# Sound Cue Tests — Node Creation

Add every supported node type to a cue and verify they appear. Run sequentially.

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## Setup

Create a fresh empty sound cue at /Game/Audio/SoundCueTests/SC_Test_Nodes. We'll use this for the whole file.

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## Wave Player

Add a wave player node to SC_Test_Nodes (no wave asset needed yet).

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List all nodes in SC_Test_Nodes to confirm it was added.

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## Random

Add a random node to SC_Test_Nodes.

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## Mixer

Add a mixer node with 3 inputs to SC_Test_Nodes.

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## Concatenator

Add a concatenator node with 2 inputs to SC_Test_Nodes.

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## Modulator

Add a modulator node to SC_Test_Nodes (for random pitch and volume variance).

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## Attenuation

Add an attenuation node to SC_Test_Nodes.

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## Looping

Add a looping node to SC_Test_Nodes.

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## Delay

Add a delay node to SC_Test_Nodes.

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## Switch

Add a switch node to SC_Test_Nodes (routes audio based on an integer parameter).

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## Enveloper

Add an enveloper node to SC_Test_Nodes.

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## Distance Cross Fade

Add a distance cross-fade node with 2 inputs to SC_Test_Nodes.

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## Branch

Add a branch node to SC_Test_Nodes (routes audio based on a boolean parameter).

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## Parameter Cross Fade

Add a parameter cross-fade node with 2 inputs to SC_Test_Nodes.

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## Quality Level

Add a quality level node to SC_Test_Nodes.

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## Verify

List all nodes in SC_Test_Nodes and confirm all the node types we added are present.

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