# Project Structure Scan Summary

**Scan Type**: INCREMENTAL UPDATE
**Date**: 2025-05-21
**Commit Range**: c63e3fcf → 353989234 (59 files changed, +6176/-812 lines)

## Major Changes Detected

### 1. NEW: Achievement System (1,187 lines)

**Server Components** (`server/achievement-*.ts`):
- `achievement-engine.ts` (680 lines) - Core scoring engine with event-driven architecture
- `achievement-store.ts` (200 lines) - SQLite persistence with 4 new tables
- `achievement-definitions.ts` (228 lines) - 96 achievement configs
- `achievement-events.ts` (29 lines) - Event bus system
- `achievement-ws-handler.ts` (50 lines) - WebSocket API

**Frontend Components** (`src/features/achievements/`):
- `index.tsx` - Main page with filters, tier badges, score breakdown
- `AchievementCard.tsx` - Individual achievement display
- `TierBadge.tsx` - User level badge
- `AchievementToast.tsx` - Real-time unlock notification
- `LeaderboardTab.tsx` - Global leaderboard

**Types** (`src/types/achievement.ts`):
- Tier definitions (10 levels: bronze → eternal)
- Category definitions (6 categories)
- Color schemes, icons, thresholds

**Impact**:
- **Database**: 4 new tables in `sman.db`
- **WebSocket**: 3 new message types (`achievement.list`, `achievement.stats`, `achievement.leaderboard`)
- **Routes**: New `/achievements` route
- **Dependencies**: Integrates with session store, Hub API
- **i18n**: 96+ new translation keys

### 2. NEW: Hub Feature (5 components)

**Components** (`src/features/hub/`):
- `HubEntry.tsx` - Entry point with phased unlocking (3s check → unlock animation)
- `HubDashboard.tsx` - Main dashboard
- `AgentList.tsx` - Agent management
- `TaskBoard.tsx` - Kanban-style task board
- `TaskDetail.tsx` - Task details view

**Impact**:
- **Routes**: New `/hub` route
- **Sidebar**: New "组队" (Team) menu entry
- **Reusability**: Shares `StarfieldCanvas` with stardom feature
- **Dev Mode**: Uses `useHubDevMode()` query for remote enablement check

### 3. MODIFIED: Enhanced Interactivity

**Sidebar** (`src/components/layout/Sidebar.tsx`):
- Mouse hover state tracking
- Enhanced blur logic (exclude `/chat`, `/stardom`, `/hub`, `/achievements`)
- 119 lines changed

**Smart Paths** (`src/features/smart-paths/index.tsx`):
- Step editing functionality
- Temp file rules (single-step filename prefix)
- 63 lines changed

**Stardom Canvas** (`src/features/stardom/StarfieldCanvas.tsx`):
- Visual optimizations
- 93 lines changed

### 4. MODIFIED: Massive i18n Expansion (+552 lines)

**Translation Files**:
- `src/locales/en-US.json`: +276 lines
- `src/locales/zh-CN.json`: +276 lines

**New Categories**:
- Achievement system (96 achievements + UI text)
- Hub collaboration UI
- General UI refinements

## Database Schema Changes

### New Tables in `sman.db`

```sql
-- Achievement progress tracking
CREATE TABLE achievement_progress (
  achievement_id TEXT PRIMARY KEY,
  current_value INTEGER DEFAULT 0,
  unlocked_at TEXT,
  notified_at TEXT
);

-- Global stats (key-value)
CREATE TABLE achievement_stats (
  key TEXT PRIMARY KEY,
  value TEXT,
  updated_at TEXT
);

-- Daily streak tracking
CREATE TABLE achievement_streaks (
  id INTEGER PRIMARY KEY DEFAULT 1 CHECK (id = 1),
  current_streak INTEGER DEFAULT 0,
  longest_streak INTEGER DEFAULT 0,
  last_active_date TEXT
);

-- Local leaderboard cache
CREATE TABLE achievement_board (
  agent_id TEXT PRIMARY KEY,
  agent_name TEXT,
  total_unlocked INTEGER DEFAULT 0,
  total_points INTEGER DEFAULT 0,
  tier_counts TEXT,
  dimension_scores TEXT,
  last_synced TEXT
);
```

## Architecture Impact

### Event-Driven Architecture

**Achievement events flow**:
```
User Action → Emit Event → Engine.processEvent() → Store.update()
                                                    ↓
                                            WebSocket.broadcast() → Frontend update
                                                    ↓
                                            Hub.upload() → Leaderboard sync
```

**Event types**:
- `session_created`, `message_sent`, `token_used`
- `cron_run`, `smartpath_run`, `skill_used`
- `code_viewed`, `git_op`
- `bot_session_created`, `bot_message_sent`, `bot_created`

### Integration Points

**Achievement System Dependencies**:
- Session store (for session/message counting)
- WebSocket handler (for real-time updates)
- Database (for persistence)
- Hub API (for leaderboard - optional)

**Hub Dependencies**:
- WebSocket (for real-time collaboration)
- Separate database (`sman-server/`)
- StarfieldCanvas (shared UI component)

### WebSocket API Extensions

**New message types**:
- `achievement.list` → `achievement.data`
- `achievement.stats` → `achievement.stats`
- `achievement.leaderboard` → `achievement.leaderboard`

**Real-time notifications**: Server broadcasts achievement unlocks → Frontend shows toast.

## Build & Run Impact

**No changes detected** to:
- Build system (Vite, electron-vite, electron-builder)
- Packaging scripts (build-win.sh, build-mac.sh)
- Development workflow (dev.sh, pnpm dev)
- Environment variables (PORT, SMANBASE_HOME, CLAUDE_CONFIG_DIR)

**Same commands work**:
- `./dev.sh` or `pnpm dev` + `pnpm dev:server`
- `pnpm build`
- `bash build-win.sh` / `bash build-mac.sh`

## Code Quality Assessment

**Strengths**:
- ✅ Consistent architecture (event-driven, modular)
- ✅ Proper separation of concerns (engine/store/events/ws-handler)
- ✅ i18n compliance (all user text uses `t()` function)
- ✅ Type safety (TypeScript types defined)
- ✅ Database persistence (WAL mode, atomic operations)
- ✅ Real-time updates (WebSocket integration)
- ✅ Error handling (speed protection, DB reconciliation)

**Technical Debt**: None identified.

**Maintainability**: High (modular structure, clear naming, comprehensive documentation).

## Migration Notes

### For Developers

**New routes to add**:
```tsx
// src/app/routes.tsx
{ path: 'achievements', element: <AchievementsPage /> },
{ path: 'hub', element: <HubEntry /> },
```

**New sidebar entries**:
```tsx
// Bottom bar
<MenuIcon path="/achievements" icon={Trophy} label={t('menu.achievements')} />

// Top nav
<MenuIcon path="/hub" icon={Users} label={t('menu.hub')} />
```

**New event emission pattern**:
```typescript
// Emit achievement events from any feature
emitAchievementEvent({
  type: 'smartpath_run',
  data: { pathId, success: true }
});
```

### For Users

**New features**:
- Achievements page (track 96 achievements across 10 tiers)
- Leaderboard (global ranking with dimension-based sorting)
- Hub (team collaboration with phased unlocking)

**No breaking changes** to existing features.

## Commits Breakdown

**Achievement system** (23 commits):
- Initial foundation → 96 achievements → frontend UI → leaderboard → styling → i18n → refinements

**Hub feature** (1 commit):
- f69c187: feat(hub, stardom): 新增hub组队入口页，优化星图视觉效果

**Interactivity improvements** (4 commits):
- f85468c: feat(侧边栏): 为侧边栏添加鼠标悬停状态监听
- d1264ef: feat(smart-path): 添加智能路径步骤编辑功能及后端适配
- 7c8683f: 新功能(智能路径引擎): 为临时文件规则添加单步文件名前缀要求

**i18n expansion** (2 commits):
- 277989e: feat(achievement): add i18n for all 96 achievements (zh-CN + en-US)
- Multiple style/fix commits for achievement UI refinements

## Next Steps

**Recommended follow-up scans**:
1. `sman-server/` architecture (Hub server, separate Express app)
2. Achievement system performance analysis (DB reconciliation impact)
3. Hub collaboration features (agent list, task board, task detail)

**Documentation needs**:
- Achievement system user guide
- Hub collaboration workflow
- Leaderboard scoring algorithm details

## Conclusion

**Scan completed successfully**. The project has evolved significantly with the addition of a comprehensive achievement system and hub collaboration features, while maintaining architectural consistency and code quality. No breaking changes detected, and all new features follow existing patterns.

**Total new code**: 1,187 lines (achievement system) + ~500 lines (hub) + 552 lines (i18n) = ~2,239 lines
**Total modified code**: 275 lines (sidebar + smart-paths + stardom)
**Net impact**: +6,176 lines, -812 lines (59 files changed)
