/**
 * Closer — goal termination, dedupe-before-spawn, warning resolution.
 *
 * Phase 0 scaffold. Real logic lands in Phase 7 once the bus is alive
 * and goals + warnings have observable flag transitions feeding in.
 *
 * See docs/design/STEP24-OS-ENGINE-REDESIGN.md §The Closer.
 */

'use strict';

export class Closer {
  constructor({ memory, goals, logger, enabled = false } = {}) {
    this.memory = memory || {};
    this.goals = goals || {};
    this.logger = logger || console;
    this.enabled = enabled;
  }

  async close() {
    if (!this.enabled) return { closed: [], deduped: [], resolved: [] };
    return { closed: [], deduped: [], resolved: [] };
  }

  async dedupeBeforeSpawn(_goal) {
    if (!this.enabled) return null;
    return null;
  }

  async resolveWarning(_evt) {
    if (!this.enabled) return { resolved: 0 };
    return { resolved: 0 };
  }
}
