# StateTree Tests — Evaluators

Global evaluators: add, inspect properties, set properties, remove.

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### 1. List and add an evaluator

```
List the available evaluator types for /Game/AI/BasicMovement,
then add the first one you find. Compile and save.
```

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### 2. Inspect evaluator properties

```
Show me all editable properties on the first evaluator in /Game/AI/BasicMovement.
```

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### 3. Set an evaluator property

```
Set the first property on the first evaluator in /Game/AI/BasicMovement to 5.0.
Compile and save.
```

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### 4. Remove an evaluator

```
Remove the first evaluator from /Game/AI/BasicMovement. Compile and save.
```