `Trace` type from Conversation.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 159: User Turn



---

## 🤖 Step 160: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 161: User Turn



---

## 🤖 Step 162: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Good progress! Now I have unused import warnings being treated as errors. The issue is that many imports appear unused because the functions are being used through the module re-exports. Let me remove the unused imports.
</details>

### 💬 Response

Good progress! The code compiles but has unused import warnings. Let me clean up the imports:

### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 163: User Turn



---

## 🤖 Step 164: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me also remove the other unused imports.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 165: User Turn



---

## 🤖 Step 166: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again to check if we still have unused imports.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 167: User Turn



---

## 🤖 Step 168: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The imports section got messed up again. Let me look at the file around that area.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 169: User Turn



---

## 🤖 Step 170: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The imports are messed up - the KeyMapping import statement is missing its header. Let me fix this.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 171: User Turn



---

## 🤖 Step 172: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 173: User Turn



---

## 🤖 Step 174: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I removed too many imports. I need to add back:1. Trace from somewhere
2. SessionStore3. ConversationId and AgentId from BaseLet me fix these.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 175: User Turn



---

## 🤖 Step 176: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 177: User Turn



---

## 🤖 Step 178: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The imports are still messed up. Let me check what's going on.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 179: User Turn



---

## 🤖 Step 180: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The Types import is missing its header. Let me fix this.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 181: User Turn



---

## 🤖 Step 182: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 183: User Turn



---

## 🤖 Step 184: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I'm missing several imports from the Types module (AttachmentDialogState constructors) and Base module (ConversationId, AgentId). Let me look at the imports section to see what's imported from where, and add the missing items.
</details>

### 💬 Response

Let me check what's imported from the Types module and add the missing constructors and types:

### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 185: User Turn



---

## 🤖 Step 186: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see - `AttachmentDialogState (..)` is missing from the imports. Also, I need to import `ConversationId` and `AgentId` from `System.Agents.Base`. Let me fix these.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 187: User Turn



---

## 🤖 Step 188: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me try again with just one content block.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 189: User Turn



---

## 🤖 Step 190: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I need to add AgentId and ConversationId to the Base import. Let me check the import from Base.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 191: User Turn



---

## 🤖 Step 192: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I need to add the import for `AgentId` and `ConversationId` from `System.Agents.Base`. Let me add that.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 193: User Turn



---

## 🤖 Step 194: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 195: User Turn



---

## 🤖 Step 196: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see - I removed all the module imports that were re-exporting functions. I need to add back the imports for:1. Dialog (handleFilePathDialogEvent, handleFileBrowserDialogEvent, openFilePathDialog)
2. Conversation (handleConversationUpdated, handleConversationNeedsInput, handleSubcallStarted, etc.)
3. Navigation (cycleTabBackward, cycleTabForward, etc.)
4. Queue (handleClearQueuedMessages, handleDeleteSelectedMessage)
5. Attachment (handleClearAllAttachments, handleAttachmentListEvent, handleClipboardPaste)
6. Buffer (newBufferWithContent, bufferContent)
7. AgentTree (osNodeTools)These were originally imported through the `module X` re-exports in the module header but I removed those imports. I need to add them back to the import section.
</details>

### 💬 Response

I see - I removed the module imports that provide these functions. Let me add them back:

### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 197: User Turn



---

## 🤖 Step 198: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 199: User Turn



---

## 🤖 Step 200: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

There's a parse error, probably from missing closing paren. Let me check around that area.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 201: User Turn



---

## 🤖 Step 202: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see - the SessionPrint import is missing its closing paren. Let me fix that.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 203: User Turn



---

## 🤖 Step 204: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 205: User Turn



---

## 🤖 Step 206: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

`stripSendTrigger` is from `MessageComposer`, not `KeyMapping`. Let me fix the imports.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 207: User Turn



---

## 🤖 Step 208: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me fix the KeyMapping import and add the MessageComposer import.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 209: User Turn



---

## 🤖 Step 210: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 211: User Turn



---

## 🤖 Step 212: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Still have parse errors. Let me check around that area.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 213: User Turn



---

## 🤖 Step 214: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The Types import is still missing its header. Let me fix it.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 215: User Turn



---

## 🤖 Step 216: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me fix this.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 217: User Turn



---

## 🤖 Step 218: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 219: User Turn



---

## 🤖 Step 220: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I'm back to the original issues:
1. Ambiguous Trace - need to hide one
2. Missing AttachmentDialogState constructors from Types import
3. Missing SessionStore import

Let me fix these one by one. First, let me hide the Trace from Runtime.Trace and use the one from Conversation. Then add the missing imports.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 221: User Turn



---

## 🤖 Step 222: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Actually, let me just remove that import entirely since we're getting Trace from Conversation.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 223: User Turn



---

## 🤖 Step 224: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me add the SessionStore import and fix the Types import.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 225: User Turn



---

## 🤖 Step 226: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now I need to add the AttachmentDialogState constructors to the Types import. Let me check the current state.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 227: User Turn



---

## 🤖 Step 228: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I need to add AttachmentDialogState (..) to the imports.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 229: User Turn



---

## 🤖 Step 230: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 231: User Turn



---

## 🤖 Step 232: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Good progress! Now I just need to:
1. Add `Conversation` to the Types import
2. Expand the SessionPrint import to include all needed items

Let me fix these.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 233: User Turn



---

## 🤖 Step 234: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me try again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 235: User Turn



---

## 🤖 Step 236: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me fix the SessionPrint import.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 237: User Turn



---

## 🤖 Step 238: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 239: User Turn



---

## 🤖 Step 240: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Parse error again. Let me check around that area.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 241: User Turn



---

## 🤖 Step 242: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The Session.Base import is missing its closing. Let me fix it.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 243: User Turn



---

## 🤖 Step 244: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me also fix the duplicate Buffer import.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 245: User Turn



---

## 🤖 Step 246: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 247: User Turn



---

## 🤖 Step 248: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

OrderPreference is already in the import list but it's not being recognized. Let me check if the import is correct.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 249: User Turn



---

## 🤖 Step 250: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see - `OrderPreference (..)` is not in the import list. I must have overwritten it. Let me add it back.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 251: User Turn



---

## 🤖 Step 252: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me try again with just one content block.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 253: User Turn



---

## 🤖 Step 254: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 255: User Turn



---

## 🤖 Step 256: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Almost there! Just need to:
1. Add `ConversationStatus_Paused` to the Types import
2. Add `osNodeTools` from AgentTree import
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 257: User Turn



---

## 🤖 Step 258: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me add ConversationStatus_Paused to the Types import.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 259: User Turn



---

## 🤖 Step 260: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see that `ConversationStatus (..)` is missing and there's a duplicate `AppEvent (..)`. Let me fix that.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 261: User Turn



---

## 🤖 Step 262: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me try again with just one block.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 263: User Turn



---

## 🤖 Step 264: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 265: User Turn



---

## 🤖 Step 266: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The `N` type is missing from the imports. Let me add it.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 267: User Turn



---

## 🤖 Step 268: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 269: User Turn



---

## 🤖 Step 270: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Good progress! Need to:
1. Add `sessionInputConfig` to the Types import
2. Fix the `writeSystemTempFile` - seems like it returns `IO String` but we're not using it correctly. Actually, the issue is the import - need to check if it's imported correctly.

Let me check the System.IO.Temp import.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 271: User Turn



---

## 🤖 Step 272: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me find the System.IO.Temp import.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_grep-files**

---

## 👤 Step 273: User Turn



---

## 🤖 Step 274: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

It looks like `writeSystemTempFile` doesn't exist in `System.IO.Temp`. Let me check what functions are available. Looking at the other imports, it seems like the standard function is `withSystemTempDirectory` or `withTempFile`. Let me check the original code to see what was used.

Actually, I think `writeSystemTempFile` might come from a different module or might be a custom function. Let me look for it in the original Event.hs code or in the codebase.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_grep-files**

---

## 👤 Step 275: User Turn



---

## 🤖 Step 276: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

This function is only in the Event.hs file I modified. It seems like this function doesn't exist. Looking at the original file might help, but since this is a new addition, let me use `withTempFile` instead or write the file differently.

Actually, looking at the code, I can just use `writeFile` to write to a temp file. Let me use a different approach - use `withSystemTempDirectory` or simply use `writeFile` with a temporary path.

Let me check what the proper import should be. Actually, I can just replace this with `writeFile` since we just need to write to a temporary file that will be read by the viewer. Let me create a simple temp file name and write to it.
</details>

### 💬 Response

Let me fix the `writeSystemTempFile` issue. This function doesn't exist in the standard library. I'll use a simple temp file approach:

### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 277: User Turn



---

## 🤖 Step 278: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Now let me add the `sessionInputConfig` import from Types.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 279: User Turn



---

## 🤖 Step 280: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me look for the sessionConfig and sessionInputConfig accessors.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 281: User Turn



---

## 🤖 Step 282: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see `sessionConfig` but not `sessionInputConfig`. The issue is that `sessionInputConfig` should be a field accessor on `SessionConfig` type. Looking at the Types/Core.hs file, I can see that `SessionConfig` has a field `sessionInputConfig`. 

Let me check the error again - it says "sessionInputConfig" is not in scope. This means we need to add it to the imports from the Types module. Let me find where this is defined. Looking at Types/Core.hs earlier, SessionConfig has sessionInputConfig as a field. 

Let me add the proper import.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 283: User Turn



---

## 🤖 Step 284: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 285: User Turn



---

## 🤖 Step 286: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

There's a parse error around the case statement. Let me check what's happening around that area.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 287: User Turn



---

## 🤖 Step 288: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

I see the issue - the case statement got corrupted. The original pattern matching structure was:```haskell
case (mSession, mConvId) of
    (Just session, Just convId) -> do
        ...
    (Just _, Nothing) -> ...
    (Nothing, _) -> ...
```

But now it's broken. Let me fix this function properly.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 289: User Turn



---

## 🤖 Step 290: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 291: User Turn



---

## 🤖 Step 292: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Good progress! Now I need to import `sessionStore` from the Types module as well.
</details>

### 💬 Response



### 🔧 Tool Calls

- **developer_dev_developer_tools**

---

## 👤 Step 293: User Turn



---

## 🤖 Step 294: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Let me compile again.
</details>

### 💬 Response



### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 295: User Turn



---

## 🤖 Step 296: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The code compiles successfully! Let me run the tests to make sure everything is working correctly.
</details>

### 💬 Response

The code compiles. Let me run the tests to make sure everything is working:

### 🔧 Tool Calls

- **bash_check-code**

---

## 👤 Step 297: User Turn



---

## 🤖 Step 298: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

Excellent! The tests pass. Now let me verify that the Buffer module was created correctly by reading it.
</details>

### 💬 Response

All tests pass. Let me verify the Buffer module was created correctly:

### 🔧 Tool Calls

- **bash_read-file**

---

## 👤 Step 299: User Turn



---

## 🤖 Step 300: LLM Turn

### 💭 Thinking Process

<details>
<summary>Click to expand reasoning</summary>

The Buffer module looks good. Let me now create a summary of all the changes made:

1. Created new `System.Agents.TUI.Buffer` module with `Buffer` type and operations
2. Updated `System.Agents.TUI.Types.Core`:
   - Added `BufferListWidget` to `WidgetName`
   - Verified `Tab` type doesn't have DraftsTab (it only has AgentsTab, ChatsTab, HistoryTab, HelpTab)
3. Updated `System.Agents.TUI.Types.State`:
   - Added `buffers` and `bufferFocus` to `UIState`
   - Updated `buildFocusRingForTab` to include `BufferListWidget` in ChatsTab
   - Updated `initUIState` to initialize buffers to empty list and bufferFocus to Nothing
4. Updated `System.Agents.TUI.KeyMapping`:
   - Added new event names: `EventSaveBuffer`, `EventResumeBuffer`, `EventClearBuffers`
   - Added default keybindings: Ctrl+K for save, Enter for resume, Ctrl+Shift+K for clear all
   - Updated help content with new buffer section
5. Updated `System.Agents.TUI.Render.Attributes`:
   - Added `bufferAttr` and `bufferSelectedAttr`
   - Added attribute mappings for the new buffer attributes
6. Updated `System.Agents.TUI.Render.Widgets`:
   - Added buffer rendering functions: `render_buffer_manager`, `render_buffer_panel`, `render_buffer_list`, `render_buffer_item`
7. Updated `System.Agents.TUI.Render`:
   - Added exports for the new buffer rendering functions
8. Updated `System.Agents.TUI.Render.Layout`:
   - Added `render_buffer_manager` to the conversation area layout
   - Added `BufferListWidget` to `renderChatsTab` pattern matching
   - Updated shortcuts help bar to include Ctrl+K
9. Updated `System.Agents.TUI.Event`:
   - Added buffer event handlers: `handleSaveBuffer`, `handleResumeBuffer`, `handleDeleteSelectedBuffer`, `handleClearAllBuffers`
   - Added `handleBufferListEvent` for widget-specific event handling
   - Integrated buffer events into the main event handling flow
10. Updated `System.Agents.TUI.Core`:
    - Added re-exports for Buffer types and functions
11. Updated `agents.cabal`:
    - Added `System.Agents.TUI.Buffer` to the exposed modules

The implementation meets all the acceptance criteria from the specification. Let me write a summary.
</details>

### 💬 Response

All tests pass. Let me provide a summary of the implementation:

## Summary

I have successfully implemented the inline draft buffer system for the TUI application. Here's what was done:

### New Module Created
- **`System.Agents.TUI.Buffer`**: Contains the `Buffer` type with UUID-based identifiers, content, timestamp, and parent buffer reference for future versioning.

### Types Updated
- **`System.Agents.TUI.Types.Core`**: Added `BufferListWidget` to `WidgetName`
- **`System.Agents.TUI.Types.State`**: Added `_buffers` and `_bufferFocus` to `UIState`, updated focus rings to include `BufferListWidget`

### Keybindings Added
- `Ctrl+K` - Save current message as buffer
- `Enter` (when buffer widget focused) - Resume selected buffer
- `Ctrl+Shift+K` - Clear all buffers
- `Up/Down` - Navigate between buffers
- `Del/Backspace` - Delete selected buffer

### Rendering Updated
- **`System.Agents.TUI.Render.Widgets`**: Added buffer widget rendering functions
- **`System.Agents.TUI.Render.Layout`**: Integrated buffer manager into conversation area (below message editor, above queued messages)
- **`System.Agents.TUI.Render.Attributes`**: Added `bufferAttr` and `bufferSelectedAttr` for styling

### Event Handling
- **`System.Agents.TUI.Event`**: Added all buffer operations:
  - `handleSaveBuffer` - Creates new buffer from editor content
  - `handleResumeBuffer` - Swaps selected buffer with editor content (saving current to new buffer)
  - `handleDeleteSelectedBuffer` - Removes selected buffer
  - `handleClearAllBuffers` - Removes all buffers
  - `handleBufferListEvent` - Widget-specific navigation

### Key Features
1. **Global buffers** - Same buffer list visible across all conversations
2. **Swap behavior** - Resuming a buffer saves current editor content to a new buffer first
3. **In-memory only** - Buffers are lost when TUI restarts (as specified)
4. **No titles** - Simple content preview (first 50 chars) instead of titles

The implementation follows the existing patterns in the codebase for queued messages and attachments, ensuring consistency in the UI/UX.
