---
name: maya-rigging
description: |-
  Authoring stage — character / prop rigging: joints, IK, skin clusters,
  deformers, blend shapes, control curves, skin weights, constraints, and
  optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries
  (maya-pose-library), or final scene assembly (maya-scene-assembly).
license: MIT
allowed-tools: Bash Read
metadata:
  dcc-mcp:
    dcc: maya
    layer: domain
    stage: authoring
    version: 1.2.0
    tags:
    - maya
    - rigging
    - skeleton
    - deformer
    - skin-cluster
    - blend-shape
    - skin-weights
    - constraint
    - mgear
    - rig-framework
    search-hint: |-
      build character rig, skeleton setup, IK chain, rig control, constraint,
      skin bind, skin weight copy, blendshape, control curve, mgear,
      advanced skeleton, deformer, joint hierarchy, weight paint
    tools: tools.yaml
    groups: groups.yaml
---
# maya-rigging (Authoring stage)

Joint hierarchies, IK handles, constraints, skin clusters, skin-weight transfer,
deformers, blend shapes, optional rig framework detection, and control curves.
Seventeen scripts cover the typical rigging loop.

## Optional Frameworks

Use `detect_rig_frameworks` before relying on optional packages such as mGear,
AdvancedSkeleton, MGTools, Go Skinning, Skin Magic, SI Weight Editor, or
MetaHuman-style DNA tools. Built-in rigging tools remain the default path; optional
frameworks are only used when detection reports `available=true`.
