# TASK-019-1: Mesh Transform Selected Tool

**Status:** ✅ Done
**Priority:** 🔴 Critical
**Phase:** Phase 2.4 - Core Transform & Geometry

## 🎯 Objective
Implement `mesh_transform_selected` to move/rotate/scale selected geometry in Edit Mode.
**CRITICAL**: This tool unlocks ~80% of modeling tasks. Without it, AI cannot reposition geometry after selection.

## 🏗️ Architecture Requirements
### 1. Domain Layer
- `transform_selected(translate: List[float] = None, rotate: List[float] = None, scale: List[float] = None, pivot: str = 'MEDIAN_POINT') -> str`.

### 2. Application Layer
- Implement RPC bridge.

### 3. Adapter Layer
- `mesh_transform_selected(...)`.
- Docstring: `[EDIT MODE][SELECTION-BASED][DESTRUCTIVE] Transforms selected geometry (move/rotate/scale).`

### 4. Blender Addon API
- `bpy.ops.transform.translate(value=...)`.
- `bpy.ops.transform.rotate(value=..., orient_axis=...)`.
- `bpy.ops.transform.resize(value=...)`.
- Pivot options: MEDIAN_POINT, BOUNDING_BOX_CENTER, CURSOR, INDIVIDUAL_ORIGINS, ACTIVE_ELEMENT.

### 5. Registration
- Register handler.

## ✅ Deliverables
- Implementation + Tests.
- Docs update.

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# TASK-019-2: Mesh Bridge Edge Loops Tool

**Status:** ✅ Done
**Priority:** 🟡 Medium
**Phase:** Phase 2.4 - Core Transform & Geometry

## 🎯 Objective
Implement `mesh_bridge_edge_loops` to connect two edge loops with faces.

## 🏗️ Architecture Requirements
### 1. Domain Layer
- `bridge_edge_loops(number_cuts: int = 0, interpolation: str = 'LINEAR', smoothness: float = 0.0, twist: int = 0) -> str`.

### 2. Application Layer
- Implement RPC bridge.

### 3. Adapter Layer
- `mesh_bridge_edge_loops(...)`.
- Docstring: `[EDIT MODE][SELECTION-BASED][DESTRUCTIVE] Bridges two edge loops with faces.`

### 4. Blender Addon API
- `bpy.ops.mesh.bridge_edge_loops(...)`.

### 5. Registration
- Register handler.

## ✅ Deliverables
- Implementation + Tests.
- Docs update.

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# TASK-019-3: Mesh Duplicate Selected Tool

**Status:** ✅ Done
**Priority:** 🟡 Medium
**Phase:** Phase 2.4 - Core Transform & Geometry

## 🎯 Objective
Implement `mesh_duplicate_selected` to duplicate selected geometry within the same mesh.

## 🏗️ Architecture Requirements
### 1. Domain Layer
- `duplicate_selected(translate: List[float] = None) -> str`.

### 2. Application Layer
- Implement RPC bridge.

### 3. Adapter Layer
- `mesh_duplicate_selected(...)`.
- Docstring: `[EDIT MODE][SELECTION-BASED][DESTRUCTIVE] Duplicates selected geometry.`

### 4. Blender Addon API
- `bpy.ops.mesh.duplicate_move(...)`.

### 5. Registration
- Register handler.

## ✅ Deliverables
- Implementation + Tests.
- Docs update.
