using UnityEngine;
using System.Collections.Generic;

// Standalone, dependency-free long script for Claude NL/T editing tests.
// Intentionally verbose to simulate a complex gameplay script without external packages.
public class LongUnityScriptClaudeTest : MonoBehaviour
{
    [Header("Core References")]
    public Transform reachOrigin;
    public Animator animator;

    [Header("State")]
    private Transform currentTarget;
    private Transform previousTarget;
    private float lastTargetFoundTime;

    [Header("Held Objects")]
    private readonly List<Transform> heldObjects = new List<Transform>();

    // Accumulators used by padding methods to avoid complete no-ops
    private int padAccumulator = 0;
    private Vector3 padVector = Vector3.zero;
    
    // Animation blend hashes (match animator parameter names)
    private static readonly int BlendXHash = Animator.StringToHash("reachX");
    private static readonly int BlendYHash = Animator.StringToHash("reachY");


    [Header("Tuning")]
    public float maxReachDistance = 2f;
    public float maxHorizontalDistance = 1.0f;
    public float maxVerticalDistance = 1.0f;

    // Public accessors used by NL tests
    public bool HasTarget() { return currentTarget != null; }
    public Transform GetCurrentTarget() => currentTarget;






    // Simple selection logic (self-contained)
    private Transform FindBestTarget()
    {
        if (reachOrigin == null) return null;
        // Dummy: prefer previously seen target within distance
        if (currentTarget != null && Vector3.Distance(reachOrigin.position, currentTarget.position) <= maxReachDistance)
            return currentTarget;
        return null;
    }

    private void HandleTargetSwitch(Transform next)
    {
        if (next == currentTarget) return;
        previousTarget = currentTarget;
        currentTarget = next;
        lastTargetFoundTime = Time.time;
    }

    private void LateUpdate()
    {
        // Keep file long with harmless per-frame work
        if (currentTarget == null && previousTarget != null)
        {
            // decay previous reference over time
            if (Time.time - lastTargetFoundTime > 0.5f) previousTarget = null;
        }
    }

    private void Update()
    {
        if (reachOrigin == null) return;
        var best = FindBestTarget();
        if (best != null) HandleTargetSwitch(best);
    }


    // Dummy reach/hold API (no external deps)
    public void OnObjectHeld(Transform t)
    {
        if (t == null) return;
        if (!heldObjects.Contains(t)) heldObjects.Add(t);
        animator?.SetInteger("objectsHeld", heldObjects.Count);
    }

    public void OnObjectPlaced()
    {
        if (heldObjects.Count == 0) return;
        heldObjects.RemoveAt(heldObjects.Count - 1);
        animator?.SetInteger("objectsHeld", heldObjects.Count);
    }

    // More padding: repetitive blocks with slight variations
    #region Padding Blocks
    private Vector3 AccumulateBlend(Transform t)
    {
        if (t == null || reachOrigin == null) return Vector3.zero;
        Vector3 local = reachOrigin.InverseTransformPoint(t.position);
        float bx = Mathf.Clamp(local.x / Mathf.Max(0.001f, maxHorizontalDistance), -1f, 1f);
        float by = Mathf.Clamp(local.y / Mathf.Max(0.001f, maxVerticalDistance), -1f, 1f);
        return new Vector3(bx, by, 0f);
    }

private void ApplyBlend(Vector3 blend) // safe animation
        {
            if (animator == null) return; // safety check
            animator.SetFloat(BlendXHash, blend.x);
            animator.SetFloat(BlendYHash, blend.y);
        }

    public void TickBlendOnce()
    {
        var b = AccumulateBlend(currentTarget);
        ApplyBlend(b);
    }

    // A long series of small no-op methods to bulk up the file without adding deps
    private void Step001() { }
    private void Step002() { }
    private void Step003() { }
    private void Step004() { }
    private void Step005() { }
    private void Step006() { }
    private void Step007() { }
    private void Step008() { }
    private void Step009() { }
    private void Step010() { }
    private void Step011() { }
    private void Step012() { }
    private void Step013() { }
    private void Step014() { }
    private void Step015() { }
    private void Step016() { }
    private void Step017() { }
    private void Step018() { }
    private void Step019() { }
    private void Step020() { }
    private void Step021() { }
    private void Step022() { }
    private void Step023() { }
    private void Step024() { }
    private void Step025() { }
    private void Step026() { }
    private void Step027() { }
    private void Step028() { }
    private void Step029() { }
    private void Step030() { }
    private void Step031() { }
    private void Step032() { }
    private void Step033() { }
    private void Step034() { }
    private void Step035() { }
    private void Step036() { }
    private void Step037() { }
    private void Step038() { }
    private void Step039() { }
    private void Step040() { }
    private void Step041() { }
    private void Step042() { }
    private void Step043() { }
    private void Step044() { }
    private void Step045() { }
    private void Step046() { }
    private void Step047() { }
    private void Step048() { }
    private void Step049() { }
    private void Step050() { }
    #endregion
    #region MassivePadding
    private void Pad0051()
    {
    }
    private void Pad0052()
    {
    }
    private void Pad0053()
    {
    }
    private void Pad0054()
    {
    }
    private void Pad0055()
    {
    }
    private void Pad0056()
    {
    }
    private void Pad0057()
    {
    }
    private void Pad0058()
    {
    }
    private void Pad0059()
    {
    }
    private void Pad0060()
    {
    }
    private void Pad0061()
    {
    }
    private void Pad0062()
    {
    }
    private void Pad0063()
    {
    }
    private void Pad0064()
    {
    }
    private void Pad0065()
    {
    }
    private void Pad0066()
    {
    }
    private void Pad0067()
    {
    }
    private void Pad0068()
    {
    }
    private void Pad0069()
    {
    }
    private void Pad0070()
    {
    }
    private void Pad0071()
    {
    }
    private void Pad0072()
    {
    }
    private void Pad0073()
    {
    }
    private void Pad0074()
    {
    }
    private void Pad0075()
    {
    }
    private void Pad0076()
    {
    }
    private void Pad0077()
    {
    }
    private void Pad0078()
    {
    }
    private void Pad0079()
    {
    }
    private void Pad0080()
    {
    }
    private void Pad0081()
    {
    }
    private void Pad0082()
    {
    }
    private void Pad0083()
    {
    }
    private void Pad0084()
    {
    }
    private void Pad0085()
    {
    }
    private void Pad0086()
    {
    }
    private void Pad0087()
    {
    }
    private void Pad0088()
    {
    }
    private void Pad0089()
    {
    }
    private void Pad0090()
    {
    }
    private void Pad0091()
    {
    }
    private void Pad0092()
    {
    }
    private void Pad0093()
    {
    }
    private void Pad0094()
    {
    }
    private void Pad0095()
    {
    }
    private void Pad0096()
    {
    }
    private void Pad0097()
    {
    }
    private void Pad0098()
    {
    }
    private void Pad0099()
    {
    }
    private void Pad0100()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 100) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0101()
    {
    }
    private void Pad0102()
    {
    }
    private void Pad0103()
    {
    }
    private void Pad0104()
    {
    }
    private void Pad0105()
    {
    }
    private void Pad0106()
    {
    }
    private void Pad0107()
    {
    }
    private void Pad0108()
    {
    }
    private void Pad0109()
    {
    }
    private void Pad0110()
    {
    }
    private void Pad0111()
    {
    }
    private void Pad0112()
    {
    }
    private void Pad0113()
    {
    }
    private void Pad0114()
    {
    }
    private void Pad0115()
    {
    }
    private void Pad0116()
    {
    }
    private void Pad0117()
    {
    }
    private void Pad0118()
    {
    }
    private void Pad0119()
    {
    }
    private void Pad0120()
    {
    }
    private void Pad0121()
    {
    }
    private void Pad0122()
    {
    }
    private void Pad0123()
    {
    }
    private void Pad0124()
    {
    }
    private void Pad0125()
    {
    }
    private void Pad0126()
    {
    }
    private void Pad0127()
    {
    }
    private void Pad0128()
    {
    }
    private void Pad0129()
    {
    }
    private void Pad0130()
    {
    }
    private void Pad0131()
    {
    }
    private void Pad0132()
    {
    }
    private void Pad0133()
    {
    }
    private void Pad0134()
    {
    }
    private void Pad0135()
    {
    }
    private void Pad0136()
    {
    }
    private void Pad0137()
    {
    }
    private void Pad0138()
    {
    }
    private void Pad0139()
    {
    }
    private void Pad0140()
    {
    }
    private void Pad0141()
    {
    }
    private void Pad0142()
    {
    }
    private void Pad0143()
    {
    }
    private void Pad0144()
    {
    }
    private void Pad0145()
    {
    }
    private void Pad0146()
    {
    }
    private void Pad0147()
    {
    }
    private void Pad0148()
    {
    }
    private void Pad0149()
    {
    }
    private void Pad0150()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 150) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0151()
    {
    }
    private void Pad0152()
    {
    }
    private void Pad0153()
    {
    }
    private void Pad0154()
    {
    }
    private void Pad0155()
    {
    }
    private void Pad0156()
    {
    }
    private void Pad0157()
    {
    }
    private void Pad0158()
    {
    }
    private void Pad0159()
    {
    }
    private void Pad0160()
    {
    }
    private void Pad0161()
    {
    }
    private void Pad0162()
    {
    }
    private void Pad0163()
    {
    }
    private void Pad0164()
    {
    }
    private void Pad0165()
    {
    }
    private void Pad0166()
    {
    }
    private void Pad0167()
    {
    }
    private void Pad0168()
    {
    }
    private void Pad0169()
    {
    }
    private void Pad0170()
    {
    }
    private void Pad0171()
    {
    }
    private void Pad0172()
    {
    }
    private void Pad0173()
    {
    }
    private void Pad0174()
    {
    }
    private void Pad0175()
    {
    }
    private void Pad0176()
    {
    }
    private void Pad0177()
    {
    }
    private void Pad0178()
    {
    }
    private void Pad0179()
    {
    }
    private void Pad0180()
    {
    }
    private void Pad0181()
    {
    }
    private void Pad0182()
    {
    }
    private void Pad0183()
    {
    }
    private void Pad0184()
    {
    }
    private void Pad0185()
    {
    }
    private void Pad0186()
    {
    }
    private void Pad0187()
    {
    }
    private void Pad0188()
    {
    }
    private void Pad0189()
    {
    }
    private void Pad0190()
    {
    }
    private void Pad0191()
    {
    }
    private void Pad0192()
    {
    }
    private void Pad0193()
    {
    }
    private void Pad0194()
    {
    }
    private void Pad0195()
    {
    }
    private void Pad0196()
    {
    }
    private void Pad0197()
    {
    }
    private void Pad0198()
    {
    }
    private void Pad0199()
    {
    }
    private void Pad0200()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 200) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0201()
    {
    }
    private void Pad0202()
    {
    }
    private void Pad0203()
    {
    }
    private void Pad0204()
    {
    }
    private void Pad0205()
    {
    }
    private void Pad0206()
    {
    }
    private void Pad0207()
    {
    }
    private void Pad0208()
    {
    }
    private void Pad0209()
    {
    }
    private void Pad0210()
    {
    }
    private void Pad0211()
    {
    }
    private void Pad0212()
    {
    }
    private void Pad0213()
    {
    }
    private void Pad0214()
    {
    }
    private void Pad0215()
    {
    }
    private void Pad0216()
    {
    }
    private void Pad0217()
    {
    }
    private void Pad0218()
    {
    }
    private void Pad0219()
    {
    }
    private void Pad0220()
    {
    }
    private void Pad0221()
    {
    }
    private void Pad0222()
    {
    }
    private void Pad0223()
    {
    }
    private void Pad0224()
    {
    }
    private void Pad0225()
    {
    }
    private void Pad0226()
    {
    }
    private void Pad0227()
    {
    }
    private void Pad0228()
    {
    }
    private void Pad0229()
    {
    }
    private void Pad0230()
    {
    }
    private void Pad0231()
    {
    }
    private void Pad0232()
    {
    }
    private void Pad0233()
    {
    }
    private void Pad0234()
    {
    }
    private void Pad0235()
    {
    }
    private void Pad0236()
    {
    }
    private void Pad0237()
    {
    }
    private void Pad0238()
    {
    }
    private void Pad0239()
    {
    }
    private void Pad0240()
    {
    }
    private void Pad0241()
    {
    }
    private void Pad0242()
    {
    }
    private void Pad0243()
    {
    }
    private void Pad0244()
    {
    }
    private void Pad0245()
    {
    }
    private void Pad0246()
    {
    }
    private void Pad0247()
    {
    }
    private void Pad0248()
    {
    }
    private void Pad0249()
    {
    }
    private void Pad0250()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 250) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0251()
    {
    }
    private void Pad0252()
    {
    }
    private void Pad0253()
    {
    }
    private void Pad0254()
    {
    }
    private void Pad0255()
    {
    }
    private void Pad0256()
    {
    }
    private void Pad0257()
    {
    }
    private void Pad0258()
    {
    }
    private void Pad0259()
    {
    }
    private void Pad0260()
    {
    }
    private void Pad0261()
    {
    }
    private void Pad0262()
    {
    }
    private void Pad0263()
    {
    }
    private void Pad0264()
    {
    }
    private void Pad0265()
    {
    }
    private void Pad0266()
    {
    }
    private void Pad0267()
    {
    }
    private void Pad0268()
    {
    }
    private void Pad0269()
    {
    }
    private void Pad0270()
    {
    }
    private void Pad0271()
    {
    }
    private void Pad0272()
    {
    }
    private void Pad0273()
    {
    }
    private void Pad0274()
    {
    }
    private void Pad0275()
    {
    }
    private void Pad0276()
    {
    }
    private void Pad0277()
    {
    }
    private void Pad0278()
    {
    }
    private void Pad0279()
    {
    }
    private void Pad0280()
    {
    }
    private void Pad0281()
    {
    }
    private void Pad0282()
    {
    }
    private void Pad0283()
    {
    }
    private void Pad0284()
    {
    }
    private void Pad0285()
    {
    }
    private void Pad0286()
    {
    }
    private void Pad0287()
    {
    }
    private void Pad0288()
    {
    }
    private void Pad0289()
    {
    }
    private void Pad0290()
    {
    }
    private void Pad0291()
    {
    }
    private void Pad0292()
    {
    }
    private void Pad0293()
    {
    }
    private void Pad0294()
    {
    }
    private void Pad0295()
    {
    }
    private void Pad0296()
    {
    }
    private void Pad0297()
    {
    }
    private void Pad0298()
    {
    }
    private void Pad0299()
    {
    }
    private void Pad0300()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 300) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0301()
    {
    }
    private void Pad0302()
    {
    }
    private void Pad0303()
    {
    }
    private void Pad0304()
    {
    }
    private void Pad0305()
    {
    }
    private void Pad0306()
    {
    }
    private void Pad0307()
    {
    }
    private void Pad0308()
    {
    }
    private void Pad0309()
    {
    }
    private void Pad0310()
    {
    }
    private void Pad0311()
    {
    }
    private void Pad0312()
    {
    }
    private void Pad0313()
    {
    }
    private void Pad0314()
    {
    }
    private void Pad0315()
    {
    }
    private void Pad0316()
    {
    }
    private void Pad0317()
    {
    }
    private void Pad0318()
    {
    }
    private void Pad0319()
    {
    }
    private void Pad0320()
    {
    }
    private void Pad0321()
    {
    }
    private void Pad0322()
    {
    }
    private void Pad0323()
    {
    }
    private void Pad0324()
    {
    }
    private void Pad0325()
    {
    }
    private void Pad0326()
    {
    }
    private void Pad0327()
    {
    }
    private void Pad0328()
    {
    }
    private void Pad0329()
    {
    }
    private void Pad0330()
    {
    }
    private void Pad0331()
    {
    }
    private void Pad0332()
    {
    }
    private void Pad0333()
    {
    }
    private void Pad0334()
    {
    }
    private void Pad0335()
    {
    }
    private void Pad0336()
    {
    }
    private void Pad0337()
    {
    }
    private void Pad0338()
    {
    }
    private void Pad0339()
    {
    }
    private void Pad0340()
    {
    }
    private void Pad0341()
    {
    }
    private void Pad0342()
    {
    }
    private void Pad0343()
    {
    }
    private void Pad0344()
    {
    }
    private void Pad0345()
    {
    }
    private void Pad0346()
    {
    }
    private void Pad0347()
    {
    }
    private void Pad0348()
    {
    }
    private void Pad0349()
    {
    }
    private void Pad0350()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 350) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0351()
    {
    }
    private void Pad0352()
    {
    }
    private void Pad0353()
    {
    }
    private void Pad0354()
    {
    }
    private void Pad0355()
    {
    }
    private void Pad0356()
    {
    }
    private void Pad0357()
    {
    }
    private void Pad0358()
    {
    }
    private void Pad0359()
    {
    }
    private void Pad0360()
    {
    }
    private void Pad0361()
    {
    }
    private void Pad0362()
    {
    }
    private void Pad0363()
    {
    }
    private void Pad0364()
    {
    }
    private void Pad0365()
    {
    }
    private void Pad0366()
    {
    }
    private void Pad0367()
    {
    }
    private void Pad0368()
    {
    }
    private void Pad0369()
    {
    }
    private void Pad0370()
    {
    }
    private void Pad0371()
    {
    }
    private void Pad0372()
    {
    }
    private void Pad0373()
    {
    }
    private void Pad0374()
    {
    }
    private void Pad0375()
    {
    }
    private void Pad0376()
    {
    }
    private void Pad0377()
    {
    }
    private void Pad0378()
    {
    }
    private void Pad0379()
    {
    }
    private void Pad0380()
    {
    }
    private void Pad0381()
    {
    }
    private void Pad0382()
    {
    }
    private void Pad0383()
    {
    }
    private void Pad0384()
    {
    }
    private void Pad0385()
    {
    }
    private void Pad0386()
    {
    }
    private void Pad0387()
    {
    }
    private void Pad0388()
    {
    }
    private void Pad0389()
    {
    }
    private void Pad0390()
    {
    }
    private void Pad0391()
    {
    }
    private void Pad0392()
    {
    }
    private void Pad0393()
    {
    }
    private void Pad0394()
    {
    }
    private void Pad0395()
    {
    }
    private void Pad0396()
    {
    }
    private void Pad0397()
    {
    }
    private void Pad0398()
    {
    }
    private void Pad0399()
    {
    }
    private void Pad0400()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 400) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0401()
    {
    }
    private void Pad0402()
    {
    }
    private void Pad0403()
    {
    }
    private void Pad0404()
    {
    }
    private void Pad0405()
    {
    }
    private void Pad0406()
    {
    }
    private void Pad0407()
    {
    }
    private void Pad0408()
    {
    }
    private void Pad0409()
    {
    }
    private void Pad0410()
    {
    }
    private void Pad0411()
    {
    }
    private void Pad0412()
    {
    }
    private void Pad0413()
    {
    }
    private void Pad0414()
    {
    }
    private void Pad0415()
    {
    }
    private void Pad0416()
    {
    }
    private void Pad0417()
    {
    }
    private void Pad0418()
    {
    }
    private void Pad0419()
    {
    }
    private void Pad0420()
    {
    }
    private void Pad0421()
    {
    }
    private void Pad0422()
    {
    }
    private void Pad0423()
    {
    }
    private void Pad0424()
    {
    }
    private void Pad0425()
    {
    }
    private void Pad0426()
    {
    }
    private void Pad0427()
    {
    }
    private void Pad0428()
    {
    }
    private void Pad0429()
    {
    }
    private void Pad0430()
    {
    }
    private void Pad0431()
    {
    }
    private void Pad0432()
    {
    }
    private void Pad0433()
    {
    }
    private void Pad0434()
    {
    }
    private void Pad0435()
    {
    }
    private void Pad0436()
    {
    }
    private void Pad0437()
    {
    }
    private void Pad0438()
    {
    }
    private void Pad0439()
    {
    }
    private void Pad0440()
    {
    }
    private void Pad0441()
    {
    }
    private void Pad0442()
    {
    }
    private void Pad0443()
    {
    }
    private void Pad0444()
    {
    }
    private void Pad0445()
    {
    }
    private void Pad0446()
    {
    }
    private void Pad0447()
    {
    }
    private void Pad0448()
    {
    }
    private void Pad0449()
    {
    }
    private void Pad0450()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 450) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0451()
    {
    }
    private void Pad0452()
    {
    }
    private void Pad0453()
    {
    }
    private void Pad0454()
    {
    }
    private void Pad0455()
    {
    }
    private void Pad0456()
    {
    }
    private void Pad0457()
    {
    }
    private void Pad0458()
    {
    }
    private void Pad0459()
    {
    }
    private void Pad0460()
    {
    }
    private void Pad0461()
    {
    }
    private void Pad0462()
    {
    }
    private void Pad0463()
    {
    }
    private void Pad0464()
    {
    }
    private void Pad0465()
    {
    }
    private void Pad0466()
    {
    }
    private void Pad0467()
    {
    }
    private void Pad0468()
    {
    }
    private void Pad0469()
    {
    }
    private void Pad0470()
    {
    }
    private void Pad0471()
    {
    }
    private void Pad0472()
    {
    }
    private void Pad0473()
    {
    }
    private void Pad0474()
    {
    }
    private void Pad0475()
    {
    }
    private void Pad0476()
    {
    }
    private void Pad0477()
    {
    }
    private void Pad0478()
    {
    }
    private void Pad0479()
    {
    }
    private void Pad0480()
    {
    }
    private void Pad0481()
    {
    }
    private void Pad0482()
    {
    }
    private void Pad0483()
    {
    }
    private void Pad0484()
    {
    }
    private void Pad0485()
    {
    }
    private void Pad0486()
    {
    }
    private void Pad0487()
    {
    }
    private void Pad0488()
    {
    }
    private void Pad0489()
    {
    }
    private void Pad0490()
    {
    }
    private void Pad0491()
    {
    }
    private void Pad0492()
    {
    }
    private void Pad0493()
    {
    }
    private void Pad0494()
    {
    }
    private void Pad0495()
    {
    }
    private void Pad0496()
    {
    }
    private void Pad0497()
    {
    }
    private void Pad0498()
    {
    }
    private void Pad0499()
    {
    }
    private void Pad0500()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 500) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0501()
    {
    }
    private void Pad0502()
    {
    }
    private void Pad0503()
    {
    }
    private void Pad0504()
    {
    }
    private void Pad0505()
    {
    }
    private void Pad0506()
    {
    }
    private void Pad0507()
    {
    }
    private void Pad0508()
    {
    }
    private void Pad0509()
    {
    }
    private void Pad0510()
    {
    }
    private void Pad0511()
    {
    }
    private void Pad0512()
    {
    }
    private void Pad0513()
    {
    }
    private void Pad0514()
    {
    }
    private void Pad0515()
    {
    }
    private void Pad0516()
    {
    }
    private void Pad0517()
    {
    }
    private void Pad0518()
    {
    }
    private void Pad0519()
    {
    }
    private void Pad0520()
    {
    }
    private void Pad0521()
    {
    }
    private void Pad0522()
    {
    }
    private void Pad0523()
    {
    }
    private void Pad0524()
    {
    }
    private void Pad0525()
    {
    }
    private void Pad0526()
    {
    }
    private void Pad0527()
    {
    }
    private void Pad0528()
    {
    }
    private void Pad0529()
    {
    }
    private void Pad0530()
    {
    }
    private void Pad0531()
    {
    }
    private void Pad0532()
    {
    }
    private void Pad0533()
    {
    }
    private void Pad0534()
    {
    }
    private void Pad0535()
    {
    }
    private void Pad0536()
    {
    }
    private void Pad0537()
    {
    }
    private void Pad0538()
    {
    }
    private void Pad0539()
    {
    }
    private void Pad0540()
    {
    }
    private void Pad0541()
    {
    }
    private void Pad0542()
    {
    }
    private void Pad0543()
    {
    }
    private void Pad0544()
    {
    }
    private void Pad0545()
    {
    }
    private void Pad0546()
    {
    }
    private void Pad0547()
    {
    }
    private void Pad0548()
    {
    }
    private void Pad0549()
    {
    }
    private void Pad0550()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 550) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0551()
    {
    }
    private void Pad0552()
    {
    }
    private void Pad0553()
    {
    }
    private void Pad0554()
    {
    }
    private void Pad0555()
    {
    }
    private void Pad0556()
    {
    }
    private void Pad0557()
    {
    }
    private void Pad0558()
    {
    }
    private void Pad0559()
    {
    }
    private void Pad0560()
    {
    }
    private void Pad0561()
    {
    }
    private void Pad0562()
    {
    }
    private void Pad0563()
    {
    }
    private void Pad0564()
    {
    }
    private void Pad0565()
    {
    }
    private void Pad0566()
    {
    }
    private void Pad0567()
    {
    }
    private void Pad0568()
    {
    }
    private void Pad0569()
    {
    }
    private void Pad0570()
    {
    }
    private void Pad0571()
    {
    }
    private void Pad0572()
    {
    }
    private void Pad0573()
    {
    }
    private void Pad0574()
    {
    }
    private void Pad0575()
    {
    }
    private void Pad0576()
    {
    }
    private void Pad0577()
    {
    }
    private void Pad0578()
    {
    }
    private void Pad0579()
    {
    }
    private void Pad0580()
    {
    }
    private void Pad0581()
    {
    }
    private void Pad0582()
    {
    }
    private void Pad0583()
    {
    }
    private void Pad0584()
    {
    }
    private void Pad0585()
    {
    }
    private void Pad0586()
    {
    }
    private void Pad0587()
    {
    }
    private void Pad0588()
    {
    }
    private void Pad0589()
    {
    }
    private void Pad0590()
    {
    }
    private void Pad0591()
    {
    }
    private void Pad0592()
    {
    }
    private void Pad0593()
    {
    }
    private void Pad0594()
    {
    }
    private void Pad0595()
    {
    }
    private void Pad0596()
    {
    }
    private void Pad0597()
    {
    }
    private void Pad0598()
    {
    }
    private void Pad0599()
    {
    }
    private void Pad0600()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 600) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    private void Pad0601()
    {
    }
    private void Pad0602()
    {
    }
    private void Pad0603()
    {
    }
    private void Pad0604()
    {
    }
    private void Pad0605()
    {
    }
    private void Pad0606()
    {
    }
    private void Pad0607()
    {
    }
    private void Pad0608()
    {
    }
    private void Pad0609()
    {
    }
    private void Pad0610()
    {
    }
    private void Pad0611()
    {
    }
    private void Pad0612()
    {
    }
    private void Pad0613()
    {
    }
    private void Pad0614()
    {
    }
    private void Pad0615()
    {
    }
    private void Pad0616()
    {
    }
    private void Pad0617()
    {
    }
    private void Pad0618()
    {
    }
    private void Pad0619()
    {
    }
    private void Pad0620()
    {
    }
    private void Pad0621()
    {
    }
    private void Pad0622()
    {
    }
    private void Pad0623()
    {
    }
    private void Pad0624()
    {
    }
    private void Pad0625()
    {
    }
    private void Pad0626()
    {
    }
    private void Pad0627()
    {
    }
    private void Pad0628()
    {
    }
    private void Pad0629()
    {
    }
    private void Pad0630()
    {
    }
    private void Pad0631()
    {
    }
    private void Pad0632()
    {
    }
    private void Pad0633()
    {
    }
    private void Pad0634()
    {
    }
    private void Pad0635()
    {
    }
    private void Pad0636()
    {
    }
    private void Pad0637()
    {
    }
    private void Pad0638()
    {
    }
    private void Pad0639()
    {
    }
    private void Pad0640()
    {
    }
    private void Pad0641()
    {
    }
    private void Pad0642()
    {
    }
    private void Pad0643()
    {
    }
    private void Pad0644()
    {
    }
    private void Pad0645()
    {
    }
    private void Pad0646()
    {
    }
    private void Pad0647()
    {
    }
    private void Pad0648()
    {
    }
    private void Pad0649()
    {
    }
    private void Pad0650()
    {
        // lightweight math to give this padding method some substance
        padAccumulator = (padAccumulator * 1664525 + 1013904223 + 650) & 0x7fffffff;
        float t = (padAccumulator % 1000) * 0.001f;
        padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
        padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
        padVector.z = 0f;
    }
    #endregion

}
