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import { useBetSlip } from '../../hooks/useBetSlip';
import BetLegItem from './BetLegItem';
import TeaserControl from './TeaserControl';
import { formatOdds, formatCurrency, americanToDecimal, decimalToAmerican } from '../../utils/format';
interface BetSlipProps {
useDecimalOdds?: boolean;
onClear?: () => void;
onRemoveLeg?: (index: number) => void;
}
export default function BetSlip({ useDecimalOdds = false, onClear, onRemoveLeg }: BetSlipProps) {
const {
legs,
futureLegs,
betType,
stake,
teaserPoints,
combinedOdds,
potentialPayout,
potentialProfit,
isValid,
isSubmitting,
submitError,
removeLeg,
removeFutureLeg,
updateLeg,
updateFutureLeg,
setBetType,
setStake,
setTeaserPoints,
clearSlip,
submitBet
} = useBetSlip();
const [betName, setBetName] = useState('');
const [showSuccess, setShowSuccess] = useState(false);
const [isMinimized, setIsMinimized] = useState(false);
const [stakeInput, setStakeInput] = useState('');
const [editingFutureId, setEditingFutureId] = useState<string | null>(null);
const [editFutureOdds, setEditFutureOdds] = useState('');
const [editFutureOddsDecimal, setEditFutureOddsDecimal] = useState('');
const [previousLegsCount, setPreviousLegsCount] = useState(0);
const [oddsBoostPercentage, setOddsBoostPercentage] = useState(0);
// Auto-expand bet slip when legs are added (but allow manual minimize)
React.useEffect(() => {
const totalLegs = legs.length + (futureLegs?.length || 0);
// Only auto-expand when legs are actually added, not when user manually minimizes
if (totalLegs > previousLegsCount && isMinimized) {
setIsMinimized(false);
}
setPreviousLegsCount(totalLegs);
}, [legs.length, futureLegs?.length]);
// Sync stakeInput with stake changes from quick buttons
React.useEffect(() => {
if (stake > 0) {
setStakeInput(stake.toString());
} else if (stake === 0 && stakeInput === '') {
// Keep empty when both are empty
} else if (stake === 0) {
setStakeInput('');
}
}, [stake]);
// Detect SGP (Same Game Parlay) - multiple legs on same game
const sgpInfo = React.useMemo(() => {
if (betType !== 'parlay' || legs.length < 2) return null;
const gameGroups = new Map<string, Array<{ leg: typeof legs[0]; index: number }>>();
legs.forEach((leg, index) => {
if (!gameGroups.has(leg.gameId)) {
gameGroups.set(leg.gameId, []);
}
gameGroups.get(leg.gameId)!.push({ leg, index });
});
const sgpGames = new Map<string, Array<{ leg: typeof legs[0]; index: number }>>();
const regularLegs: Array<{ leg: typeof legs[0]; index: number }> = [];
gameGroups.forEach((legsWithIndex, gameId) => {
if (legsWithIndex.length > 1) {
// SGP group
sgpGames.set(gameId, legsWithIndex);
} else {
// Regular single leg
regularLegs.push(legsWithIndex[0]);
}
});
if (sgpGames.size === 0) return null;
return { sgpGames, regularLegs };
}, [legs, betType]);
// State for editing SGP odds
const [editingSGPGame, setEditingSGPGame] = React.useState<string | null>(null);
const [sgpOddsEdits, setSgpOddsEdits] = React.useState<Map<string, string>>(new Map());
// Quick stake buttons
const quickStakes = [10, 25, 50, 100, 250, 500];
// Calculate boosted payout and odds
// Boost applies to PROFIT, not odds multiplier
const { boostedCombinedOdds, boostedPotentialPayout, boostedPotentialProfit } = React.useMemo(() => {
if (oddsBoostPercentage === 0) {
return {
boostedCombinedOdds: combinedOdds,
boostedPotentialPayout: potentialPayout,
boostedPotentialProfit: potentialPayout - stake
};
}
// Calculate original profit
const originalProfit = potentialPayout - stake;
// Boost the profit by percentage
const boostedProfit = originalProfit * (1 + oddsBoostPercentage / 100);
const boostedPayout = stake + boostedProfit;
// Back-calculate odds needed for boosted payout
const boostedDecimal = boostedPayout / stake;
const boostedAmerican = boostedDecimal >= 2.0
? Math.round((boostedDecimal - 1) * 100)
: Math.round(-100 / (boostedDecimal - 1));
return {
boostedCombinedOdds: boostedAmerican,
boostedPotentialPayout: boostedPayout,
boostedPotentialProfit: boostedProfit
};
}, [combinedOdds, potentialPayout, stake, oddsBoostPercentage]);
// Handle clear with callback
const handleClearSlip = () => {
clearSlip();
if (onClear) {
onClear();
}
};
// Handle remove leg with callback
const handleRemoveLeg = (index: number) => {
removeLeg(index);
if (onRemoveLeg) {
onRemoveLeg(index);
}
};
// Handle submit
const handleSubmit = async () => {
if (!isValid || !betName.trim()) return;
// For parlay boost, DON'T boost individual legs - only the combined odds
// Pass boostedCombinedOdds to backend which will apply it to the entire parlay
const oddsToSubmit = oddsBoostPercentage > 0 ? boostedCombinedOdds : undefined;
if (oddsBoostPercentage > 0 && import.meta.env.DEV) {
// Dev-only: keep visibility into the boost math without shipping
// these logs to production users.
console.log(
`Parlay boost +${oddsBoostPercentage}%: ` +
`${combinedOdds} → ${oddsToSubmit}, ` +
`$${potentialPayout.toFixed(2)} → $${boostedPotentialPayout.toFixed(2)}`
);
}
// Submit with boosted combined odds (bypasses Redux state entirely)
const success = await submitBet({
name: betName.trim(),
boostedCombinedOdds: oddsToSubmit
});
if (success) {
setBetName('');
setOddsBoostPercentage(0); // Reset boost slider
setShowSuccess(true);
setTimeout(() => setShowSuccess(false), 3000);
// Clear selections in parent component
if (onClear) {
onClear();
}
}
};
// Minimized state - show pixel art bet slip icon
if (isMinimized) {
const totalLegs = legs.length + (futureLegs?.length || 0);
return (
<button
onClick={() => setIsMinimized(false)}
className="fixed bottom-4 right-4 shadow-2xl hover:scale-110 transition-all z-50 block"
title={`Bet Slip (${totalLegs} ${totalLegs === 1 ? 'selection' : 'selections'})`}
>
<div className="relative">
<img
src="/betslip.png"
alt="Bet Slip"
className="w-20 h-20 block"
/>
{totalLegs > 0 && (
<span className="absolute -top-2 -right-2 bg-red-600 text-white rounded-full w-7 h-7 flex items-center justify-center text-sm font-bold border-2 border-white dark:border-gray-800 shadow-lg">
{totalLegs}
</span>
)}
</div>
</button>
);
}
// Empty state - show empty message
if ((legs.length === 0 && (!futureLegs || futureLegs.length === 0))) {
return (
<div className="fixed bottom-4 right-4 w-96 bg-white dark:bg-gray-800 rounded-xl shadow-2xl p-6 text-center z-50 border-2 border-blue-600 dark:border-blue-500">
<button
onClick={() => setIsMinimized(true)}
className="absolute top-3 right-3 text-gray-400 dark:text-gray-500 hover:text-gray-600 dark:hover:text-gray-300 transition-colors"
title="Minimize"
>
<svg className="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M20 12H4" />
</svg>
</button>
<div className="text-4xl mb-3">🎟️</div>
<h3 className="text-lg font-semibold text-gray-900 dark:text-white mb-2">
Bet Slip Empty
</h3>
<p className="text-sm text-gray-600 dark:text-gray-400">
Click on any odds to add them to your bet slip
</p>
</div>
);
}
return (
<div className="fixed bottom-4 right-4 w-96 bg-white dark:bg-gray-800 rounded-xl shadow-2xl overflow-hidden flex flex-col max-h-[80vh] z-50 border-2 border-brand-600">
{/* Header */}
<div className="bg-brand-600 px-4 py-3 flex items-center justify-between text-white">
<div className="flex items-center gap-2">
<h3 className="font-display font-bold text-lg tracking-wide">BET SLIP</h3>
<span className="bg-white/20 px-2 py-0.5 rounded-full text-xs font-semibold">
{legs.length}
</span>
</div>
<div className="flex items-center gap-3">
{/* Minimize button */}
<button
onClick={() => setIsMinimized(true)}
className="text-white/80 hover:text-white transition-colors p-1"
title="Minimize"
>
<svg className="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M20 12H4" />
</svg>
</button>
<button
onClick={handleClearSlip}
className="text-white/80 hover:text-white transition-colors text-sm font-medium"
>
Clear All
</button>
</div>
</div>
<div className="flex-1 overflow-y-auto">
{/* Success Message */}
{showSuccess && (
<div className="m-4 bg-green-50 border border-green-200 rounded-lg p-3">
<p className="text-sm text-green-800 font-medium">
✅ Bet placed successfully!
</p>
</div>
)}
{/* Error Message */}
{submitError && (
<div className="m-4 bg-red-50 border border-red-200 rounded-lg p-3">
<p className="text-sm text-red-800">{submitError}</p>
</div>
)}
<div className="p-4 space-y-4">
{/* Bet Type Tabs */}
<div className="flex gap-2">
<button
onClick={() => setBetType('single')}
disabled={legs.length > 1}
className={`
flex-1 px-3 py-2 rounded-lg font-medium text-sm transition-all
${
betType === 'single'
? 'bg-brand-600 text-white shadow-md'
: 'bg-gray-100 text-gray-700 hover:bg-gray-200'
}
${legs.length > 1 ? 'opacity-50 cursor-not-allowed' : ''}
`}
>
Single
</button>
<button
onClick={() => setBetType('parlay')}
disabled={legs.length < 2}
className={`
flex-1 px-3 py-2 rounded-lg font-medium text-sm transition-all
${
betType === 'parlay'
? 'bg-brand-600 text-white shadow-md'
: 'bg-gray-100 text-gray-700 hover:bg-gray-200'
}
${legs.length < 2 ? 'opacity-50 cursor-not-allowed' : ''}
`}
>
Parlay
</button>
<button
onClick={() => setBetType('teaser')}
disabled={legs.length < 2}
className={`
flex-1 px-3 py-2 rounded-lg font-medium text-sm transition-all
${
betType === 'teaser'
? 'bg-brand-600 text-white shadow-md'
: 'bg-gray-100 text-gray-700 hover:bg-gray-200'
}
${legs.length < 2 ? 'opacity-50 cursor-not-allowed' : ''}
`}
>
Teaser
</button>
</div>
{/* Teaser Control */}
{betType === 'teaser' && (
<TeaserControl
legs={legs}
selectedPoints={teaserPoints}
onChange={setTeaserPoints}
/>
)}
{/* Legs */}
<div className="space-y-3">
{/* SGP Groups */}
{sgpInfo?.sgpGames && Array.from(sgpInfo.sgpGames.entries()).map(([gameId, legsWithIndex]) => {
const firstLeg = legsWithIndex[0].leg;
const gameName = firstLeg.game
? `${firstLeg.game.awayTeamName} vs ${firstLeg.game.homeTeamName}`
: 'Same Game';
// Calculate combined SGP odds with smart logic
// Check if any leg has userAdjustedOdds - if so, use those for display
const hasUserAdjustedOdds = legsWithIndex.some(({ leg }) => leg.userAdjustedOdds !== undefined);
let combinedSgpOdds: number;
let americanSgpOdds: number;
if (hasUserAdjustedOdds) {
// At least one leg has adjusted odds - recalculate from userAdjustedOdds or original odds
combinedSgpOdds = legsWithIndex.reduce((total, { leg }) => {
const oddsToUse = leg.userAdjustedOdds ?? leg.odds;
const decimalOdds = oddsToUse > 0 ? 1 + oddsToUse / 100 : 1 + 100 / Math.abs(oddsToUse);
return total * decimalOdds;
}, 1);
americanSgpOdds = combinedSgpOdds >= 2
? Math.round((combinedSgpOdds - 1) * 100)
: Math.round(-100 / (combinedSgpOdds - 1));
} else {
// No adjustments - apply smart SGP logic
const mlLeg = legsWithIndex.find(({ leg }) => leg.selectionType === 'moneyline');
const spreadLeg = legsWithIndex.find(({ leg }) => leg.selectionType === 'spread');
const totalLegs = legsWithIndex.filter(({ leg }) => leg.selectionType === 'total');
// Determine which legs to multiply
const legsToMultiply: typeof legsWithIndex = [];
// If both ML and Spread exist for same team, use only the higher odds
if (mlLeg && spreadLeg && mlLeg.leg.selection === spreadLeg.leg.selection) {
const mlDecimal = mlLeg.leg.odds > 0 ? 1 + mlLeg.leg.odds / 100 : 1 + 100 / Math.abs(mlLeg.leg.odds);
const spreadDecimal = spreadLeg.leg.odds > 0 ? 1 + spreadLeg.leg.odds / 100 : 1 + 100 / Math.abs(spreadLeg.leg.odds);
// Use higher odds leg
if (mlDecimal >= spreadDecimal) {
legsToMultiply.push(mlLeg);
} else {
legsToMultiply.push(spreadLeg);
}
// Add totals separately
legsToMultiply.push(...totalLegs);
} else {
// Standard: multiply all legs
legsToMultiply.push(...legsWithIndex);
}
// Calculate combined odds from selected legs
combinedSgpOdds = legsToMultiply.reduce((total, { leg }) => {
const decimalOdds = leg.odds > 0 ? 1 + leg.odds / 100 : 1 + 100 / Math.abs(leg.odds);
return total * decimalOdds;
}, 1);
americanSgpOdds = combinedSgpOdds >= 2
? Math.round((combinedSgpOdds - 1) * 100)
: Math.round(-100 / (combinedSgpOdds - 1));
}
const isEditingThisSGP = editingSGPGame === gameId;
const defaultEditValue = useDecimalOdds
? ((combinedSgpOdds).toFixed(2))
: americanSgpOdds.toString();
const editValue = sgpOddsEdits.get(gameId) || defaultEditValue;
return (
<div key={`sgp-${gameId}`} className="border-2 border-purple-500 dark:border-purple-600 rounded-lg bg-gradient-to-br from-purple-100 via-purple-50 to-pink-50 dark:from-purple-900/40 dark:via-purple-900/30 dark:to-pink-900/30 p-4 shadow-md">
{/* SGP Header with Combined Odds */}
<div className="flex items-center justify-between mb-3">
<div className="flex-1">
<div className="flex items-center gap-2 mb-1.5">
<span className="text-purple-700 dark:text-purple-300 font-bold text-base">⚡</span>
<span className="text-sm font-bold text-purple-900 dark:text-purple-100 uppercase tracking-wide">
Same Game Parlay
</span>
<span className="text-xs font-semibold text-purple-700 dark:text-purple-300 bg-purple-200/50 dark:bg-purple-800/50 px-2 py-0.5 rounded-full">
{legsWithIndex.length} legs
</span>
</div>
<div className="text-xs font-medium text-gray-700 dark:text-gray-300 truncate">{gameName}</div>
</div>
{/* Editable Combined Odds */}
<div className="flex items-center gap-2 ml-3">
{isEditingThisSGP ? (
<>
<input
type="text"
inputMode="numeric"
value={editValue}
onChange={(e) => {
const newMap = new Map(sgpOddsEdits);
newMap.set(gameId, e.target.value);
setSgpOddsEdits(newMap);
}}
className="w-20 px-2 py-1.5 text-sm font-bold border-2 border-purple-500 dark:border-purple-400 rounded-lg focus:outline-none focus:ring-2 focus:ring-purple-600 bg-white dark:bg-gray-800 text-gray-900 dark:text-white text-center shadow-sm [appearance:textfield] [&::-webkit-outer-spin-button]:appearance-none [&::-webkit-inner-spin-button]:appearance-none"
placeholder={useDecimalOdds ? "2.00" : "-110"}
/>
<button
onClick={() => {
let americanOdds: number;
if (useDecimalOdds) {
const decimalValue = parseFloat(editValue);
if (!isNaN(decimalValue) && decimalValue >= 1) {
// Convert decimal to American
americanOdds = decimalValue >= 2.0
? Math.round((decimalValue - 1) * 100)
: Math.round(-100 / (decimalValue - 1));
} else {
return; // Invalid value
}
} else {
americanOdds = parseInt(editValue);
if (isNaN(americanOdds)) {
return; // Invalid value
}
}
legsWithIndex.forEach(({ index }) => {
updateLeg(index, { userAdjustedOdds: americanOdds });
});
setEditingSGPGame(null);
}}
className="text-green-700 dark:text-green-400 hover:text-green-800 dark:hover:text-green-300 p-1 bg-green-100 dark:bg-green-900/30 rounded transition-colors"
title="Apply"
>
<svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2.5} d="M5 13l4 4L19 7" />
</svg>
</button>
<button
onClick={() => setEditingSGPGame(null)}
className="text-red-700 dark:text-red-400 hover:text-red-800 dark:hover:text-red-300 p-1 bg-red-100 dark:bg-red-900/30 rounded transition-colors"
title="Cancel"
>
<svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2.5} d="M6 18L18 6M6 6l12 12" />
</svg>
</button>
</>
) : (
<>
<span className="text-base font-bold text-purple-900 dark:text-purple-100 bg-purple-200/60 dark:bg-purple-800/60 px-3 py-1 rounded-lg">
{formatOdds(americanSgpOdds, useDecimalOdds)}
</span>
<button
onClick={() => {
setEditingSGPGame(gameId);
const newMap = new Map(sgpOddsEdits);
const initialValue = useDecimalOdds
? (combinedSgpOdds).toFixed(2)
: americanSgpOdds.toString();
newMap.set(gameId, initialValue);
setSgpOddsEdits(newMap);
}}
className="text-purple-700 dark:text-purple-300 hover:text-purple-900 dark:hover:text-purple-100 p-1.5 bg-purple-200/60 dark:bg-purple-800/60 rounded-lg hover:bg-purple-300/60 dark:hover:bg-purple-700/60 transition-colors"
title="Edit combined odds"
>
<svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M11 5H6a2 2 0 00-2 2v11a2 2 0 002 2h11a2 2 0 002-2v-5m-1.414-9.414a2 2 0 112.828 2.828L11.828 15H9v-2.828l8.586-8.586z" />
</svg>
</button>
</>
)}
</div>
</div>
{/* SGP Legs (nested) - now editable */}
<div className="space-y-2">
{legsWithIndex.map(({ leg, index }) => (
<BetLegItem
key={index}
leg={leg}
index={index}
onRemove={handleRemoveLeg}
onUpdate={updateLeg}
showTeaser={false}
teaserPoints={0}
useDecimalOdds={useDecimalOdds}
/>
))}
</div>
</div>
);
})}
{/* Regular Legs */}
{sgpInfo ? sgpInfo.regularLegs.map(({ leg, index }) => (
<BetLegItem
key={index}
leg={leg}
index={index}
onRemove={handleRemoveLeg}
onUpdate={updateLeg}
showTeaser={betType === 'teaser'}
teaserPoints={teaserPoints}
useDecimalOdds={useDecimalOdds}
/>
)) : legs.map((leg, index) => (
<BetLegItem
key={index}
leg={leg}
index={index}
onRemove={handleRemoveLeg}
onUpdate={updateLeg}
showTeaser={betType === 'teaser'}
teaserPoints={teaserPoints}
useDecimalOdds={useDecimalOdds}
/>
))}
{/* Futures Legs */}
{futureLegs && futureLegs.length > 0 && (
<div className="border-t border-gray-200 dark:border-gray-700 pt-4 mt-4">
<h3 className="text-sm font-semibold text-gray-700 dark:text-gray-300 mb-3 flex items-center">
<svg className="w-4 h-4 mr-2" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M13 10V3L4 14h7v7l9-11h-7z" />
</svg>
Futures Bets
</h3>
{futureLegs.map((futureLeg) => {
const isEditing = editingFutureId === futureLeg.futureId;
const currentOdds = futureLeg.userAdjustedOdds ?? futureLeg.odds;
const startEditingFuture = () => {
setEditingFutureId(futureLeg.futureId);
setEditFutureOdds(currentOdds.toString());
if (useDecimalOdds) {
setEditFutureOddsDecimal(americanToDecimal(currentOdds).toFixed(2));
}
};
const cancelEditingFuture = () => {
setEditingFutureId(null);
setEditFutureOdds('');
setEditFutureOddsDecimal('');
};
const applyFutureOdds = () => {
let newOdds: number;
if (useDecimalOdds) {
const decimal = parseFloat(editFutureOddsDecimal);
newOdds = !isNaN(decimal) && decimal >= 1.01 ? decimalToAmerican(decimal) : currentOdds;
} else {
newOdds = parseInt(editFutureOdds);
if (isNaN(newOdds)) {
newOdds = currentOdds;
}
}
updateFutureLeg(futureLeg.futureId, { userAdjustedOdds: newOdds });
setEditingFutureId(null);
setEditFutureOdds('');
setEditFutureOddsDecimal('');
};
const adjustFutureOdds = (delta: number) => {
if (useDecimalOdds) {
const current = parseFloat(editFutureOddsDecimal) || 2.00;
const newDecimal = Math.max(1.01, +(current + (delta * 0.05)).toFixed(2));
setEditFutureOddsDecimal(newDecimal.toFixed(2));
setEditFutureOdds(decimalToAmerican(newDecimal).toString());
} else {
const currentEditOdds = parseInt(editFutureOdds) || 0;
let newOdds = currentEditOdds + (delta * 5);
if (currentEditOdds < -100 && newOdds > -100) {
newOdds = 100;
} else if (currentEditOdds > 100 && newOdds < 100) {
newOdds = -100;
} else if (newOdds > -100 && newOdds < 100) {
newOdds = delta > 0 ? 100 : -100;
}
setEditFutureOdds(newOdds.toString());
}
};
return (
<div
key={futureLeg.futureId}
className="bg-purple-50 dark:bg-purple-900/20 rounded-lg p-3 mb-2 border border-purple-200 dark:border-purple-700"
>
<div className="flex justify-between items-start mb-2">
<div className="flex-1">
<div className="text-xs text-gray-500 dark:text-gray-400 uppercase tracking-wide mb-1">
{futureLeg.sportKey?.replace(/_/g, ' ')}
</div>
<div className="font-semibold text-gray-900 dark:text-white mb-1">
{futureLeg.futureTitle}
</div>
<div className="text-sm text-gray-700 dark:text-gray-300">
{futureLeg.outcome}
</div>
</div>
<div className="flex items-center gap-1 ml-2">
<button
onClick={isEditing ? cancelEditingFuture : startEditingFuture}
className="text-gray-400 dark:text-gray-500 hover:text-blue-600 dark:hover:text-blue-400 transition-colors p-1"
title={isEditing ? "Cancel" : "Edit"}
>
{isEditing ? (
<svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M6 18L18 6M6 6l12 12" />
</svg>
) : (
<svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M11 5H6a2 2 0 00-2 2v11a2 2 0 002 2h11a2 2 0 002-2v-5m-1.414-9.414a2 2 0 112.828 2.828L11.828 15H9v-2.828l8.586-8.586z" />
</svg>
)}
</button>
<button
onClick={() => removeFutureLeg(futureLeg.futureId)}
className="text-red-500 hover:text-red-700 dark:hover:text-red-400 transition-colors p-1"
title="Remove future"
>
<svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M6 18L18 6M6 6l12 12" />
</svg>
</button>
</div>
</div>
{!isEditing ? (
<div className="flex items-center justify-between">
<div className="text-lg font-bold text-purple-600 dark:text-purple-400">
{formatOdds(currentOdds, useDecimalOdds)}
{futureLeg.userAdjustedOdds && futureLeg.userAdjustedOdds !== futureLeg.odds && (
<span className="text-xs text-blue-600 dark:text-blue-400 ml-2 font-normal">(adjusted)</span>
)}
</div>
{futureLeg.userAdjustedOdds && futureLeg.userAdjustedOdds !== futureLeg.odds && (
<button
onClick={() => updateFutureLeg(futureLeg.futureId, { userAdjustedOdds: undefined })}
className="text-xs text-blue-600 dark:text-blue-400 hover:underline"
>
Reset Odds
</button>
)}
</div>
) : (
<div className="space-y-2 mt-2">
<div>
<label className="block text-xs font-medium text-gray-700 dark:text-gray-300 mb-1">
Odds ({useDecimalOdds ? 'Decimal' : 'American'})
</label>
<div className="flex gap-1">
<button
onClick={() => adjustFutureOdds(-1)}
className="px-3 py-1.5 bg-purple-200 dark:bg-purple-700 hover:bg-purple-300 dark:hover:bg-purple-600 text-purple-700 dark:text-white font-bold rounded transition-colors"
title={useDecimalOdds ? "Decrease by 0.05" : "Decrease by 5"}
>
-
</button>
<input
type="text"
inputMode="decimal"
aria-label="Future bet odds"
value={useDecimalOdds ? editFutureOddsDecimal : editFutureOdds}
onChange={(e) => {
const value = e.target.value;
if (useDecimalOdds) {
// Allow typing decimal values
setEditFutureOddsDecimal(value);
const decimal = parseFloat(value);
if (!isNaN(decimal) && decimal >= 1.01) {
setEditFutureOdds(decimalToAmerican(decimal).toString());
}
} else {
setEditFutureOdds(value);
}
}}
className="flex-1 px-3 py-1.5 text-sm border border-purple-300 dark:border-purple-600 rounded focus:outline-none focus:ring-2 focus:ring-purple-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-white"
/>
<button
onClick={() => adjustFutureOdds(1)}
className="px-3 py-1.5 bg-purple-200 dark:bg-purple-700 hover:bg-purple-300 dark:hover:bg-purple-600 text-purple-700 dark:text-white font-bold rounded transition-colors"
title={useDecimalOdds ? "Increase by 0.05" : "Increase by 5"}
>
+
</button>
</div>
</div>
<button
onClick={applyFutureOdds}
className="w-full px-3 py-1.5 bg-purple-600 text-white text-sm font-medium rounded hover:bg-purple-700 transition-colors"
>
Apply Changes
</button>
</div>
)}
</div>
);
})}
</div>
)}
</div>
{/* Bet Name */}
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
Bet Name *
</label>
<input
type="text"
value={betName}
onChange={(e) => setBetName(e.target.value)}
placeholder="e.g., Sunday Parlay"
maxLength={100}
className="w-full px-3 py-2 border border-gray-300 dark:border-gray-600 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-white"
/>
</div>
{/* Stake */}
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
Stake Amount
</label>
<div className="relative">
<span className="absolute left-3 top-2.5 text-gray-500 dark:text-gray-400">$</span>
<input
type="text"
inputMode="decimal"
value={stakeInput}
onChange={(e) => {
const value = e.target.value;
// Allow empty, digits, and decimal point
if (value === '' || /^\d*\.?\d*$/.test(value)) {
setStakeInput(value);
const numValue = parseFloat(value);
setStake(isNaN(numValue) || value === '' ? 0 : numValue);
}
}}
onBlur={() => {
// Format on blur if there's a value
if (stakeInput && stake > 0) {
setStakeInput(stake.toString());
}
}}
className="w-full pl-7 pr-3 py-2 border border-gray-300 dark:border-gray-600 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-white [appearance:textfield] [&::-webkit-outer-spin-button]:appearance-none [&::-webkit-inner-spin-button]:appearance-none"
placeholder="0.00"
/>
</div>
{/* Quick Stakes */}
<div className="grid grid-cols-3 gap-2 mt-2">
{quickStakes.map((amount) => (
<button
key={amount}
onClick={() => setStake(amount)}
className="px-3 py-1.5 bg-gray-100 hover:bg-gray-200 text-gray-700 text-sm font-medium rounded transition-colors"
>
${amount}
</button>
))}
</div>
</div>
{/* Odds Boost Slider */}
<div className="border-2 border-amber-400 dark:border-amber-500 rounded-lg p-4 bg-gradient-to-br from-amber-50 to-orange-50 dark:from-amber-900/20 dark:to-orange-900/20">
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-2">
<span className="text-lg">⚡</span>
<label className="text-sm font-bold text-amber-900 dark:text-amber-100">
Odds Boost
</label>
</div>
<span className="text-lg font-bold text-amber-600 dark:text-amber-400">
+{oddsBoostPercentage}%
</span>
</div>
<input
type="range"
min="0"
max="100"
value={oddsBoostPercentage}
onChange={(e) => setOddsBoostPercentage(parseInt(e.target.value))}
className="w-full h-2 bg-gray-300 dark:bg-gray-700 rounded-lg appearance-none cursor-pointer accent-amber-500"
aria-label="Odds boost percentage"
style={{
background: `linear-gradient(to right, rgb(245 158 11) 0%, rgb(245 158 11) ${oddsBoostPercentage}%, rgb(209 213 219) ${oddsBoostPercentage}%, rgb(209 213 219) 100%)`
}}
/>
<div className="flex justify-between text-xs text-amber-800 dark:text-amber-300 mt-1">
<span>0%</span>
<span>50%</span>
<span>100%</span>
</div>
{oddsBoostPercentage > 0 && (
<div className="mt-3 p-2 bg-amber-100 dark:bg-amber-900/40 rounded text-xs text-amber-900 dark:text-amber-200">
<div className="flex justify-between mb-1">
<span>Original odds:</span>
<span className="font-bold">{formatOdds(combinedOdds, useDecimalOdds)}</span>
</div>
<div className="flex justify-between">
<span>Boosted odds:</span>
<span className="font-bold text-green-700 dark:text-green-400">{formatOdds(boostedCombinedOdds, useDecimalOdds)}</span>
</div>
</div>
)}
</div>
</div>
</div>
{/* Footer - Odds & Submit */}
<div className="border-t border-gray-200 dark:border-gray-700 p-4 space-y-3 bg-gradient-to-br from-gray-50 to-gray-100 dark:from-gray-800 dark:to-gray-900">
{/* Combined Odds */}
<div className="flex items-center justify-between p-3 bg-white dark:bg-gray-800 rounded-lg border border-gray-200 dark:border-gray-700 shadow-sm">
<span className="text-sm font-semibold text-gray-700 dark:text-gray-300">Combined Odds:</span>
<div className="flex items-center gap-2">
{oddsBoostPercentage > 0 && (
<span className="text-sm text-gray-500 dark:text-gray-400 line-through">
{formatOdds(combinedOdds, useDecimalOdds)}
</span>
)}
<span className={`text-lg font-bold ${oddsBoostPercentage > 0 ? 'text-amber-600 dark:text-amber-400' : 'text-blue-600 dark:text-blue-400'}`}>
{combinedOdds ? formatOdds(oddsBoostPercentage > 0 ? boostedCombinedOdds : combinedOdds, useDecimalOdds) : '—'}
</span>
{oddsBoostPercentage > 0 && (
<span className="text-xs bg-amber-500 text-white px-1.5 py-0.5 rounded font-bold">+{oddsBoostPercentage}%</span>
)}
</div>
</div>
{/* Potential Payout */}
<div className="bg-gradient-to-br from-green-50 to-emerald-50 dark:from-green-900/30 dark:to-emerald-900/30 rounded-lg p-4 border-2 border-green-200 dark:border-green-700 shadow-sm">
<div className="flex items-center justify-between mb-2">
<span className="text-sm font-semibold text-green-800 dark:text-green-300">Potential Payout:</span>
<span className="text-2xl font-bold text-green-700 dark:text-green-400">
{stake > 0 ? formatCurrency(oddsBoostPercentage > 0 ? boostedPotentialPayout : potentialPayout) : '$0.00'}
</span>
</div>
<div className="flex items-center justify-between text-sm pt-2 border-t border-green-200 dark:border-green-700/50">
<span className="text-green-700 dark:text-green-400 font-medium">Profit:</span>
<span className="font-bold text-green-800 dark:text-green-300">
{stake > 0 ? formatCurrency(oddsBoostPercentage > 0 ? boostedPotentialProfit : potentialProfit) : '$0.00'}
</span>
</div>
</div>
{/* Submit Button */}
<button
onClick={handleSubmit}
disabled={!isValid || !betName.trim() || isSubmitting}
className={`
w-full py-3.5 rounded-lg font-bold text-white text-base transition-all shadow-md
${
isValid && betName.trim() && !isSubmitting
? 'bg-brand-600 hover:bg-brand-700 hover:shadow-lg transform hover:scale-[1.02] active:scale-[0.98]'
: 'bg-gray-400 dark:bg-gray-600 cursor-not-allowed opacity-60'
}
`}
>
{isSubmitting ? (
<span className="flex items-center justify-center gap-2">
<svg className="animate-spin h-5 w-5" fill="none" viewBox="0 0 24 24">
<circle className="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" strokeWidth="4"></circle>
<path className="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>
</svg>
Placing Bet...
</span>
) : (
'Place Bet'
)}
</button>
{/* Validation Messages */}
{!betName.trim() && legs.length > 0 && (
<p className="text-xs text-red-600 text-center">
Bet name is required
</p>
)}
{stake <= 0 && legs.length > 0 && (
<p className="text-xs text-red-600 text-center">
Enter stake amount
</p>
)}
</div>
</div>
);
}
|