// Stub for network_connection.pb.h - provides ENetworkDisconnectionReason enum
// so that igamesystem.h can compile without the full protobuf dependency.
#ifndef NETWORK_CONNECTION_PB_H_STUB
#define NETWORK_CONNECTION_PB_H_STUB

enum ENetworkDisconnectionReason
{
	NETWORK_DISCONNECT_INVALID = 0,
	NETWORK_DISCONNECT_SHUTDOWN = 1,
};

#endif // NETWORK_CONNECTION_PB_H_STUB
