# Music mode: `drop-and-cut`

**When:** 1-2s sting punctuating a beat-drop transition or scene change. Front-loaded impact, no tail.

## Skeleton

```
<single impact hit>, <bass drop>, <impactful kick on beat 1>,
<2-bar tail of resonant decay>, no melody, mixes hot at -8 LUFS
```

## Example prompts

1. Single tom impact, sub-bass drop on beat 1, 90 BPM, two-bar resonant decay, no melody, mixes hot for impact.
2. Cinematic riser into a single kick + sub-bass slam, 100 BPM, two-bar reverberant tail, no melody.
3. Electronic stab on beat 1, 808 sub-bass slide-down, 95 BPM, no rhythm continuation, one-bar tail.
4. Orchestral hit (brass + low strings) on beat 1, sub-bass underlay, 88 BPM, two-bar decay into silence, no melodic resolution.
5. Bass-music-style impact sting, 110 BPM, one-shot 808 drop, snare crack on beat 2, fades out by beat 4.

## Don't

- Extend past 2 bars — defeats the cut.
- Add ramp-up — should be instant.
