# All files / src/store movementSlice.ts

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100% Branches 1/1
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     /**
     * Redux slice for Line Movement Analytics state management
     */
    import { createSlice, createAsyncThunk, PayloadAction } from '@reduxjs/toolkit';
    import { lineMovementService } from '../services/line-movement.service';
    import { LineMovement, MovementStats, MovementFilters } from '../types/movements.types';
    import { RootState } from './index';

    export interface MovementState {
      liveMovements: LineMovement[];
      steamMoves: LineMovement[];
      selectedGameMovements: LineMovement[] | null;
      selectedGameId: string | null;
      selectedGame: any | null;
      statistics: MovementStats | null;
      steamMovesCount: number;
      totalMovements: number;
      filters: MovementFilters;
      loading: boolean;
      error: string | null;
      lastFetched: string | null;
    }

    const initialState: MovementState = {
      liveMovements: [],
      steamMoves: [],
      selectedGameMovements: null,
      selectedGameId: null,
      selectedGame: null,
      statistics: null,
      steamMovesCount: 0,
      totalMovements: 0,
      filters: {
        movementType: 'steam',
        hoursBack: 4,
        limit: 20
      },
      loading: false,
      error: null,
      lastFetched: null
    };

    // Async thunks
    export const fetchLiveMovements = createAsyncThunk(
      'movements/fetchLive',
      async (
        { limit = 20, hoursBack = 4, movementType = 'steam' }: Partial<MovementFilters>,
        { rejectWithValue }
      ) => {
        try {
          const data = await lineMovementService.getLiveMovements(limit, hoursBack, movementType);
          return data;
        } catch (error: any) {
          return rejectWithValue(
            error.response?.data?.error || 'Failed to fetch live movements'
          );
        }
      }
    );

    export const fetchGameMovements = createAsyncThunk(
      'movements/fetchGameMovements',
      async (gameId: string, { rejectWithValue }) => {
        try {
          const data = await lineMovementService.getGameMovements(gameId);
          return data;
        } catch (error: any) {
          return rejectWithValue(
            error.response?.data?.error || 'Failed to fetch game movements'
          );
        }
      }
    );

    export const fetchMovementStats = createAsyncThunk(
      'movements/fetchStats',
      async (hoursBack: number = 24, { rejectWithValue }) => {
        try {
          const data = await lineMovementService.getMovementStats(hoursBack);
          return data;
        } catch (error: any) {
          return rejectWithValue(
            error.response?.data?.error || 'Failed to fetch movement statistics'
          );
        }
      }
    );

    export const fetchSteamMoves = createAsyncThunk(
      'movements/fetchSteamMoves',
      async (limit: number = 20, { rejectWithValue }) => {
        try {
          const data = await lineMovementService.getSteamMoves(limit);
          return data;
        } catch (error: any) {
          return rejectWithValue(
            error.response?.data?.error || 'Failed to fetch steam moves'
          );
        }
      }
    );

    const movementSlice = createSlice({
      name: 'movements',
      initialState,
      reducers: {
        setFilters(state, action: PayloadAction<Partial<MovementFilters>>) {
          state.filters = { ...state.filters, ...action.payload };
        },
        clearGameMovements(state) {
          state.selectedGameMovements = null;
          state.selectedGameId = null;
          state.selectedGame = null;
        },
        clearError(state) {
          state.error = null;
        }
      },
      extraReducers: (builder) => {
        // Fetch Live Movements
        builder
          .addCase(fetchLiveMovements.pending, (state) => {
            state.loading = true;
            state.error = null;
          })
          .addCase(fetchLiveMovements.fulfilled, (state, action) => {
            state.liveMovements = action.payload.movements;
            state.loading = false;
            state.lastFetched = new Date().toISOString();
          })
          .addCase(fetchLiveMovements.rejected, (state, action) => {
            state.loading = false;
            state.error = action.payload as string;
          });

        // Fetch Game Movements
        builder
          .addCase(fetchGameMovements.pending, (state) => {
            state.loading = true;
            state.error = null;
          })
          .addCase(fetchGameMovements.fulfilled, (state, action) => {
            state.selectedGameMovements = action.payload.movements;
            state.selectedGame = action.payload.game;
            state.loading = false;
          })
          .addCase(fetchGameMovements.rejected, (state, action) => {
            state.loading = false;
            state.error = action.payload as string;
          });

        // Fetch Movement Stats
        builder
          .addCase(fetchMovementStats.pending, (state) => {
            state.loading = true;
            state.error = null;
          })
          .addCase(fetchMovementStats.fulfilled, (state, action) => {
            state.statistics = action.payload.statistics;
            state.steamMovesCount = action.payload.steamMovesCount;
            state.totalMovements = action.payload.totalMovements;
            state.loading = false;
          })
          .addCase(fetchMovementStats.rejected, (state, action) => {
            state.loading = false;
            state.error = action.payload as string;
          });

        // Fetch Steam Moves
        builder
          .addCase(fetchSteamMoves.pending, (state) => {
            state.loading = true;
            state.error = null;
          })
          .addCase(fetchSteamMoves.fulfilled, (state, action) => {
            state.steamMoves = action.payload;
            state.loading = false;
          })
          .addCase(fetchSteamMoves.rejected, (state, action) => {
            state.loading = false;
            state.error = action.payload as string;
          });
      }
    });

    export const { setFilters, clearGameMovements, clearError } = movementSlice.actions;

    // Selectors
    export const selectLiveMovements = (state: RootState) => state.movements.liveMovements;
    export const selectSteamMoves = (state: RootState) => state.movements.steamMoves;
    export const selectGameMovements = (state: RootState) => state.movements.selectedGameMovements;
    export const selectMovementStats = (state: RootState) => state.movements.statistics;
    export const selectMovementLoading = (state: RootState) => state.movements.loading;
    export const selectMovementError = (state: RootState) => state.movements.error;
    export const selectSteamMovesCount = (state: RootState) => state.movements.steamMovesCount;

    export default movementSlice.reducer;