# QA Plan: [Sprint/Feature Name]

> **Date**: [date]
> **Generated by**: /qa-plan
> **Scope**: [N stories across N systems]
> **Engine**: [engine name and version]
> **Sprint file**: [path to sprint plan]

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## Story Coverage Summary

| Story | Type | Automated Test Required | Manual Verification Required |
|-------|------|------------------------|------------------------------|
| [story title] | Logic | Unit test — `tests/unit/[system]/` | None |
| [story title] | Integration | Integration test — `tests/integration/[system]/` | Smoke check |
| [story title] | Visual/Feel | None (not automatable) | Screenshot + lead sign-off |
| [story title] | UI | None (not automatable) | Manual step-through |
| [story title] | Config/Data | Data validation (optional) | Spot-check in-game values |

**Totals**: [N] Logic, [N] Integration, [N] Visual/Feel, [N] UI, [N] Config/Data

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## Automated Tests Required

### [Story Title] — Logic

**Test file path**: `tests/unit/[system]/[story-slug]_test.[ext]`

**What to test**:
- [Formula or rule from GDD Formulas section — e.g., "damage = base * multiplier where multiplier ∈ [0.5, 3.0]"]
- [Each named state transition]
- [Each side effect that should / should not occur]

**Edge cases to cover**:
- Zero / minimum input values
- Maximum / boundary input values
- Invalid or null input
- [GDD-specified edge cases]

**Estimated test count**: ~[N] unit tests

---

### [Story Title] — Integration

**Test file path**: `tests/integration/[system]/[story-slug]_test.[ext]`

**What to test**:
- [Cross-system interaction — e.g., "applying buff updates CharacterStats and triggers UI refresh"]
- [Round-trip — e.g., "save → load restores all fields"]

---

## Manual QA Checklist

### [Story Title] — Visual/Feel

**Verification method**: Screenshot + [designer / art-lead] sign-off
**Evidence file**: `production/qa/evidence/[story-slug]-evidence.md`
**Who must sign off**: [designer / lead-programmer / art-lead]

- [ ] [Specific observable condition — e.g., "hit flash appears on frame of impact, not the frame after"]
- [ ] [Another falsifiable condition]

### [Story Title] — UI

**Verification method**: Manual step-through
**Evidence file**: `production/qa/evidence/[story-slug]-evidence.md`

- [ ] [Every acceptance criterion translated into a manual check item]

---

## Smoke Test Scope

Critical paths to verify before QA hand-off (run via `/smoke-check`):

1. Game launches to main menu without crash
2. New game / session can be started
3. [Primary mechanic introduced or changed this sprint]
4. [System with regression risk from this sprint's changes]
5. Save / load cycle completes without data loss (if save system exists)
6. Performance is within budget on target hardware

---

## Playtest Requirements

| Story | Playtest Goal | Min Sessions | Target Player Type |
|-------|--------------|--------------|-------------------|
| [story] | [What question must be answered?] | [N] | [new player / experienced / etc.] |

Sign-off requirement: Playtest notes → `production/session-logs/playtest-[sprint]-[story-slug].md`

If no playtest sessions required: *No playtest sessions required for this sprint.*

---

## Definition of Done — This Sprint

A story is DONE when ALL of the following are true:

- [ ] All acceptance criteria verified — automated test result OR documented manual evidence
- [ ] Test file exists for all Logic and Integration stories and passes
- [ ] Manual evidence document exists for all Visual/Feel and UI stories
- [ ] Smoke check passes (run `/smoke-check sprint` before QA hand-off)
- [ ] No regressions introduced — previous sprint's features still pass
- [ ] Code reviewed (via `/code-review` or documented peer review)
- [ ] Story file updated to `Status: Complete` via `/story-done`

**Stories requiring playtest sign-off before close**: [list, or "None"]

---

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*Results and sign-off are tracked in the QA sign-off report generated by `/team-qa` — not in this plan file.*

*Template: `.claude/docs/templates/test-plan.md`*
*Generated by: `/qa-plan` — do not edit this line*
