# Dark Mode Support - Enhanced Dashboard

## Updates Applied

All three new components for the enhanced dashboard (/v2) now fully support dark mode using Tailwind's `dark:` prefix classes.

### Components Updated

#### 1. GameFilters.tsx
**Changes:**
- Container: `bg-white dark:bg-gray-800`
- Headers: `text-gray-900 dark:text-white`
- Status buttons (unselected): `bg-gray-200 dark:bg-gray-700 text-gray-700 dark:text-gray-300`
- Sport checkboxes (unselected): `bg-gray-200 dark:bg-gray-700 text-gray-700 dark:text-gray-300`
- Active filter summary: `text-gray-600 dark:text-gray-400`
- Border: `border-gray-300 dark:border-gray-700`

**Selected state remains:** `bg-red-600 text-white` (consistent across both modes)

#### 2. EnhancedGameCard.tsx
**Changes:**
- Container: `bg-white dark:bg-gray-800 border-gray-200 dark:border-gray-700`
- Header: `from-gray-100 to-gray-50 dark:from-gray-900 dark:to-gray-800`
- Sport name: `text-gray-900 dark:text-white`
- Time: `text-gray-600 dark:text-gray-400`
- Team names: `text-gray-900 dark:text-white`
- Team labels: `text-gray-600 dark:text-gray-400`
- FINAL badge: `bg-gray-300 dark:bg-gray-700 text-gray-700 dark:text-gray-300`
- Bookmaker section header: `text-gray-600 dark:text-gray-400`
- Bookmaker cards: `bg-gray-100 dark:bg-gray-700/50 hover:bg-gray-200 dark:hover:bg-gray-700`
- Bookmaker names: `text-gray-900 dark:text-white`
- Odds background: `bg-gray-200 dark:bg-gray-800`
- Odds text: `text-blue-600 dark:text-blue-400` (away), `text-red-600 dark:text-red-400` (home)
- Expand button: `text-blue-600 dark:text-blue-400`
- Venue: `text-gray-600 dark:text-gray-500`

**Unchanged elements:**
- LIVE badge: `bg-red-600 text-white animate-pulse` (same in both modes)
- View Details button: `bg-red-600 hover:bg-red-700 text-white` (same in both modes)

#### 3. EnhancedDashboard.tsx
**Changes:**
- Page title: `text-gray-900 dark:text-white`
- Tagline: `text-gray-600 dark:text-gray-400`
- Date selector label: `text-gray-600 dark:text-gray-400`
- Date input: `bg-white dark:bg-gray-800 border-gray-300 dark:border-gray-700 text-gray-900 dark:text-white`
- Game count label: `text-gray-600 dark:text-gray-400`
- Game count number: `text-gray-900 dark:text-white`
- Filter indicator: `text-gray-600 dark:text-gray-500`
- Loading text: `text-gray-600 dark:text-gray-400`
- Empty state title: `text-gray-900 dark:text-white`
- Empty state description: `text-gray-600 dark:text-gray-400`

## Design Strategy

### Color Palette

**Light Mode:**
- Background: `bg-white`, `bg-gray-100`, `bg-gray-200`
- Text: `text-gray-900` (primary), `text-gray-600` (secondary)
- Borders: `border-gray-200`, `border-gray-300`
- Hover: `hover:bg-gray-200`, `hover:bg-gray-300`

**Dark Mode:**
- Background: `bg-gray-800`, `bg-gray-900`, `bg-gray-700`
- Text: `text-white` (primary), `text-gray-400` (secondary)
- Borders: `border-gray-700`
- Hover: `hover:bg-gray-600`, `hover:bg-gray-700`

**Accent Colors (Consistent):**
- Primary CTA: `bg-red-600 hover:bg-red-700 text-white`
- Selected filters: `bg-red-600 text-white shadow-lg shadow-red-600/50`
- LIVE indicator: `bg-red-600 text-white animate-pulse`
- Border hover: `hover:border-red-600`

### Implementation Approach

1. **Base styling:** Light mode is default
2. **Dark mode overrides:** Added via `dark:` prefix
3. **Consistent accents:** Red (#DC2626) used for CTAs, selected states, and live indicators across both modes
4. **Readable contrasts:** 
   - Light mode: Dark text on light backgrounds
   - Dark mode: Light text on dark backgrounds
5. **Interactive states:** Hover effects work in both modes with appropriate contrast

## Testing

### Manual Test Checklist
- [x] Light mode renders correctly
- [x] Dark mode renders correctly
- [x] Toggle between modes (moon/sun icon in header)
- [x] All text remains readable in both modes
- [x] Hover states work in both modes
- [x] Selected filters stand out in both modes
- [x] Red accent colors consistent across modes
- [x] Cards have proper contrast in both modes
- [x] Borders visible but subtle in both modes

## Browser Compatibility

Tailwind's `dark:` mode uses the `prefers-color-scheme` media query or class-based toggling:
- Chrome/Edge: ✅ Full support
- Firefox: ✅ Full support
- Safari: ✅ Full support
- Mobile browsers: ✅ Full support

The app uses class-based dark mode (`.dark` class on `<html>`), which is controlled by the `DarkModeContext` and stored in localStorage.

## Future Enhancements

Potential improvements for dark mode:
- [ ] Add transition animations when switching modes
- [ ] Create separate color tokens for better maintainability
- [ ] Add high-contrast mode option
- [ ] Support system preference detection
- [ ] Add dark mode preview in settings
