# All files / src/components/bets BetLegItem.tsx

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40.88% Lines 83/203

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     import React, { useState } from 'react';
    import { BetLeg } from '../../types/game.types';
    import { formatOdds, formatSpread, formatTotal, americanToDecimal, decimalToAmerican } from '../../utils/format';

    interface BetLegItemProps {
      leg: BetLeg;
      index: number;
      onRemove: (index: number) => void;
      onUpdate: (index: number, updates: Partial<BetLeg>) => void;
      showTeaser?: boolean;
      teaserPoints?: number;
      useDecimalOdds?: boolean;
    }

    export default function BetLegItem({
      leg,
      index,
      onRemove,
      onUpdate,
      showTeaser = false,
      teaserPoints = 0,
      useDecimalOdds = false
    }: BetLegItemProps) {
      const [isEditing, setIsEditing] = useState(false);
      const [editLine, setEditLine] = useState(leg.line?.toString() || '');
      const [editOdds, setEditOdds] = useState(leg.odds.toString());
      const [editOddsDisplay, setEditOddsDisplay] = useState('');

      // Handle odds increment/decrement based on format
      const adjustOdds = (delta: number) => {
        const currentOdds = parseInt(editOdds) || 0;

        if (useDecimalOdds) {
          // For decimal odds, adjust by 0.05 increments (delta is 1 or -1)
          const decimal = americanToDecimal(currentOdds);
          const newDecimal = Math.max(1.01, +(decimal + (delta * 0.05)).toFixed(2));
          const newAmerican = decimalToAmerican(newDecimal);
          setEditOdds(newAmerican.toString());
          setEditOddsDisplay(newDecimal.toFixed(2));
        } else {
          // For American odds, adjust by 5 point increments
          let newOdds = currentOdds + (delta * 5);

          // Handle crossing the -100 to +100 boundary
          if (currentOdds < -100 && newOdds > -100) {
            newOdds = 100;
          } else if (currentOdds > 100 && newOdds < 100) {
            newOdds = -100;
          } else if (newOdds > -100 && newOdds < 100) {
            // Snap to nearest valid value
            newOdds = delta > 0 ? 100 : -100;
          }

          setEditOdds(newOdds.toString());
          setEditOddsDisplay(newOdds.toString());
        }
      };

      // Format selection display
      const getSelectionDisplay = () => {
        const parts: string[] = [];

        // Team name (if applicable)
        if (leg.teamName) {
          parts.push(leg.teamName);
        }

        // Selection type and value
        if (leg.selectionType === 'moneyline') {
          parts.push('ML');
        } else if (leg.selectionType === 'spread') {
          const line = leg.line || 0;
          const adjustedLine = showTeaser
            ? leg.selection === 'home'
              ? line + teaserPoints
              : line - teaserPoints
            : line;
          parts.push(formatSpread(adjustedLine));
        } else if (leg.selectionType === 'total') {
          const line = leg.line || 0;
          const adjustedLine = showTeaser
            ? leg.selection === 'over'
              ? line - teaserPoints
              : line + teaserPoints
            : line;
          parts.push(`${leg.selection === 'over' ? 'O' : 'U'} ${formatTotal(adjustedLine)}`);
        }

        return parts.join(' ');
      };

      // Get game name
      const getGameName = () => {
        if (leg.game) {
          return `${leg.game.awayTeamName} vs ${leg.game.homeTeamName}`;
        }
        // Fallback to gameName if game object not available
        if ((leg as any).gameName) {
          return (leg as any).gameName;
        }
        return 'Game';
      };

      // Handle apply edits
      const handleApply = () => {
        const updates: Partial<BetLeg> = {
          odds: parseInt(editOdds) || leg.odds
        };

        if (leg.selectionType === 'spread' || leg.selectionType === 'total') {
          updates.line = parseFloat(editLine) || leg.line;
        }

        onUpdate(index, updates);
        setIsEditing(false);
        setEditOddsDisplay('');
      };

      // Check if adjusted
      const isAdjusted = false; // TODO: Track original values to detect changes

      return (
        <div className="bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-700 rounded-lg p-3 space-y-2">
          {/* Header */}
          <div className="flex items-start justify-between">
            <div className="flex-1 min-w-0">
              <div className="text-xs text-gray-500 dark:text-gray-400 truncate">{getGameName()}</div>
              <div className="font-medium text-gray-900 dark:text-white flex items-center gap-2">
                {getSelectionDisplay()}
                {isAdjusted && (
                  <span className="text-xs text-blue-600 font-normal">(adjusted)</span>
                )}
                {showTeaser && (
                  <span className="text-xs bg-purple-100 text-purple-700 px-1.5 py-0.5 rounded font-normal">
                    +{teaserPoints}
                  </span>
                )}
              </div>
              <div className="text-sm text-gray-600 dark:text-gray-300">{formatOdds(leg.odds, useDecimalOdds)}</div>
            </div>

            <div className="flex items-center gap-1 ml-2">
              <button
                onClick={() => setIsEditing(!isEditing)}
                className="text-gray-400 dark:text-gray-500 hover:text-blue-600 dark:hover:text-blue-400 transition-colors p-1"
                title="Edit"
              >
                <svg
                  className="w-4 h-4"
                  fill="none"
                  stroke="currentColor"
                  viewBox="0 0 24 24"
                >
                  <path
                    strokeLinecap="round"
                    strokeLinejoin="round"
                    strokeWidth={2}
                    d="M11 5H6a2 2 0 00-2 2v11a2 2 0 002 2h11a2 2 0 002-2v-5m-1.414-9.414a2 2 0 112.828 2.828L11.828 15H9v-2.828l8.586-8.586z"
                  />
                </svg>
              </button>
              <button
                onClick={() => onRemove(index)}
                className="text-gray-400 dark:text-gray-500 hover:text-red-600 dark:hover:text-red-400 transition-colors p-1"
                title="Remove"
              >
                <svg
                  className="w-4 h-4"
                  fill="none"
                  stroke="currentColor"
                  viewBox="0 0 24 24"
                >
                  <path
                    strokeLinecap="round"
                    strokeLinejoin="round"
                    strokeWidth={2}
                    d="M6 18L18 6M6 6l12 12"
                  />
                </svg>
              </button>
            </div>
          </div>

          {/* Edit Mode */}
          {isEditing && (
            <div className="space-y-3">
              {/* Line input for spread/total */}
              {(leg.selectionType === 'spread' || leg.selectionType === 'total') && (
                <div>
                  <label htmlFor={`line-${leg.gameId}`} className="block text-xs font-medium text-gray-700 dark:text-gray-300 mb-1">
                    Line
                  </label>
                  <input
                    id={`line-${leg.gameId}`}
                    type="number"
                    step="0.5"
                    value={editLine}
                    onChange={(e) => setEditLine(e.target.value)}
                    className="w-full px-3 py-1.5 text-sm border border-gray-300 dark:border-gray-600 rounded focus:outline-none focus:ring-2 focus:ring-blue-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-white"
                  />
                </div>
              )}

              {/* Odds input */}
              <div>
                <label className="block text-xs font-medium text-gray-700 dark:text-gray-300 mb-1">
                  Odds ({useDecimalOdds ? 'Decimal' : 'American'})
                </label>
                <div className="flex gap-1">
                  <button
                    onClick={() => adjustOdds(-1)}
                    className="px-3 py-1.5 bg-gray-200 dark:bg-gray-600 hover:bg-gray-300 dark:hover:bg-gray-500 text-gray-700 dark:text-white font-bold rounded transition-colors"
                    title={useDecimalOdds ? "Decrease by 0.05" : "Decrease by 5"}
                  >
                    -
                  </button>
                  <input
                    id={`odds-${leg.gameId}`}
                    type="text"
                    inputMode="decimal"
                    aria-label="Odds value"
                    value={editOddsDisplay || (useDecimalOdds ? americanToDecimal(parseInt(editOdds) || 0).toFixed(2) : editOdds)}
                    onChange={(e) => {
                      const value = e.target.value;
                      setEditOddsDisplay(value);

                      if (useDecimalOdds) {
                        // Allow typing decimal values freely
                        const decimal = parseFloat(value);
                        if (!isNaN(decimal) && decimal >= 1.01) {
                          setEditOdds(decimalToAmerican(decimal).toString());
                        }
                      } else {
                        // Allow typing American odds freely (including negatives)
                        setEditOdds(value);
                      }
                    }}
                    onFocus={() => {
                      if (!editOddsDisplay) {
                        setEditOddsDisplay(useDecimalOdds ? americanToDecimal(parseInt(editOdds) || 0).toFixed(2) : editOdds);
                      }
                    }}
                    className="flex-1 px-3 py-1.5 text-sm border border-gray-300 dark:border-gray-600 rounded focus:outline-none focus:ring-2 focus:ring-blue-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-white [appearance:textfield] [&::-webkit-outer-spin-button]:appearance-none [&::-webkit-inner-spin-button]:appearance-none"
                  />
                  <button
                    onClick={() => adjustOdds(1)}
                    className="px-3 py-1.5 bg-gray-200 dark:bg-gray-600 hover:bg-gray-300 dark:hover:bg-gray-500 text-gray-700 dark:text-white font-bold rounded transition-colors"
                    title={useDecimalOdds ? "Increase by 0.05" : "Increase by 5"}
                  >
                    +
                  </button>
                </div>
              </div>

              <button
                onClick={handleApply}
                className="w-full px-3 py-1.5 bg-blue-600 text-white text-sm font-medium rounded hover:bg-blue-700 transition-colors"
              >
                Apply Changes
              </button>
            </div>
          )}
        </div>
      );
    }