﻿<?xml version="1.0" encoding="utf-8"?>
<SaveGame xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
    <player>
        <name>Test</name>
        <forceOneTileWide>false</forceOneTileWide>
        <isEmoting>true</isEmoting>
        <isCharging>false</isCharging>
        <isGlowing>false</isGlowing>
        <coloredBorder>false</coloredBorder>
        <flip>false</flip>
        <drawOnTop>false</drawOnTop>
        <faceTowardFarmer>false</faceTowardFarmer>
        <ignoreMovementAnimation>false</ignoreMovementAnimation>
        <faceAwayFromFarmer>false</faceAwayFromFarmer>
        <scale>
            <float>1</float>
        </scale>
        <glowingTransparency>0</glowingTransparency>
        <glowRate>0</glowRate>
        <Gender>Male</Gender>
        <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
        <Position>
            <X>576</X>
            <Y>608</Y>
        </Position>
        <Speed>5</Speed>
        <FacingDirection>1</FacingDirection>
        <IsEmoting>true</IsEmoting>
        <CurrentEmote>24</CurrentEmote>
        <Scale>1</Scale>
        <questLog>
            <Quest xsi:type="SocializeQuest">
                <_currentObjective>14/28 people greeted</_currentObjective>
                <_questDescription>It would be a nice gesture to introduce yourself around town.
                    Some people might be anxious to meet the new farmer.</_questDescription>
                <_questTitle>Introductions</_questTitle>
                <rewardDescription>-1</rewardDescription>
                <accepted>false</accepted>
                <completed>false</completed>
                <dailyQuest>false</dailyQuest>
                <showNew>false</showNew>
                <canBeCancelled>true</canBeCancelled>
                <destroy>false</destroy>
                <id>9</id>
                <moneyReward>0</moneyReward>
                <questType>5</questType>
                <daysLeft>0</daysLeft>
                <dayQuestAccepted>-1</dayQuestAccepted>
                <nextQuests>
                    <int>25</int>
                </nextQuests>
                <questTitle>Introductions</questTitle>
                <whoToGreet>
                    <string>Abigail</string>
                    <string>Clint</string>
                    <string>Demetrius</string>
                    <string>Elliott</string>
                    <string>George</string>
                    <string>Gus</string>
                    <string>Harvey</string>
                    <string>Alex</string>
                    <string>Pam</string>
                    <string>Penny</string>
                    <string>Sam</string>
                    <string>Sebastian</string>
                    <string>Shane</string>
                    <string>Vincent</string>
                </whoToGreet>
                <total>28</total>
                <parts>
                    <DescriptionElement>
                        <xmlKey>Strings\StringsFromCSFiles:SocializeQuest.cs.13786</xmlKey>
                        <param xsi:type="DescriptionElement">
                            <xmlKey>Strings\StringsFromCSFiles:SocializeQuest.cs.13787</xmlKey>
                        </param>
                    </DescriptionElement>
                    <DescriptionElement>
                        <xmlKey>Strings\StringsFromCSFiles:SocializeQuest.cs.13791</xmlKey>
                    </DescriptionElement>
                </parts>
                <objective>
                    <xmlKey>Strings\StringsFromCSFiles:SocializeQuest.cs.13802</xmlKey>
                    <param xsi:type="xsd:int">14</param>
                    <param xsi:type="xsd:int">28</param>
                </objective>
            </Quest>
            <Quest xsi:type="ItemHarvestQuest">
                <_currentObjective>Cultivate and harvest a parsnip.</_currentObjective>
                <_questDescription>If you want to become a farmer, you have to start with the
                    basics. Use your hoe to till the soil, then use a seed packet on the tilled soil
                    to sow a crop. Water every day until the crop is ready for harvest.</_questDescription>
                <_questTitle>Getting Started</_questTitle>
                <rewardDescription>-1</rewardDescription>
                <accepted>false</accepted>
                <completed>true</completed>
                <dailyQuest>false</dailyQuest>
                <showNew>false</showNew>
                <canBeCancelled>true</canBeCancelled>
                <destroy>false</destroy>
                <id>6</id>
                <moneyReward>100</moneyReward>
                <questType>9</questType>
                <daysLeft>0</daysLeft>
                <dayQuestAccepted>-1</dayQuestAccepted>
                <nextQuests>
                    <int>7</int>
                    <int>8</int>
                </nextQuests>
                <questTitle>Getting Started</questTitle>
                <itemIndex>(O)24</itemIndex>
                <number>0</number>
            </Quest>
            <Quest>
                <_currentObjective>Reach level 40 in the mines.</_currentObjective>
                <_questDescription>It seems that the mine elevator is still functional. It will
                    allow you to quickly return to any elevator doors you've discovered. A deeper
                    expedition might be in order.</_questDescription>
                <_questTitle>Deeper In The Mine</_questTitle>
                <rewardDescription>-1</rewardDescription>
                <accepted>false</accepted>
                <completed>false</completed>
                <dailyQuest>false</dailyQuest>
                <showNew>true</showNew>
                <canBeCancelled>false</canBeCancelled>
                <destroy>false</destroy>
                <id>17</id>
                <moneyReward>0</moneyReward>
                <questType>1</questType>
                <daysLeft>0</daysLeft>
                <dayQuestAccepted>-1</dayQuestAccepted>
                <nextQuests>
                    <int>18</int>
                </nextQuests>
                <questTitle>Deeper In The Mine</questTitle>
            </Quest>
            <Quest>
                <_currentObjective>Build a Coop.</_currentObjective>
                <_questDescription>Robin, the local carpenter, lives north of town. In exchange for
                    raw materials and money, she'll construct new buildings on your farm. You'll
                    need her to build a coop or barn so that you can raise animals.</_questDescription>
                <_questTitle>Raising Animals</_questTitle>
                <rewardDescription>-1</rewardDescription>
                <completionString>Coop</completionString>
                <accepted>false</accepted>
                <completed>false</completed>
                <dailyQuest>false</dailyQuest>
                <showNew>true</showNew>
                <canBeCancelled>true</canBeCancelled>
                <destroy>false</destroy>
                <id>7</id>
                <moneyReward>100</moneyReward>
                <questType>8</questType>
                <daysLeft>0</daysLeft>
                <dayQuestAccepted>-1</dayQuestAccepted>
                <nextQuests>
                    <int>-1</int>
                </nextQuests>
                <questTitle>Raising Animals</questTitle>
            </Quest>
            <Quest xsi:type="CraftingQuest">
                <_currentObjective>Reach Farming level 1 and craft a scarecrow.</_currentObjective>
                <_questDescription>As you gain experience, you'll discover new crafting recipes to
                    increase profit and make life easier. A scarecrow, for example, will prevent
                    crows from snacking on your precious crops.</_questDescription>
                <_questTitle>Advancement</_questTitle>
                <rewardDescription>-1</rewardDescription>
                <accepted>false</accepted>
                <completed>false</completed>
                <dailyQuest>false</dailyQuest>
                <showNew>true</showNew>
                <canBeCancelled>true</canBeCancelled>
                <destroy>false</destroy>
                <id>8</id>
                <moneyReward>100</moneyReward>
                <questType>2</questType>
                <daysLeft>0</daysLeft>
                <dayQuestAccepted>-1</dayQuestAccepted>
                <nextQuests>
                    <int>-1</int>
                </nextQuests>
                <questTitle>Advancement</questTitle>
                <isBigCraftable xsi:nil="true" />
                <indexToCraft>(BC)8</indexToCraft>
            </Quest>
        </questLog>
        <professions />
        <newLevels />
        <experiencePoints>
            <int>120</int>
            <int>114</int>
            <int>82</int>
            <int>111</int>
            <int>4</int>
            <int>0</int>
        </experiencePoints>
        <items>
            <Item xsi:type="MeleeWeapon">
                <isLostItem>false</isLostItem>
                <category>-98</category>
                <hasBeenInInventory>true</hasBeenInInventory>
                <name>Rusty Sword</name>
                <itemId>0</itemId>
                <specialItem>false</specialItem>
                <isRecipe>false</isRecipe>
                <quality>0</quality>
                <stack>1</stack>
                <SpecialVariable>0</SpecialVariable>
                <initialParentTileIndex>0</initialParentTileIndex>
                <currentParentTileIndex>0</currentParentTileIndex>
                <indexOfMenuItemView>0</indexOfMenuItemView>
                <instantUse>false</instantUse>
                <isEfficient>false</isEfficient>
                <animationSpeedModifier>1</animationSpeedModifier>
                <swingTicker>226152</swingTicker>
                <upgradeLevel>0</upgradeLevel>
                <numAttachmentSlots>0</numAttachmentSlots>
                <attachments />
                <InitialParentTileIndex>0</InitialParentTileIndex>
                <IndexOfMenuItemView>0</IndexOfMenuItemView>
                <InstantUse>false</InstantUse>
                <IsEfficient>false</IsEfficient>
                <AnimationSpeedModifier>1</AnimationSpeedModifier>
                <type>3</type>
                <minDamage>2</minDamage>
                <maxDamage>5</maxDamage>
                <speed>0</speed>
                <addedPrecision>0</addedPrecision>
                <addedDefense>0</addedDefense>
                <addedAreaOfEffect>0</addedAreaOfEffect>
                <knockback>1</knockback>
                <critChance>0.02</critChance>
                <critMultiplier>3</critMultiplier>
                <isOnSpecial>false</isOnSpecial>
            </Item>
            <Item xsi:type="Pickaxe">
                <isLostItem>false</isLostItem>
                <category>-99</category>
                <hasBeenInInventory>true</hasBeenInInventory>
                <name>Pickaxe</name>
                <itemId>Pickaxe</itemId>
                <specialItem>false</specialItem>
                <isRecipe>false</isRecipe>
                <quality>0</quality>
                <stack>1</stack>
                <SpecialVariable>0</SpecialVariable>
                <initialParentTileIndex>105</initialParentTileIndex>
                <currentParentTileIndex>107</currentParentTileIndex>
                <indexOfMenuItemView>131</indexOfMenuItemView>
                <instantUse>false</instantUse>
                <isEfficient>false</isEfficient>
                <animationSpeedModifier>1</animationSpeedModifier>
                <swingTicker>322225</swingTicker>
                <upgradeLevel>0</upgradeLevel>
                <numAttachmentSlots>0</numAttachmentSlots>
                <attachments />
                <InitialParentTileIndex>105</InitialParentTileIndex>
                <IndexOfMenuItemView>131</IndexOfMenuItemView>
                <InstantUse>false</InstantUse>
                <IsEfficient>false</IsEfficient>
                <AnimationSpeedModifier>1</AnimationSpeedModifier>
                <additionalPower>
                    <int>0</int>
                </additionalPower>
            </Item>
            <Item xsi:type="WateringCan">
                <isLostItem>false</isLostItem>
                <category>-99</category>
                <hasBeenInInventory>true</hasBeenInInventory>
                <name>Watering Can</name>
                <itemId>WateringCan</itemId>
                <specialItem>false</specialItem>
                <isRecipe>false</isRecipe>
                <quality>0</quality>
                <stack>1</stack>
                <SpecialVariable>0</SpecialVariable>
                <initialParentTileIndex>273</initialParentTileIndex>
                <currentParentTileIndex>273</currentParentTileIndex>
                <indexOfMenuItemView>296</indexOfMenuItemView>
                <instantUse>false</instantUse>
                <isEfficient>false</isEfficient>
                <animationSpeedModifier>1</animationSpeedModifier>
                <swingTicker>816103</swingTicker>
                <upgradeLevel>0</upgradeLevel>
                <numAttachmentSlots>0</numAttachmentSlots>
                <attachments />
                <InitialParentTileIndex>273</InitialParentTileIndex>
                <IndexOfMenuItemView>296</IndexOfMenuItemView>
                <InstantUse>false</InstantUse>
                <IsEfficient>false</IsEfficient>
                <AnimationSpeedModifier>1</AnimationSpeedModifier>
                <isBottomless>false</isBottomless>
                <WaterLeft>40</WaterLeft>
                <IsBottomless>false</IsBottomless>
            </Item>
            <Item xsi:nil="true" />
            <Item xsi:type="Object">
                <isLostItem>false</isLostItem>
                <category>-75</category>
                <hasBeenInInventory>true</hasBeenInInventory>
                <name>Parsnip</name>
                <parentSheetIndex>24</parentSheetIndex>
                <itemId>24</itemId>
                <specialItem>false</specialItem>
                <isRecipe>false</isRecipe>
                <quality>1</quality>
                <stack>1</stack>
                <SpecialVariable>0</SpecialVariable>
                <tileLocation>
                    <X>0</X>
                    <Y>0</Y>
                </tileLocation>
                <owner>0</owner>
                <type>Basic</type>
                <canBeSetDown>true</canBeSetDown>
                <canBeGrabbed>true</canBeGrabbed>
                <isSpawnedObject>false</isSpawnedObject>
                <questItem>false</questItem>
                <isOn>true</isOn>
                <fragility>0</fragility>
                <price>35</price>
                <edibility>10</edibility>
                <bigCraftable>false</bigCraftable>
                <setOutdoors>false</setOutdoors>
                <setIndoors>false</setIndoors>
                <readyForHarvest>false</readyForHarvest>
                <showNextIndex>false</showNextIndex>
                <flipped>false</flipped>
                <isLamp>false</isLamp>
                <minutesUntilReady>0</minutesUntilReady>
                <boundingBox>
                    <X>0</X>
                    <Y>0</Y>
                    <Width>0</Width>
                    <Height>0</Height>
                    <Location>
                        <X>0</X>
                        <Y>0</Y>
                    </Location>
                    <Size>
                        <X>0</X>
                        <Y>0</Y>
                    </Size>
                </boundingBox>
                <scale>
                    <X>0</X>
                    <Y>0</Y>
                </scale>
                <uses>0</uses>
                <destroyOvernight>false</destroyOvernight>
            </Item>
            <Item xsi:nil="true" />
            <Item xsi:nil="true" />
            <Item xsi:nil="true" />
            <Item xsi:nil="true" />
            <Item xsi:nil="true" />
            <Item xsi:nil="true" />
            <Item xsi:nil="true" />
        </items>
        <dialogueQuestionsAnswered />
        <cookingRecipes>
            <item>
                <key>
                    <string>Fried Egg</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
        </cookingRecipes>
        <craftingRecipes>
            <item>
                <key>
                    <string>Wood Fence</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Gate</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Chest</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Torch</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Wood Sign</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Stone Sign</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Text Sign</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Wood Path</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Gravel Path</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Cobblestone Path</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Campfire</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Scarecrow</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Basic Fertilizer</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>Cherry Bomb</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
        </craftingRecipes>
        <activeDialogueEvents>
            <item>
                <key>
                    <string>Introduction</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine5_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>questComplete_14_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine4_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine3_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine2_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine1_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>mineArea_0_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Mine_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>eventSeen_100162_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>cropMatured_24_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Farm_memory_oneday</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_FarmHouse_memory_oneday</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_BusStop_memory_oneday</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Town_memory_oneday</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_SeedShop_memory_oneday</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_HaleyHouse_memory_oneday</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_SamHouse_memory_oneday</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Forest_memory_oneday</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_AnimalShop_memory_oneday</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>eventSeen_739330</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Beach</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_131</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Hospital</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>questComplete_</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Mountain</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Backwoods</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_FarmCave</string>
                </key>
                <value>
                    <int>0</int>
                </value>
            </item>
            <item>
                <key>
                    <string>eventSeen_739330_memory_oneday</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Beach_memory_oneday</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_131_memory_oneday</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Hospital_memory_oneday</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>questComplete__memory_oneday</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Mountain_memory_oneday</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Backwoods_memory_oneday</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_FarmCave_memory_oneday</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_702</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_145</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_153</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_702_memory_oneday</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_145_memory_oneday</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_153_memory_oneday</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>cropMatured_24</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>eventSeen_100162</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Mine</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>mineArea_0</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine1</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine2</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine3</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine4</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>questComplete_14</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine5</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>questComplete_6</string>
                </key>
                <value>
                    <int>3</int>
                </value>
            </item>
            <item>
                <key>
                    <string>questComplete_6_memory_oneday</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
        </activeDialogueEvents>
        <previousActiveDialogueEvents>
            <item>
                <key>
                    <string>Introduction</string>
                </key>
                <value>
                    <int>6</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Farm</string>
                </key>
                <value>
                    <int>5</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_FarmHouse</string>
                </key>
                <value>
                    <int>5</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_BusStop</string>
                </key>
                <value>
                    <int>5</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Town</string>
                </key>
                <value>
                    <int>5</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_SeedShop</string>
                </key>
                <value>
                    <int>5</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_HaleyHouse</string>
                </key>
                <value>
                    <int>5</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_SamHouse</string>
                </key>
                <value>
                    <int>5</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Forest</string>
                </key>
                <value>
                    <int>5</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_AnimalShop</string>
                </key>
                <value>
                    <int>5</int>
                </value>
            </item>
            <item>
                <key>
                    <string>eventSeen_739330</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Beach</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_131</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Hospital</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>questComplete_</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Mountain</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Backwoods</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_FarmCave</string>
                </key>
                <value>
                    <int>4</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_702</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_145</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>fishCaught_153</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>cropMatured_24</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>eventSeen_100162</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_Mine</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>mineArea_0</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine1</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine2</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine3</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine4</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>questComplete_14</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>firstVisit_UndergroundMine5</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>questComplete_6</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
        </previousActiveDialogueEvents>
        <triggerActionsRun />
        <eventsSeen>
            <int>60367</int>
            <int>739330</int>
            <int>100162</int>
        </eventsSeen>
        <secretNotesSeen />
        <songsHeard>
            <string>title_day</string>
            <string>title_night</string>
            <string>CloudCountry</string>
            <string>spring1</string>
            <string>spring_day_ambient</string>
            <string>springtown</string>
            <string>marnieShop</string>
            <string>spring2</string>
            <string>ocean</string>
            <string>distantBanjo</string>
            <string>spring_night_ambient</string>
            <string>spring3</string>
            <string>MarlonsTheme</string>
            <string>Upper_Ambient</string>
            <string>Crystal Bells</string>
            <string>Cavern</string>
            <string>Secret Gnomes</string>
        </songsHeard>
        <achievements />
        <specialItems />
        <specialBigCraftables />
        <mailReceived>
            <string>button_tut_1</string>
            <string>button_tut_2</string>
            <string>checkedBulletinOnce</string>
            <string>Leah_Introduction</string>
            <string>Pierre_Introduction</string>
            <string>Maru_Introduction</string>
            <string>Evelyn_Introduction</string>
            <string>Jodi_Introduction</string>
            <string>Haley_Introduction</string>
            <string>Jas_Introduction</string>
            <string>Marnie_Introduction</string>
            <string>spring_2_1</string>
            <string>sawSecretSanta1</string>
            <string>NOQUEST_13</string>
            <string>Willy_Introduction</string>
            <string>Lewis_Introduction</string>
            <string>completedFirstBillboardQuest</string>
            <string>Emily_Introduction</string>
            <string>Caroline_Introduction</string>
            <string>Robin_Introduction</string>
            <string>Linus_Introduction</string>
            <string>BackpackTip</string>
            <string>pierreBackpack</string>
            <string>landslideDone</string>
            <string>artifactFound</string>
            <string>geodeFound</string>
            <string>copperFound</string>
        </mailReceived>
        <mailForTomorrow />
        <mailbox>
            <string>guildQuest</string>
        </mailbox>
        <locationsVisited>
            <string>Farm</string>
            <string>FarmHouse</string>
            <string>BusStop</string>
            <string>Town</string>
            <string>SeedShop</string>
            <string>HaleyHouse</string>
            <string>SamHouse</string>
            <string>Forest</string>
            <string>AnimalShop</string>
            <string>Beach</string>
            <string>Hospital</string>
            <string>Mountain</string>
            <string>Backwoods</string>
            <string>FarmCave</string>
            <string>Mine</string>
        </locationsVisited>
        <timeWentToBed>
            <int>0</int>
        </timeWentToBed>
        <sleptInTemporaryBed>
            <boolean>false</boolean>
        </sleptInTemporaryBed>
        <stats>
            <specificMonstersKilled>
                <item>
                    <key>
                        <string>Rock Crab</string>
                    </key>
                    <value>
                        <int>1</int>
                    </value>
                </item>
            </specificMonstersKilled>
            <Values>
                <item>
                    <key>
                        <string>averageBedtime</string>
                    </key>
                    <value>
                        <unsignedInt>1665</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>daysPlayed</string>
                    </key>
                    <value>
                        <unsignedInt>6</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>stepsTaken</string>
                    </key>
                    <value>
                        <unsignedInt>3394</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>rocksCrushed</string>
                    </key>
                    <value>
                        <unsignedInt>143</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>stoneGathered</string>
                    </key>
                    <value>
                        <unsignedInt>94</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>TreesChopped</string>
                    </key>
                    <value>
                        <unsignedInt>2</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>dirtHoed</string>
                    </key>
                    <value>
                        <unsignedInt>25</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>seedsSown</string>
                    </key>
                    <value>
                        <unsignedInt>32</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>itemsCrafted</string>
                    </key>
                    <value>
                        <unsignedInt>1</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>trashCansChecked</string>
                    </key>
                    <value>
                        <unsignedInt>3</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>itemsForaged</string>
                    </key>
                    <value>
                        <unsignedInt>11</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>timesFished</string>
                    </key>
                    <value>
                        <unsignedInt>21</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>fishCaught</string>
                    </key>
                    <value>
                        <unsignedInt>6</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>PreciseFishCaught</string>
                    </key>
                    <value>
                        <unsignedInt>5</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>BillboardQuestsDone</string>
                    </key>
                    <value>
                        <unsignedInt>1</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>questsCompleted</string>
                    </key>
                    <value>
                        <unsignedInt>1</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>itemsShipped</string>
                    </key>
                    <value>
                        <unsignedInt>44</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>copperFound</string>
                    </key>
                    <value>
                        <unsignedInt>12</unsignedInt>
                    </value>
                </item>
                <item>
                    <key>
                        <string>monstersKilled</string>
                    </key>
                    <value>
                        <unsignedInt>1</unsignedInt>
                    </value>
                </item>
            </Values>
            <averageBedtime xsi:nil="true" />
            <beveragesMade xsi:nil="true" />
            <caveCarrotsFound xsi:nil="true" />
            <cheeseMade xsi:nil="true" />
            <chickenEggsLayed xsi:nil="true" />
            <copperFound xsi:nil="true" />
            <cowMilkProduced xsi:nil="true" />
            <cropsShipped xsi:nil="true" />
            <daysPlayed xsi:nil="true" />
            <diamondsFound xsi:nil="true" />
            <dirtHoed xsi:nil="true" />
            <duckEggsLayed xsi:nil="true" />
            <fishCaught xsi:nil="true" />
            <geodesCracked xsi:nil="true" />
            <giftsGiven xsi:nil="true" />
            <goatCheeseMade xsi:nil="true" />
            <goatMilkProduced xsi:nil="true" />
            <goldFound xsi:nil="true" />
            <goodFriends xsi:nil="true" />
            <individualMoneyEarned xsi:nil="true" />
            <iridiumFound xsi:nil="true" />
            <ironFound xsi:nil="true" />
            <itemsCooked xsi:nil="true" />
            <itemsCrafted xsi:nil="true" />
            <itemsForaged xsi:nil="true" />
            <itemsShipped xsi:nil="true" />
            <monstersKilled xsi:nil="true" />
            <mysticStonesCrushed xsi:nil="true" />
            <notesFound xsi:nil="true" />
            <otherPreciousGemsFound xsi:nil="true" />
            <piecesOfTrashRecycled xsi:nil="true" />
            <preservesMade xsi:nil="true" />
            <prismaticShardsFound xsi:nil="true" />
            <questsCompleted xsi:nil="true" />
            <rabbitWoolProduced xsi:nil="true" />
            <rocksCrushed xsi:nil="true" />
            <sheepWoolProduced xsi:nil="true" />
            <slimesKilled xsi:nil="true" />
            <stepsTaken xsi:nil="true" />
            <stoneGathered xsi:nil="true" />
            <stumpsChopped xsi:nil="true" />
            <timesFished xsi:nil="true" />
            <timesUnconscious xsi:nil="true" />
            <totalMoneyGifted xsi:nil="true" />
            <trufflesFound xsi:nil="true" />
            <weedsEliminated xsi:nil="true" />
            <seedsSown xsi:nil="true" />
        </stats>
        <biteChime>-1</biteChime>
        <itemsLostLastDeath />
        <movementDirections />
        <farmName>Test</farmName>
        <favoriteThing>Unit Tests</favoriteThing>
        <slotCanHost>false</slotCanHost>
        <userID />
        <catPerson xsi:nil="true" />
        <daysMarried xsi:nil="true" />
        <whichPetType>Cat</whichPetType>
        <whichPetBreed>4</whichPetBreed>
        <acceptedDailyQuest>false</acceptedDailyQuest>
        <mostRecentBed>
            <X>614.9712</X>
            <Y>597.79456</Y>
        </mostRecentBed>
        <shirt>-1</shirt>
        <hair>112</hair>
        <skin>0</skin>
        <shoes>2</shoes>
        <accessory>25</accessory>
        <facialHair>-1</facialHair>
        <pants>-1</pants>
        <lastGotPrizeFromGil>
            <WorldDate xsi:nil="true" />
        </lastGotPrizeFromGil>
        <hairstyleColor>
            <B>50</B>
            <G>90</G>
            <R>193</R>
            <A>255</A>
            <PackedValue>4281490113</PackedValue>
        </hairstyleColor>
        <pantsColor>
            <B>43</B>
            <G>43</G>
            <R>43</R>
            <A>255</A>
            <PackedValue>4281019179</PackedValue>
        </pantsColor>
        <newEyeColor>
            <B>52</B>
            <G>68</G>
            <R>122</R>
            <A>255</A>
            <PackedValue>4281615482</PackedValue>
        </newEyeColor>
        <shirtItem>
            <isLostItem>false</isLostItem>
            <category>-100</category>
            <hasBeenInInventory>true</hasBeenInInventory>
            <name>Shirt</name>
            <itemId>1097</itemId>
            <specialItem>false</specialItem>
            <isRecipe>false</isRecipe>
            <quality>0</quality>
            <stack>1</stack>
            <SpecialVariable>0</SpecialVariable>
            <price>50</price>
            <indexInTileSheet>97</indexInTileSheet>
            <indexInTileSheetFemale xsi:nil="true" />
            <clothesType>SHIRT</clothesType>
            <dyeable>false</dyeable>
            <clothesColor>
                <B>255</B>
                <G>255</G>
                <R>255</R>
                <A>255</A>
                <PackedValue>4294967295</PackedValue>
            </clothesColor>
            <isPrismatic>false</isPrismatic>
            <Price>50</Price>
        </shirtItem>
        <pantsItem>
            <isLostItem>false</isLostItem>
            <category>-100</category>
            <hasBeenInInventory>true</hasBeenInInventory>
            <name>Farmer Pants</name>
            <itemId>0</itemId>
            <specialItem>false</specialItem>
            <isRecipe>false</isRecipe>
            <quality>0</quality>
            <stack>1</stack>
            <SpecialVariable>0</SpecialVariable>
            <price>50</price>
            <indexInTileSheet>0</indexInTileSheet>
            <indexInTileSheetFemale xsi:nil="true" />
            <clothesType>PANTS</clothesType>
            <dyeable>true</dyeable>
            <clothesColor>
                <B>43</B>
                <G>43</G>
                <R>43</R>
                <A>255</A>
                <PackedValue>4281019179</PackedValue>
            </clothesColor>
            <isPrismatic>false</isPrismatic>
            <Price>50</Price>
        </pantsItem>
        <divorceTonight>false</divorceTonight>
        <changeWalletTypeTonight>false</changeWalletTypeTonight>
        <gameVersion>1.6.8</gameVersion>
        <bibberstyke>0</bibberstyke>
        <usingRandomizedBobber>false</usingRandomizedBobber>
        <caveChoice>0</caveChoice>
        <farmingLevel>1</farmingLevel>
        <miningLevel>1</miningLevel>
        <combatLevel>0</combatLevel>
        <foragingLevel>0</foragingLevel>
        <fishingLevel>1</fishingLevel>
        <luckLevel>0</luckLevel>
        <maxStamina>270</maxStamina>
        <maxItems>12</maxItems>
        <lastSeenMovieWeek>-1</lastSeenMovieWeek>
        <clubCoins>0</clubCoins>
        <trashCanLevel>0</trashCanLevel>
        <daysLeftForToolUpgrade>0</daysLeftForToolUpgrade>
        <houseUpgradeLevel>0</houseUpgradeLevel>
        <daysUntilHouseUpgrade>-1</daysUntilHouseUpgrade>
        <showChestColorPicker>true</showChestColorPicker>
        <hasWateringCanEnchantment>false</hasWateringCanEnchantment>
        <temporaryInvincibilityTimer>0</temporaryInvincibilityTimer>
        <currentTemporaryInvincibilityDuration>1000</currentTemporaryInvincibilityDuration>
        <health>100</health>
        <maxHealth>100</maxHealth>
        <difficultyModifier>1</difficultyModifier>
        <gender>Male</gender>
        <basicShipped>
            <item>
                <key>
                    <string>372</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>723</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
            <item>
                <key>
                    <string>18</string>
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                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>771</string>
                </key>
                <value>
                    <int>20</int>
                </value>
            </item>
            <item>
                <key>
                    <string>145</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>20</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
        </basicShipped>
        <mineralsFound>
            <item>
                <key>
                    <string>80</string>
                </key>
                <value>
                    <int>2</int>
                </value>
            </item>
            <item>
                <key>
                    <string>86</string>
                </key>
                <value>
                    <int>1</int>
                </value>
            </item>
        </mineralsFound>
        <recipesCooked />
        <fishCaught>
            <item>
                <key>
                    <string>(O)131</string>
                </key>
                <value>
                    <ArrayOfInt>
                        <int>1</int>
                        <int>2</int>
                    </ArrayOfInt>
                </value>
            </item>
            <item>
                <key>
                    <string>(O)702</string>
                </key>
                <value>
                    <ArrayOfInt>
                        <int>1</int>
                        <int>12</int>
                    </ArrayOfInt>
                </value>
            </item>
            <item>
                <key>
                    <string>(O)145</string>
                </key>
                <value>
                    <ArrayOfInt>
                        <int>3</int>
                        <int>6</int>
                    </ArrayOfInt>
                </value>
            </item>
            <item>
                <key>
                    <string>(O)153</string>
                </key>
                <value>
                    <ArrayOfInt>
                        <int>1</int>
                        <int>-1</int>
                    </ArrayOfInt>
                </value>
            </item>
        </fishCaught>
        <archaeologyFound />
        <callsReceived />
        <giftedItems />
        <tailoredItems />
        <friendshipData>
            <item>
                <key>
                    <string>Lewis</string>
                </key>
                <value>
                    <Friendship>
                        <Points>14</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
                    </Friendship>
                </value>
            </item>
            <item>
                <key>
                    <string>Robin</string>
                </key>
                <value>
                    <Friendship>
                        <Points>14</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
                    </Friendship>
                </value>
            </item>
            <item>
                <key>
                    <string>Leah</string>
                </key>
                <value>
                    <Friendship>
                        <Points>12</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
                    </Friendship>
                </value>
            </item>
            <item>
                <key>
                    <string>Pierre</string>
                </key>
                <value>
                    <Friendship>
                        <Points>12</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
                    </Friendship>
                </value>
            </item>
            <item>
                <key>
                    <string>Maru</string>
                </key>
                <value>
                    <Friendship>
                        <Points>12</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
                    </Friendship>
                </value>
            </item>
            <item>
                <key>
                    <string>Evelyn</string>
                </key>
                <value>
                    <Friendship>
                        <Points>12</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
                    </Friendship>
                </value>
            </item>
            <item>
                <key>
                    <string>Jodi</string>
                </key>
                <value>
                    <Friendship>
                        <Points>162</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
                    </Friendship>
                </value>
            </item>
            <item>
                <key>
                    <string>Haley</string>
                </key>
                <value>
                    <Friendship>
                        <Points>12</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
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            </item>
            <item>
                <key>
                    <string>Jas</string>
                </key>
                <value>
                    <Friendship>
                        <Points>12</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
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            </item>
            <item>
                <key>
                    <string>Marnie</string>
                </key>
                <value>
                    <Friendship>
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                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
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            </item>
            <item>
                <key>
                    <string>Willy</string>
                </key>
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                    <Friendship>
                        <Points>14</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
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            </item>
            <item>
                <key>
                    <string>Emily</string>
                </key>
                <value>
                    <Friendship>
                        <Points>14</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
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            </item>
            <item>
                <key>
                    <string>Caroline</string>
                </key>
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                    <Friendship>
                        <Points>14</Points>
                        <GiftsThisWeek>0</GiftsThisWeek>
                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
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            </item>
            <item>
                <key>
                    <string>Linus</string>
                </key>
                <value>
                    <Friendship>
                        <Points>14</Points>
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                        <GiftsToday>0</GiftsToday>
                        <TalkedToToday>false</TalkedToToday>
                        <ProposalRejected>false</ProposalRejected>
                        <Status>Friendly</Status>
                        <Proposer>0</Proposer>
                        <RoommateMarriage>false</RoommateMarriage>
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        </friendshipData>
        <dayOfMonthForSaveGame>6</dayOfMonthForSaveGame>
        <seasonForSaveGame>0</seasonForSaveGame>
        <yearForSaveGame>1</yearForSaveGame>
        <qiGems>0</qiGems>
        <chestConsumedLevels />
        <saveTime>6508706</saveTime>
        <isCustomized>true</isCustomized>
        <homeLocation>FarmHouse</homeLocation>
        <lastSleepLocation>FarmHouse</lastSleepLocation>
        <lastSleepPoint>
            <X>10</X>
            <Y>9</Y>
        </lastSleepPoint>
        <disconnectDay>-1</disconnectDay>
        <disconnectPosition>
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            <Y>0</Y>
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        <movementMultiplier>0.066</movementMultiplier>
        <isMale xsi:nil="true" />
        <deepestMineLevel>5</deepestMineLevel>
        <stamina>270</stamina>
        <totalMoneyEarned>1125</totalMoneyEarned>
        <millisecondsPlayed>3325248</millisecondsPlayed>
        <useSeparateWallets>false</useSeparateWallets>
        <theaterBuildDate>-1</theaterBuildDate>
        <timesReachedMineBottom>0</timesReachedMineBottom>
        <UniqueMultiplayerID>6932267015257027425</UniqueMultiplayerID>
        <money>1285</money>
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                    <fadeWhenPlayerIsBehind>true</fadeWhenPlayerIsBehind>
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                    <magical>false</magical>
                    <fadeWhenPlayerIsBehind>true</fadeWhenPlayerIsBehind>
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                    <fadeWhenPlayerIsBehind>false</fadeWhenPlayerIsBehind>
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                    <watered>true</watered>
                    <petGuid>00000000-0000-0000-0000-000000000000</petGuid>
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            <animals />
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                            <edibility>-300</edibility>
                            <bigCraftable>false</bigCraftable>
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                                        <Y>0</Y>
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                                    <destroyOvernight>false</destroyOvernight>
                                </Item>
                                <Item xsi:type="MeleeWeapon">
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                                    <category>-99</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Scythe</name>
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                                    <specialItem>false</specialItem>
                                    <isRecipe>false</isRecipe>
                                    <quality>0</quality>
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                                    <initialParentTileIndex>47</initialParentTileIndex>
                                    <currentParentTileIndex>47</currentParentTileIndex>
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                                    <swingTicker>949288</swingTicker>
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                                    <attachments />
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                                    <IndexOfMenuItemView>47</IndexOfMenuItemView>
                                    <InstantUse>false</InstantUse>
                                    <IsEfficient>false</IsEfficient>
                                    <AnimationSpeedModifier>1</AnimationSpeedModifier>
                                    <type>3</type>
                                    <minDamage>1</minDamage>
                                    <maxDamage>3</maxDamage>
                                    <speed>0</speed>
                                    <addedPrecision>0</addedPrecision>
                                    <addedDefense>0</addedDefense>
                                    <addedAreaOfEffect>0</addedAreaOfEffect>
                                    <knockback>1</knockback>
                                    <critChance>0.02</critChance>
                                    <critMultiplier>3</critMultiplier>
                                    <isOnSpecial>false</isOnSpecial>
                                </Item>
                                <Item xsi:type="Hoe">
                                    <isLostItem>false</isLostItem>
                                    <category>-99</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Hoe</name>
                                    <itemId>Hoe</itemId>
                                    <specialItem>false</specialItem>
                                    <isRecipe>false</isRecipe>
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                                    <stack>1</stack>
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                                    <initialParentTileIndex>21</initialParentTileIndex>
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                                    <attachments />
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                                    <InstantUse>false</InstantUse>
                                    <IsEfficient>false</IsEfficient>
                                    <AnimationSpeedModifier>1</AnimationSpeedModifier>
                                </Item>
                                <Item xsi:type="Object">
                                    <isLostItem>false</isLostItem>
                                    <category>-4</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Sunfish</name>
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                                    <itemId>145</itemId>
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                                    <uses>0</uses>
                                    <destroyOvernight>false</destroyOvernight>
                                </Item>
                                <Item xsi:type="Object">
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                                    <category>-81</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Daffodil</name>
                                    <parentSheetIndex>18</parentSheetIndex>
                                    <itemId>18</itemId>
                                    <specialItem>false</specialItem>
                                    <isRecipe>false</isRecipe>
                                    <quality>0</quality>
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                                    <tileLocation>
                                        <X>43</X>
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                                    <owner>0</owner>
                                    <type>Basic</type>
                                    <canBeSetDown>true</canBeSetDown>
                                    <canBeGrabbed>true</canBeGrabbed>
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                                    <fragility>0</fragility>
                                    <price>30</price>
                                    <edibility>0</edibility>
                                    <bigCraftable>false</bigCraftable>
                                    <setOutdoors>false</setOutdoors>
                                    <setIndoors>false</setIndoors>
                                    <readyForHarvest>false</readyForHarvest>
                                    <showNextIndex>false</showNextIndex>
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                                        <X>2752</X>
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                                        <Height>64</Height>
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                                            <X>2752</X>
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                                        <Size>
                                            <X>64</X>
                                            <Y>64</Y>
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                                        <X>0</X>
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                                    <uses>0</uses>
                                    <destroyOvernight>false</destroyOvernight>
                                </Item>
                                <Item xsi:type="FishingRod">
                                    <isLostItem>false</isLostItem>
                                    <category>-99</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Bamboo Pole</name>
                                    <itemId>BambooPole</itemId>
                                    <specialItem>false</specialItem>
                                    <isRecipe>false</isRecipe>
                                    <quality>0</quality>
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                                    <SpecialVariable>0</SpecialVariable>
                                    <initialParentTileIndex>8</initialParentTileIndex>
                                    <currentParentTileIndex>8</currentParentTileIndex>
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                                    <instantUse>false</instantUse>
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                                    <swingTicker>632274</swingTicker>
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                                    <numAttachmentSlots>0</numAttachmentSlots>
                                    <attachments>
                                        <Object xsi:nil="true" />
                                        <Object xsi:nil="true" />
                                    </attachments>
                                    <InitialParentTileIndex>8</InitialParentTileIndex>
                                    <IndexOfMenuItemView>8</IndexOfMenuItemView>
                                    <InstantUse>false</InstantUse>
                                    <IsEfficient>false</IsEfficient>
                                    <AnimationSpeedModifier>1</AnimationSpeedModifier>
                                    <CastDirection>-1</CastDirection>
                                </Item>
                                <Item xsi:type="Object">
                                    <isLostItem>false</isLostItem>
                                    <category>-4</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Chub</name>
                                    <parentSheetIndex>702</parentSheetIndex>
                                    <itemId>702</itemId>
                                    <specialItem>false</specialItem>
                                    <isRecipe>false</isRecipe>
                                    <quality>0</quality>
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                                    <tileLocation>
                                        <X>0</X>
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                                    <owner>0</owner>
                                    <type>Fish</type>
                                    <canBeSetDown>true</canBeSetDown>
                                    <canBeGrabbed>true</canBeGrabbed>
                                    <isSpawnedObject>false</isSpawnedObject>
                                    <questItem>false</questItem>
                                    <isOn>true</isOn>
                                    <fragility>0</fragility>
                                    <price>50</price>
                                    <edibility>10</edibility>
                                    <bigCraftable>false</bigCraftable>
                                    <setOutdoors>false</setOutdoors>
                                    <setIndoors>false</setIndoors>
                                    <readyForHarvest>false</readyForHarvest>
                                    <showNextIndex>false</showNextIndex>
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                                    <isLamp>false</isLamp>
                                    <minutesUntilReady>0</minutesUntilReady>
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                                        <Y>0</Y>
                                        <Width>0</Width>
                                        <Height>0</Height>
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                                        <X>0</X>
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                                    <uses>0</uses>
                                    <destroyOvernight>false</destroyOvernight>
                                </Item>
                                <Item xsi:type="Axe">
                                    <isLostItem>false</isLostItem>
                                    <category>-99</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Axe</name>
                                    <itemId>Axe</itemId>
                                    <specialItem>false</specialItem>
                                    <isRecipe>false</isRecipe>
                                    <quality>0</quality>
                                    <stack>1</stack>
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                                    <initialParentTileIndex>189</initialParentTileIndex>
                                    <currentParentTileIndex>191</currentParentTileIndex>
                                    <indexOfMenuItemView>215</indexOfMenuItemView>
                                    <instantUse>false</instantUse>
                                    <isEfficient>false</isEfficient>
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                                    <swingTicker>925757</swingTicker>
                                    <upgradeLevel>0</upgradeLevel>
                                    <numAttachmentSlots>0</numAttachmentSlots>
                                    <attachments />
                                    <InitialParentTileIndex>189</InitialParentTileIndex>
                                    <IndexOfMenuItemView>215</IndexOfMenuItemView>
                                    <InstantUse>false</InstantUse>
                                    <IsEfficient>false</IsEfficient>
                                    <AnimationSpeedModifier>1</AnimationSpeedModifier>
                                    <additionalPower>
                                        <int>0</int>
                                    </additionalPower>
                                </Item>
                                <Item xsi:type="Object">
                                    <isLostItem>false</isLostItem>
                                    <category>-81</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Cave Carrot</name>
                                    <parentSheetIndex>78</parentSheetIndex>
                                    <itemId>78</itemId>
                                    <specialItem>false</specialItem>
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                                    <quality>0</quality>
                                    <stack>2</stack>
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                                    <tileLocation>
                                        <X>0</X>
                                        <Y>0</Y>
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                                    <owner>0</owner>
                                    <type>Basic</type>
                                    <canBeSetDown>true</canBeSetDown>
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                                    <isSpawnedObject>false</isSpawnedObject>
                                    <questItem>false</questItem>
                                    <isOn>true</isOn>
                                    <fragility>0</fragility>
                                    <price>25</price>
                                    <edibility>12</edibility>
                                    <bigCraftable>false</bigCraftable>
                                    <setOutdoors>false</setOutdoors>
                                    <setIndoors>false</setIndoors>
                                    <readyForHarvest>false</readyForHarvest>
                                    <showNextIndex>false</showNextIndex>
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                                <Item xsi:type="Object">
                                    <isLostItem>false</isLostItem>
                                    <category>0</category>
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                                    <name>Geode</name>
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                                    <itemId>535</itemId>
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                                    <canBeSetDown>true</canBeSetDown>
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                                    <questItem>false</questItem>
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                                    <fragility>0</fragility>
                                    <price>50</price>
                                    <edibility>-300</edibility>
                                    <bigCraftable>false</bigCraftable>
                                    <setOutdoors>false</setOutdoors>
                                    <setIndoors>false</setIndoors>
                                    <readyForHarvest>false</readyForHarvest>
                                    <showNextIndex>false</showNextIndex>
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                                    <destroyOvernight>false</destroyOvernight>
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                                <Item xsi:type="Object">
                                    <isLostItem>false</isLostItem>
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                                    <hasBeenInInventory>true</hasBeenInInventory>
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                                    <parentSheetIndex>378</parentSheetIndex>
                                    <itemId>378</itemId>
                                    <specialItem>false</specialItem>
                                    <isRecipe>false</isRecipe>
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                                    <canBeSetDown>true</canBeSetDown>
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                                    <questItem>false</questItem>
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                                    <fragility>0</fragility>
                                    <price>5</price>
                                    <edibility>-300</edibility>
                                    <bigCraftable>false</bigCraftable>
                                    <setOutdoors>false</setOutdoors>
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                                    <showNextIndex>false</showNextIndex>
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                                    <minutesUntilReady>0</minutesUntilReady>
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                                <Item xsi:type="Object">
                                    <isLostItem>false</isLostItem>
                                    <category>-20</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Joja Cola</name>
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                                    <isOn>true</isOn>
                                    <fragility>0</fragility>
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                                    <edibility>5</edibility>
                                    <bigCraftable>false</bigCraftable>
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                                    <setIndoors>false</setIndoors>
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                                    <showNextIndex>false</showNextIndex>
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                                    <destroyOvernight>false</destroyOvernight>
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                                <Item xsi:type="Object">
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                                    <category>-2</category>
                                    <hasBeenInInventory>true</hasBeenInInventory>
                                    <name>Earth Crystal</name>
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                                    <itemId>86</itemId>
                                    <specialItem>false</specialItem>
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                                    <quality>0</quality>
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                                    <tileLocation>
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                                    <owner>0</owner>
                                    <type>Minerals</type>
                                    <canBeSetDown>true</canBeSetDown>
                                    <canBeGrabbed>true</canBeGrabbed>
                                    <isSpawnedObject>true</isSpawnedObject>
                                    <questItem>false</questItem>
                                    <isOn>true</isOn>
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                                    <edibility>-300</edibility>
                                    <bigCraftable>false</bigCraftable>
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                                    <setIndoors>false</setIndoors>
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                                    <showNextIndex>false</showNextIndex>
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                                            <X>640</X>
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                                            <Y>64</Y>
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                                    <uses>0</uses>
                                    <destroyOvernight>false</destroyOvernight>
                                </Item>
                            </items>
                            <separateWalletItems>
                                <SerializableDictionaryOfInt64Inventory />
                            </separateWalletItems>
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                                <G>255</G>
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                            <fridge>false</fridge>
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                                <boolean>false</boolean>
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                            <dropContents>false</dropContents>
                            <synchronized>false</synchronized>
                            <specialChestType>None</specialChestType>
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                            <fragility>0</fragility>
                            <price>0</price>
                            <edibility>-300</edibility>
                            <bigCraftable>false</bigCraftable>
                            <setOutdoors>false</setOutdoors>
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                            <readyForHarvest>false</readyForHarvest>
                            <showNextIndex>false</showNextIndex>
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                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>vincent_read_right</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>10</X>
                        <Y>23</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>-1</squareMovementFacingPreference>
                    <DefaultFacingDirection>2</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>640</X>
                        <Y>1472</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
                <NPC>
                    <name>Jodi</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Female</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>256</X>
                        <Y>320</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>0</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>fall</birthday_Season>
                    <birthday_Day>11</birthday_Day>
                    <age>0</age>
                    <manners>1</manners>
                    <socialAnxiety>2</socialAnxiety>
                    <optimism>2</optimism>
                    <gender>Female</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>false</datable>
                    <defaultMap>SamHouse</defaultMap>
                    <loveInterest>Kent</loveInterest>
                    <id>13</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>jodi_dishes</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>4</X>
                        <Y>5</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>0</squareMovementFacingPreference>
                    <DefaultFacingDirection>0</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>256</X>
                        <Y>320</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
                <NPC>
                    <name>Sam</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Male</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>1408</X>
                        <Y>832</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>1</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>summer</birthday_Season>
                    <birthday_Day>17</birthday_Day>
                    <age>1</age>
                    <manners>0</manners>
                    <socialAnxiety>0</socialAnxiety>
                    <optimism>0</optimism>
                    <gender>Male</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>true</datable>
                    <defaultMap>SamHouse</defaultMap>
                    <loveInterest>Penny</loveInterest>
                    <id>26</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>sam_pool</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>22</X>
                        <Y>13</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>0</squareMovementFacingPreference>
                    <DefaultFacingDirection>1</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>1408</X>
                        <Y>832</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
            </characters>
            <objects />
            <resourceClumps />
            <largeTerrainFeatures />
            <terrainFeatures />
            <name>SamHouse</name>
            <waterColor>
                <B>127</B>
                <G>100</G>
                <R>60</R>
                <A>127</A>
                <PackedValue>2139055164</PackedValue>
            </waterColor>
            <isFarm>false</isFarm>
            <isOutdoors>false</isOutdoors>
            <isStructure>false</isStructure>
            <ignoreDebrisWeather>false</ignoreDebrisWeather>
            <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
            <ignoreLights>false</ignoreLights>
            <treatAsOutdoors>false</treatAsOutdoors>
            <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
            <furniture />
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
        </GameLocation>
        <GameLocation>
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters>
                <NPC>
                    <name>Clint</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Male</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>192</X>
                        <Y>832</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>2</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>winter</birthday_Season>
                    <birthday_Day>26</birthday_Day>
                    <age>0</age>
                    <manners>2</manners>
                    <socialAnxiety>1</socialAnxiety>
                    <optimism>1</optimism>
                    <gender>Male</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>false</datable>
                    <defaultMap>Blacksmith</defaultMap>
                    <loveInterest>Emily</loveInterest>
                    <id>2</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>clint_hammer</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>3</X>
                        <Y>13</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>0</squareMovementFacingPreference>
                    <DefaultFacingDirection>2</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>192</X>
                        <Y>832</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
            </characters>
            <objects />
            <resourceClumps />
            <largeTerrainFeatures />
            <terrainFeatures />
            <name>Blacksmith</name>
            <waterColor>
                <B>127</B>
                <G>100</G>
                <R>60</R>
                <A>127</A>
                <PackedValue>2139055164</PackedValue>
            </waterColor>
            <isFarm>false</isFarm>
            <isOutdoors>false</isOutdoors>
            <isStructure>false</isStructure>
            <ignoreDebrisWeather>false</ignoreDebrisWeather>
            <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
            <ignoreLights>false</ignoreLights>
            <treatAsOutdoors>false</treatAsOutdoors>
            <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
            <furniture />
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
        </GameLocation>
        <GameLocation xsi:type="ManorHouse">
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters>
                <NPC>
                    <name>Lewis</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Male</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>512</X>
                        <Y>320</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>0</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>spring</birthday_Season>
                    <birthday_Day>7</birthday_Day>
                    <age>0</age>
                    <manners>0</manners>
                    <socialAnxiety>0</socialAnxiety>
                    <optimism>0</optimism>
                    <gender>Male</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>false</datable>
                    <defaultMap>ManorHouse</defaultMap>
                    <loveInterest />
                    <id>17</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>6</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>lewis_drink</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>8</X>
                        <Y>5</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>0</squareMovementFacingPreference>
                    <DefaultFacingDirection>0</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>512</X>
                        <Y>320</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
            </characters>
            <objects />
            <resourceClumps />
            <largeTerrainFeatures />
            <terrainFeatures />
            <name>ManorHouse</name>
            <waterColor>
                <B>127</B>
                <G>100</G>
                <R>60</R>
                <A>127</A>
                <PackedValue>2139055164</PackedValue>
            </waterColor>
            <isFarm>false</isFarm>
            <isOutdoors>false</isOutdoors>
            <isStructure>false</isStructure>
            <ignoreDebrisWeather>false</ignoreDebrisWeather>
            <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
            <ignoreLights>false</ignoreLights>
            <treatAsOutdoors>false</treatAsOutdoors>
            <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
            <furniture />
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
        </GameLocation>
        <GameLocation xsi:type="SeedShop">
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters>
                <NPC>
                    <name>Caroline</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Female</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>1408</X>
                        <Y>320</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>2</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>winter</birthday_Season>
                    <birthday_Day>7</birthday_Day>
                    <age>0</age>
                    <manners>1</manners>
                    <socialAnxiety>2</socialAnxiety>
                    <optimism>2</optimism>
                    <gender>Female</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>false</datable>
                    <defaultMap>SeedShop</defaultMap>
                    <loveInterest>Pierre</loveInterest>
                    <id>1</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>square_9_9</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>22</X>
                        <Y>5</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>-1</squareMovementFacingPreference>
                    <DefaultFacingDirection>2</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>1408</X>
                        <Y>320</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
                <NPC>
                    <name>Abigail</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Female</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>64</X>
                        <Y>576</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>3</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>52</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>fall</birthday_Season>
                    <birthday_Day>13</birthday_Day>
                    <age>1</age>
                    <manners>2</manners>
                    <socialAnxiety>0</socialAnxiety>
                    <optimism>2</optimism>
                    <gender>Female</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>true</datable>
                    <defaultMap>SeedShop</defaultMap>
                    <loveInterest>Sebastian</loveInterest>
                    <id>0</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>6</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>abigail_sit_down</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>1</X>
                        <Y>9</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>0</squareMovementFacingPreference>
                    <DefaultFacingDirection>3</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>64</X>
                        <Y>576</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
                <NPC>
                    <name>Pierre</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Male</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>256</X>
                        <Y>1088</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>2</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>spring</birthday_Season>
                    <birthday_Day>26</birthday_Day>
                    <age>0</age>
                    <manners>0</manners>
                    <socialAnxiety>0</socialAnxiety>
                    <optimism>0</optimism>
                    <gender>Male</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>false</datable>
                    <defaultMap>SeedShop</defaultMap>
                    <loveInterest>Caroline</loveInterest>
                    <id>24</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string xsi:nil="true" />
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>4</X>
                        <Y>17</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>0</squareMovementFacingPreference>
                    <DefaultFacingDirection>2</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>256</X>
                        <Y>1088</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
            </characters>
            <objects />
            <resourceClumps />
            <largeTerrainFeatures />
            <terrainFeatures />
            <name>SeedShop</name>
            <waterColor>
                <B>127</B>
                <G>100</G>
                <R>60</R>
                <A>127</A>
                <PackedValue>2139055164</PackedValue>
            </waterColor>
            <isFarm>false</isFarm>
            <isOutdoors>false</isOutdoors>
            <isStructure>false</isStructure>
            <ignoreDebrisWeather>false</ignoreDebrisWeather>
            <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
            <ignoreLights>false</ignoreLights>
            <treatAsOutdoors>false</treatAsOutdoors>
            <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
            <furniture />
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
            <itemsFromPlayerToSell />
            <itemsToStartSellingTomorrow />
        </GameLocation>
        <GameLocation>
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters>
                <NPC>
                    <name>Gus</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Male</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>1152</X>
                        <Y>384</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>2</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>summer</birthday_Season>
                    <birthday_Day>8</birthday_Day>
                    <age>0</age>
                    <manners>0</manners>
                    <socialAnxiety>0</socialAnxiety>
                    <optimism>0</optimism>
                    <gender>Male</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>false</datable>
                    <defaultMap>Saloon</defaultMap>
                    <loveInterest />
                    <id>9</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>gus_clean</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>18</X>
                        <Y>6</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>0</squareMovementFacingPreference>
                    <DefaultFacingDirection>2</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>1152</X>
                        <Y>384</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
            </characters>
            <objects />
            <resourceClumps />
            <largeTerrainFeatures />
            <terrainFeatures />
            <name>Saloon</name>
            <waterColor>
                <B>127</B>
                <G>100</G>
                <R>60</R>
                <A>127</A>
                <PackedValue>2139055164</PackedValue>
            </waterColor>
            <isFarm>false</isFarm>
            <isOutdoors>false</isOutdoors>
            <isStructure>false</isStructure>
            <ignoreDebrisWeather>false</ignoreDebrisWeather>
            <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
            <ignoreLights>false</ignoreLights>
            <treatAsOutdoors>false</treatAsOutdoors>
            <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
            <furniture />
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
        </GameLocation>
        <GameLocation>
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters>
                <NPC>
                    <name>Pam</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Female</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>960</X>
                        <Y>256</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>2</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>spring</birthday_Season>
                    <birthday_Day>18</birthday_Day>
                    <age>0</age>
                    <manners>2</manners>
                    <socialAnxiety>0</socialAnxiety>
                    <optimism>1</optimism>
                    <gender>Female</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>false</datable>
                    <defaultMap>Trailer</defaultMap>
                    <loveInterest>Gus</loveInterest>
                    <id>22</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>pam_sit_down</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>15</X>
                        <Y>4</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>0</squareMovementFacingPreference>
                    <DefaultFacingDirection>2</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>960</X>
                        <Y>256</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
                <NPC>
                    <name>Penny</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Female</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>256</X>
                        <Y>576</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>1</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>fall</birthday_Season>
                    <birthday_Day>2</birthday_Day>
                    <age>1</age>
                    <manners>1</manners>
                    <socialAnxiety>1</socialAnxiety>
                    <optimism>0</optimism>
                    <gender>Female</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>true</datable>
                    <defaultMap>Trailer</defaultMap>
                    <loveInterest>Sam</loveInterest>
                    <id>23</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain2</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>penny_wave_left</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>4</X>
                        <Y>9</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>0</squareMovementFacingPreference>
                    <DefaultFacingDirection>1</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>256</X>
                        <Y>576</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
            </characters>
            <objects />
            <resourceClumps />
            <largeTerrainFeatures />
            <terrainFeatures />
            <name>Trailer</name>
            <waterColor>
                <B>127</B>
                <G>100</G>
                <R>60</R>
                <A>127</A>
                <PackedValue>2139055164</PackedValue>
            </waterColor>
            <isFarm>false</isFarm>
            <isOutdoors>false</isOutdoors>
            <isStructure>false</isStructure>
            <ignoreDebrisWeather>false</ignoreDebrisWeather>
            <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
            <ignoreLights>false</ignoreLights>
            <treatAsOutdoors>false</treatAsOutdoors>
            <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
            <furniture />
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
        </GameLocation>
        <GameLocation>
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters />
            <objects />
            <resourceClumps />
            <largeTerrainFeatures />
            <terrainFeatures />
            <name>Hospital</name>
            <waterColor>
                <B>127</B>
                <G>100</G>
                <R>60</R>
                <A>127</A>
                <PackedValue>2139055164</PackedValue>
            </waterColor>
            <isFarm>false</isFarm>
            <isOutdoors>false</isOutdoors>
            <isStructure>false</isStructure>
            <ignoreDebrisWeather>false</ignoreDebrisWeather>
            <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
            <ignoreLights>false</ignoreLights>
            <treatAsOutdoors>false</treatAsOutdoors>
            <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
            <furniture />
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
        </GameLocation>
        <GameLocation>
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters>
                <NPC>
                    <name>Harvey</name>
                    <forceOneTileWide>false</forceOneTileWide>
                    <isEmoting>false</isEmoting>
                    <isCharging>false</isCharging>
                    <isGlowing>false</isGlowing>
                    <coloredBorder>false</coloredBorder>
                    <flip>false</flip>
                    <drawOnTop>false</drawOnTop>
                    <faceTowardFarmer>false</faceTowardFarmer>
                    <ignoreMovementAnimation>false</ignoreMovementAnimation>
                    <faceAwayFromFarmer>false</faceAwayFromFarmer>
                    <scale>
                        <float>1</float>
                    </scale>
                    <glowingTransparency>0</glowingTransparency>
                    <glowRate>0</glowRate>
                    <Gender>Male</Gender>
                    <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
                    <Position>
                        <X>832</X>
                        <Y>256</Y>
                    </Position>
                    <Speed>2</Speed>
                    <FacingDirection>1</FacingDirection>
                    <IsEmoting>false</IsEmoting>
                    <CurrentEmote>0</CurrentEmote>
                    <Scale>1</Scale>
                    <lastCrossroad>
                        <X>0</X>
                        <Y>0</Y>
                        <Width>0</Width>
                        <Height>0</Height>
                        <Location>
                            <X>0</X>
                            <Y>0</Y>
                        </Location>
                        <Size>
                            <X>0</X>
                            <Y>0</Y>
                        </Size>
                    </lastCrossroad>
                    <daysAfterLastBirth>-1</daysAfterLastBirth>
                    <birthday_Season>winter</birthday_Season>
                    <birthday_Day>14</birthday_Day>
                    <age>0</age>
                    <manners>1</manners>
                    <socialAnxiety>1</socialAnxiety>
                    <optimism>0</optimism>
                    <gender>Male</gender>
                    <sleptInBed>true</sleptInBed>
                    <isInvisible>false</isInvisible>
                    <lastSeenMovieWeek>-1</lastSeenMovieWeek>
                    <datingFarmer xsi:nil="true" />
                    <divorcedFromFarmer xsi:nil="true" />
                    <datable>true</datable>
                    <defaultMap>HarveyRoom</defaultMap>
                    <loveInterest>Maru</loveInterest>
                    <id>11</id>
                    <daysUntilNotInvisible>0</daysUntilNotInvisible>
                    <followSchedule>true</followSchedule>
                    <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
                    <hasBeenKissedToday>
                        <boolean>false</boolean>
                    </hasBeenKissedToday>
                    <shouldPlayRobinHammerAnimation>
                        <boolean>false</boolean>
                    </shouldPlayRobinHammerAnimation>
                    <shouldPlaySpousePatioAnimation>
                        <boolean>false</boolean>
                    </shouldPlaySpousePatioAnimation>
                    <shouldWearIslandAttire>
                        <boolean>false</boolean>
                    </shouldWearIslandAttire>
                    <isMovingOnPathFindPath>
                        <boolean>false</boolean>
                    </isMovingOnPathFindPath>
                    <dayScheduleName>rain</dayScheduleName>
                    <endOfRouteBehaviorName>
                        <string>harvey_examine_left</string>
                    </endOfRouteBehaviorName>
                    <previousEndPoint>
                        <X>13</X>
                        <Y>4</Y>
                    </previousEndPoint>
                    <squareMovementFacingPreference>-1</squareMovementFacingPreference>
                    <DefaultFacingDirection>1</DefaultFacingDirection>
                    <DefaultPosition>
                        <X>832</X>
                        <Y>256</Y>
                    </DefaultPosition>
                    <IsWalkingInSquare>false</IsWalkingInSquare>
                    <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
                </NPC>
            </characters>
            <objects />
            <resourceClumps />
            <largeTerrainFeatures />
            <terrainFeatures />
            <name>HarveyRoom</name>
            <waterColor>
                <B>127</B>
                <G>100</G>
                <R>60</R>
                <A>127</A>
                <PackedValue>2139055164</PackedValue>
            </waterColor>
            <isFarm>false</isFarm>
            <isOutdoors>false</isOutdoors>
            <isStructure>false</isStructure>
            <ignoreDebrisWeather>false</ignoreDebrisWeather>
            <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
            <ignoreLights>false</ignoreLights>
            <treatAsOutdoors>false</treatAsOutdoors>
            <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
            <furniture />
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
        </GameLocation>
        <GameLocation xsi:type="Beach">
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters />
            <objects>
                <item>
                    <key>
                        <Vector2>
                            <X>17</X>
                            <Y>15</Y>
                        </Vector2>
                    </key>
                    <value>
                        <Object>
                            <isLostItem>false</isLostItem>
                            <category>-4</category>
                            <hasBeenInInventory>false</hasBeenInInventory>
                            <name>Clam</name>
                            <parentSheetIndex>372</parentSheetIndex>
                            <itemId>372</itemId>
                            <specialItem>false</specialItem>
                            <isRecipe>false</isRecipe>
                            <quality>0</quality>
                            <stack>1</stack>
                            <SpecialVariable>0</SpecialVariable>
                            <tileLocation>
                                <X>17</X>
                                <Y>15</Y>
                            </tileLocation>
                            <owner>0</owner>
                            <type>Fish</type>
                            <canBeSetDown>true</canBeSetDown>
                            <canBeGrabbed>true</canBeGrabbed>
                            <isSpawnedObject>true</isSpawnedObject>
                            <questItem>false</questItem>
                            <isOn>true</isOn>
                            <fragility>0</fragility>
                            <price>50</price>
                            <edibility>-300</edibility>
                            <bigCraftable>false</bigCraftable>
                            <setOutdoors>false</setOutdoors>
                            <setIndoors>false</setIndoors>
                            <readyForHarvest>false</readyForHarvest>
                            <showNextIndex>false</showNextIndex>
                            <flipped>true</flipped>
                            <isLamp>false</isLamp>
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            <largeTerrainFeatures />
            <terrainFeatures />
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                            <X>1792</X>
                            <Y>256</Y>
                        </Location>
                        <Size>
                            <X>64</X>
                            <Y>64</Y>
                        </Size>
                    </boundingBox>
                    <scale>
                        <X>0</X>
                        <Y>0</Y>
                    </scale>
                    <uses>0</uses>
                    <destroyOvernight>false</destroyOvernight>
                    <furniture_type>8</furniture_type>
                    <rotations>1</rotations>
                    <currentRotation>0</currentRotation>
                    <sourceRect>
                        <X>224</X>
                        <Y>640</Y>
                        <Width>16</Width>
                        <Height>48</Height>
                        <Location>
                            <X>224</X>
                            <Y>640</Y>
                        </Location>
                        <Size>
                            <X>16</X>
                            <Y>48</Y>
                        </Size>
                    </sourceRect>
                    <defaultSourceRect>
                        <X>224</X>
                        <Y>640</Y>
                        <Width>16</Width>
                        <Height>48</Height>
                        <Location>
                            <X>224</X>
                            <Y>640</Y>
                        </Location>
                        <Size>
                            <X>16</X>
                            <Y>48</Y>
                        </Size>
                    </defaultSourceRect>
                    <defaultBoundingBox>
                        <X>1792</X>
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                        <Width>64</Width>
                        <Height>64</Height>
                        <Location>
                            <X>1792</X>
                            <Y>256</Y>
                        </Location>
                        <Size>
                            <X>64</X>
                            <Y>64</Y>
                        </Size>
                    </defaultBoundingBox>
                    <drawHeldObjectLow>false</drawHeldObjectLow>
                </Furniture>
                <Furniture>
                    <isLostItem>false</isLostItem>
                    <category>0</category>
                    <hasBeenInInventory>false</hasBeenInInventory>
                    <name>Burlap Rug</name>
                    <parentSheetIndex>1742</parentSheetIndex>
                    <itemId>1742</itemId>
                    <specialItem>false</specialItem>
                    <isRecipe>false</isRecipe>
                    <quality>0</quality>
                    <stack>1</stack>
                    <SpecialVariable>0</SpecialVariable>
                    <tileLocation>
                        <X>20</X>
                        <Y>4</Y>
                    </tileLocation>
                    <owner>0</owner>
                    <canBeSetDown>false</canBeSetDown>
                    <canBeGrabbed>true</canBeGrabbed>
                    <isSpawnedObject>false</isSpawnedObject>
                    <questItem>false</questItem>
                    <isOn>false</isOn>
                    <fragility>0</fragility>
                    <price>350</price>
                    <edibility>-300</edibility>
                    <bigCraftable>false</bigCraftable>
                    <setOutdoors>false</setOutdoors>
                    <setIndoors>false</setIndoors>
                    <readyForHarvest>false</readyForHarvest>
                    <showNextIndex>false</showNextIndex>
                    <flipped>false</flipped>
                    <isLamp>false</isLamp>
                    <minutesUntilReady>0</minutesUntilReady>
                    <boundingBox>
                        <X>1280</X>
                        <Y>256</Y>
                        <Width>128</Width>
                        <Height>128</Height>
                        <Location>
                            <X>1280</X>
                            <Y>256</Y>
                        </Location>
                        <Size>
                            <X>128</X>
                            <Y>128</Y>
                        </Size>
                    </boundingBox>
                    <scale>
                        <X>0</X>
                        <Y>0</Y>
                    </scale>
                    <uses>0</uses>
                    <destroyOvernight>false</destroyOvernight>
                    <furniture_type>12</furniture_type>
                    <rotations>1</rotations>
                    <currentRotation>0</currentRotation>
                    <sourceRect>
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                        <Y>864</Y>
                        <Width>32</Width>
                        <Height>32</Height>
                        <Location>
                            <X>224</X>
                            <Y>864</Y>
                        </Location>
                        <Size>
                            <X>32</X>
                            <Y>32</Y>
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                    </sourceRect>
                    <defaultSourceRect>
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                        <Y>864</Y>
                        <Width>32</Width>
                        <Height>32</Height>
                        <Location>
                            <X>224</X>
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                        <Size>
                            <X>32</X>
                            <Y>32</Y>
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                    </defaultSourceRect>
                    <defaultBoundingBox>
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                        <Width>128</Width>
                        <Height>128</Height>
                        <Location>
                            <X>1280</X>
                            <Y>256</Y>
                        </Location>
                        <Size>
                            <X>128</X>
                            <Y>128</Y>
                        </Size>
                    </defaultBoundingBox>
                    <drawHeldObjectLow>false</drawHeldObjectLow>
                </Furniture>
                <Furniture>
                    <isLostItem>false</isLostItem>
                    <category>0</category>
                    <hasBeenInInventory>false</hasBeenInInventory>
                    <name>Bamboo Mat</name>
                    <parentSheetIndex>1755</parentSheetIndex>
                    <itemId>1755</itemId>
                    <specialItem>false</specialItem>
                    <isRecipe>false</isRecipe>
                    <quality>0</quality>
                    <stack>1</stack>
                    <SpecialVariable>0</SpecialVariable>
                    <tileLocation>
                        <X>14</X>
                        <Y>9</Y>
                    </tileLocation>
                    <owner>0</owner>
                    <canBeSetDown>false</canBeSetDown>
                    <canBeGrabbed>true</canBeGrabbed>
                    <isSpawnedObject>false</isSpawnedObject>
                    <questItem>false</questItem>
                    <isOn>false</isOn>
                    <fragility>0</fragility>
                    <price>250</price>
                    <edibility>-300</edibility>
                    <bigCraftable>false</bigCraftable>
                    <setOutdoors>false</setOutdoors>
                    <setIndoors>false</setIndoors>
                    <readyForHarvest>false</readyForHarvest>
                    <showNextIndex>false</showNextIndex>
                    <flipped>false</flipped>
                    <isLamp>false</isLamp>
                    <minutesUntilReady>0</minutesUntilReady>
                    <boundingBox>
                        <X>896</X>
                        <Y>576</Y>
                        <Width>128</Width>
                        <Height>64</Height>
                        <Location>
                            <X>896</X>
                            <Y>576</Y>
                        </Location>
                        <Size>
                            <X>128</X>
                            <Y>64</Y>
                        </Size>
                    </boundingBox>
                    <scale>
                        <X>0</X>
                        <Y>0</Y>
                    </scale>
                    <uses>0</uses>
                    <destroyOvernight>false</destroyOvernight>
                    <furniture_type>12</furniture_type>
                    <rotations>2</rotations>
                    <currentRotation>0</currentRotation>
                    <sourceRect>
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                        <Y>864</Y>
                        <Width>32</Width>
                        <Height>16</Height>
                        <Location>
                            <X>432</X>
                            <Y>864</Y>
                        </Location>
                        <Size>
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                    </sourceRect>
                    <defaultSourceRect>
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                        <Size>
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                    <defaultBoundingBox>
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                        <Location>
                            <X>896</X>
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                        <Size>
                            <X>128</X>
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                        </Size>
                    </defaultBoundingBox>
                    <drawHeldObjectLow>false</drawHeldObjectLow>
                </Furniture>
            </furniture>
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
            <wallPaper />
            <appliedWallpaper>
                <SerializableDictionaryOfStringString>
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                            <string>UpperLeft</string>
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                    <item>
                        <key>
                            <string>Kitchen</string>
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                            <string>87</string>
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                    </item>
                    <item>
                        <key>
                            <string>BottomRight_Left</string>
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                        <value>
                            <string>87</string>
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                    </item>
                    <item>
                        <key>
                            <string>UpperRight</string>
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                        <value>
                            <string>88</string>
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                    </item>
                    <item>
                        <key>
                            <string>BottomRight_Right</string>
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                        <value>
                            <string>87</string>
                        </value>
                    </item>
                </SerializableDictionaryOfStringString>
            </appliedWallpaper>
            <floor />
            <appliedFloor>
                <SerializableDictionaryOfStringString>
                    <item>
                        <key>
                            <string>UpperLeft</string>
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                            <string>23</string>
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                    <item>
                        <key>
                            <string>Kitchen</string>
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                        <value>
                            <string>48</string>
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                    </item>
                    <item>
                        <key>
                            <string>BottomRight</string>
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                        <value>
                            <string>23</string>
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                    </item>
                    <item>
                        <key>
                            <string>UpperRight</string>
                        </key>
                        <value>
                            <string>52</string>
                        </value>
                    </item>
                </SerializableDictionaryOfStringString>
            </appliedFloor>
            <fridge>
                <isLostItem>false</isLostItem>
                <category>-9</category>
                <hasBeenInInventory>false</hasBeenInInventory>
                <name>Chest</name>
                <parentSheetIndex>130</parentSheetIndex>
                <itemId>130</itemId>
                <specialItem>false</specialItem>
                <isRecipe>false</isRecipe>
                <quality>0</quality>
                <stack>1</stack>
                <SpecialVariable>0</SpecialVariable>
                <tileLocation>
                    <X>0</X>
                    <Y>0</Y>
                </tileLocation>
                <owner>0</owner>
                <type>Crafting</type>
                <canBeSetDown>true</canBeSetDown>
                <canBeGrabbed>true</canBeGrabbed>
                <isSpawnedObject>false</isSpawnedObject>
                <questItem>false</questItem>
                <isOn>true</isOn>
                <fragility>0</fragility>
                <price>0</price>
                <edibility>-300</edibility>
                <bigCraftable>true</bigCraftable>
                <setOutdoors>true</setOutdoors>
                <setIndoors>true</setIndoors>
                <readyForHarvest>false</readyForHarvest>
                <showNextIndex>false</showNextIndex>
                <flipped>false</flipped>
                <isLamp>false</isLamp>
                <minutesUntilReady>0</minutesUntilReady>
                <boundingBox>
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                    <Y>0</Y>
                    <Width>0</Width>
                    <Height>0</Height>
                    <Location>
                        <X>0</X>
                        <Y>0</Y>
                    </Location>
                    <Size>
                        <X>0</X>
                        <Y>0</Y>
                    </Size>
                </boundingBox>
                <scale>
                    <X>0</X>
                    <Y>0</Y>
                </scale>
                <uses>0</uses>
                <destroyOvernight>false</destroyOvernight>
                <currentLidFrame>131</currentLidFrame>
                <lidFrameCount>
                    <int>5</int>
                </lidFrameCount>
                <frameCounter>-1</frameCounter>
                <items />
                <separateWalletItems>
                    <SerializableDictionaryOfInt64Inventory />
                </separateWalletItems>
                <tint>
                    <B>255</B>
                    <G>255</G>
                    <R>255</R>
                    <A>255</A>
                    <PackedValue>4294967295</PackedValue>
                </tint>
                <playerChoiceColor>
                    <B>0</B>
                    <G>0</G>
                    <R>0</R>
                    <A>255</A>
                    <PackedValue>4278190080</PackedValue>
                </playerChoiceColor>
                <playerChest>true</playerChest>
                <fridge>false</fridge>
                <giftbox>false</giftbox>
                <giftboxIndex>0</giftboxIndex>
                <giftboxIsStarterGift>
                    <boolean>false</boolean>
                </giftboxIsStarterGift>
                <spriteIndexOverride>-1</spriteIndexOverride>
                <dropContents>false</dropContents>
                <synchronized>false</synchronized>
                <specialChestType>None</specialChestType>
                <globalInventoryId>
                    <string xsi:nil="true" />
                </globalInventoryId>
            </fridge>
            <fridgePosition>
                <X>0</X>
                <Y>0</Y>
            </fridgePosition>
            <visited>
                <boolean>false</boolean>
            </visited>
        </GameLocation>
        <GameLocation xsi:type="IslandLocation">
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters />
            <objects />
            <resourceClumps />
            <largeTerrainFeatures>
                <LargeTerrainFeature xsi:type="Bush">
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                        <X>2</X>
                        <Y>4</Y>
                    </tilePosition>
                    <isDestroyedByNPCTrample>false</isDestroyedByNPCTrample>
                    <size>4</size>
                    <datePlanted>0</datePlanted>
                    <tileSheetOffset>1</tileSheetOffset>
                    <health>0</health>
                    <flipped>false</flipped>
                    <townBush>false</townBush>
                    <inPot>
                        <boolean>false</boolean>
                    </inPot>
                    <drawShadow>true</drawShadow>
                </LargeTerrainFeature>
            </largeTerrainFeatures>
            <terrainFeatures />
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            <waterColor>
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                <G>84</G>
                <R>84</R>
                <A>84</A>
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            </waterColor>
            <isFarm>false</isFarm>
            <isOutdoors>false</isOutdoors>
            <isStructure>false</isStructure>
            <ignoreDebrisWeather>false</ignoreDebrisWeather>
            <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
            <ignoreLights>false</ignoreLights>
            <treatAsOutdoors>true</treatAsOutdoors>
            <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
            <miniJukeboxCount>0</miniJukeboxCount>
            <miniJukeboxTrack />
            <furniture />
            <Animals>
                <SerializableDictionaryOfInt64FarmAnimal />
            </Animals>
            <IsGreenhouse>false</IsGreenhouse>
        </GameLocation>
        <GameLocation xsi:type="IslandShrine">
            <buildings />
            <animals />
            <piecesOfHay>0</piecesOfHay>
            <characters />
            <objects>
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                    <value>
                        <Object xsi:type="ItemPedestal">
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                            <name>Item Pedestal</name>
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                            <itemId>221</itemId>
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                            <owner>0</owner>
                            <type>Crafting</type>
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                            <isOn>true</isOn>
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                            <bigCraftable>true</bigCraftable>
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                            <setIndoors>true</setIndoors>
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                            <showNextIndex>false</showNextIndex>
                            <flipped>false</flipped>
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                            </boundingBox>
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                            <requiredItem>
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                                <type>Minerals</type>
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                                <destroyOvernight>false</destroyOvernight>
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                            </successColor>
                            <lockOnSuccess>false</lockOnSuccess>
                            <locked>false</locked>
                            <match>false</match>
                            <isIslandShrinePedestal>true</isIslandShrinePedestal>
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                <item>
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                        <Object xsi:type="ItemPedestal">
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                                <edibility>-300</edibility>
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                            <lockOnSuccess>false</lockOnSuccess>
                            <locked>false</locked>
                            <match>false</match>
                            <isIslandShrinePedestal>true</isIslandShrinePedestal>
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            </value>
        </item>
        <item>
            <key>
                <string>Fish Tank/8</string>
            </key>
            <value>
                <string>Ocean Fish/O 690 5/131 1 0 130 1 0 150 1 0 701 1 0/5///Ocean Fish</string>
            </value>
        </item>
        <item>
            <key>
                <string>Fish Tank/9</string>
            </key>
            <value>
                <string>Night Fishing/R 517 1/140 1 0 132 1 0 148 1 0/1///Night Fishing</string>
            </value>
        </item>
        <item>
            <key>
                <string>Fish Tank/10</string>
            </key>
            <value>
                <string>Specialty Fish/O 242 5/128 1 0 156 1 0 164 1 0 734 1 0/4///Specialty Fish</string>
            </value>
        </item>
        <item>
            <key>
                <string>Fish Tank/11</string>
            </key>
            <value>
                <string>Crab Pot/O 710 3/715 1 0 716 1 0 717 1 0 718 1 0 719 1 0 720 1 0 721 1 0 722 1 0 723 1 0 372 1 0/1/5//Crab Pot</string>
            </value>
        </item>
        <item>
            <key>
                <string>Boiler Room/20</string>
            </key>
            <value>
                <string>Blacksmith's/BO 13 1/334 1 0 335 1 0 336 1 0/2///Blacksmith's</string>
            </value>
        </item>
        <item>
            <key>
                <string>Boiler Room/21</string>
            </key>
            <value>
                <string>Geologist's/O 749 5/80 1 0 86 1 0 84 1 0 82 1 0/1///Geologist's</string>
            </value>
        </item>
        <item>
            <key>
                <string>Boiler Room/22</string>
            </key>
            <value>
                <string>Adventurer's/R 518 1/766 99 0 767 10 0 768 1 0 769 1 0/1/2//Adventurer's</string>
            </value>
        </item>
        <item>
            <key>
                <string>Vault/23</string>
            </key>
            <value>
                <string>2,500g/O 220 3/-1 2500 2500/4///2,500g</string>
            </value>
        </item>
        <item>
            <key>
                <string>Vault/24</string>
            </key>
            <value>
                <string>5,000g/O 369 30/-1 5000 5000/2///5,000g</string>
            </value>
        </item>
        <item>
            <key>
                <string>Vault/25</string>
            </key>
            <value>
                <string>10,000g/BO 9 1/-1 10000 10000/3///10,000g</string>
            </value>
        </item>
        <item>
            <key>
                <string>Vault/26</string>
            </key>
            <value>
                <string>25,000g/BO 21 1/-1 25000 25000/1///25,000g</string>
            </value>
        </item>
        <item>
            <key>
                <string>Bulletin Board/31</string>
            </key>
            <value>
                <string>Chef's/O 221 3/724 1 0 259 1 0 430 1 0 376 1 0 228 1 0 194 1 0/4///Chef's</string>
            </value>
        </item>
        <item>
            <key>
                <string>Bulletin Board/32</string>
            </key>
            <value>
                <string>Field Research/BO 20 1/422 1 0 392 1 0 702 1 0 536 1 0/5///Field Research</string>
            </value>
        </item>
        <item>
            <key>
                <string>Bulletin Board/33</string>
            </key>
            <value>
                <string>Enchanter's/O 336 5/725 1 0 348 1 0 446 1 0 637 1 0/1///Enchanter's</string>
            </value>
        </item>
        <item>
            <key>
                <string>Bulletin Board/34</string>
            </key>
            <value>
                <string>Dye/BO 25 1/420 1 0 397 1 0 421 1 0 444 1 0 62 1 0 266 1 0/6///Dye</string>
            </value>
        </item>
        <item>
            <key>
                <string>Bulletin Board/35</string>
            </key>
            <value>
                <string>Fodder/BO 104 1/262 10 0 178 10 0 613 3 0/3///Fodder</string>
            </value>
        </item>
        <item>
            <key>
                <string>Abandoned Joja Mart/36</string>
            </key>
            <value>
                <string>The Missing//348 1 1 807 1 0 74 1 0 454 5 2 795 1 2 445 1 0/1/5//The Missing</string>
            </value>
        </item>
    </bundleData>
    <limitedNutDrops />
    <latestID>1584145784548083458</latestID>
    <options>
        <autoRun>true</autoRun>
        <dialogueTyping>true</dialogueTyping>
        <showPortraits>true</showPortraits>
        <showMerchantPortraits>true</showMerchantPortraits>
        <showMenuBackground>false</showMenuBackground>
        <playFootstepSounds>true</playFootstepSounds>
        <alwaysShowToolHitLocation>false</alwaysShowToolHitLocation>
        <hideToolHitLocationWhenInMotion>true</hideToolHitLocationWhenInMotion>
        <pauseWhenOutOfFocus>true</pauseWhenOutOfFocus>
        <pinToolbarToggle>false</pinToolbarToggle>
        <mouseControls>false</mouseControls>
        <gamepadControls>false</gamepadControls>
        <rumble>true</rumble>
        <ambientOnlyToggle>false</ambientOnlyToggle>
        <zoomButtons>true</zoomButtons>
        <invertScrollDirection>false</invertScrollDirection>
        <screenFlash>true</screenFlash>
        <showPlacementTileForGamepad>true</showPlacementTileForGamepad>
        <snappyMenus>true</snappyMenus>
        <showAdvancedCraftingInformation>false</showAdvancedCraftingInformation>
        <showMPEndOfNightReadyStatus>false</showMPEndOfNightReadyStatus>
        <muteAnimalSounds>false</muteAnimalSounds>
        <vsyncEnabled>true</vsyncEnabled>
        <fullscreen>false</fullscreen>
        <windowedBorderlessFullscreen>false</windowedBorderlessFullscreen>
        <showClearBackgrounds>false</showClearBackgrounds>
        <useChineseSmoothFont>false</useChineseSmoothFont>
        <useAlternateFont>false</useAlternateFont>
        <ipConnectionsEnabled>true</ipConnectionsEnabled>
        <enableServer>true</enableServer>
        <enableFarmhandCreation>true</enableFarmhandCreation>
        <stowingMode>Off</stowingMode>
        <gamepadMode>Auto</gamepadMode>
        <useLegacySlingshotFiring>false</useLegacySlingshotFiring>
        <musicVolumeLevel>0.75</musicVolumeLevel>
        <soundVolumeLevel>1</soundVolumeLevel>
        <footstepVolumeLevel>0.9</footstepVolumeLevel>
        <ambientVolumeLevel>0.75</ambientVolumeLevel>
        <snowTransparency>1</snowTransparency>
        <dialogueFontScale>1</dialogueFontScale>
        <zoomLevel>0.75</zoomLevel>
        <localCoopBaseZoomLevel>1</localCoopBaseZoomLevel>
        <uiScale>0.75</uiScale>
        <localCoopDesiredUIScale>1.5</localCoopDesiredUIScale>
        <preferredResolutionX>2560</preferredResolutionX>
        <preferredResolutionY>1440</preferredResolutionY>
        <serverPrivacy>FriendsOnly</serverPrivacy>
        <actionButton>
            <InputButton>
                <key>X</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
            <InputButton>
                <key>None</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>true</mouseRight>
            </InputButton>
        </actionButton>
        <cancelButton>
            <InputButton>
                <key>V</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </cancelButton>
        <useToolButton>
            <InputButton>
                <key>C</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
            <InputButton>
                <key>None</key>
                <mouseLeft>true</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </useToolButton>
        <moveUpButton>
            <InputButton>
                <key>W</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </moveUpButton>
        <moveRightButton>
            <InputButton>
                <key>D</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </moveRightButton>
        <moveDownButton>
            <InputButton>
                <key>S</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </moveDownButton>
        <moveLeftButton>
            <InputButton>
                <key>A</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </moveLeftButton>
        <menuButton>
            <InputButton>
                <key>E</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
            <InputButton>
                <key>Escape</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </menuButton>
        <runButton>
            <InputButton>
                <key>LeftShift</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </runButton>
        <tmpKeyToReplace>
            <InputButton>
                <key>None</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </tmpKeyToReplace>
        <chatButton>
            <InputButton>
                <key>T</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
            <InputButton>
                <key>OemQuestion</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </chatButton>
        <mapButton>
            <InputButton>
                <key>M</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </mapButton>
        <journalButton>
            <InputButton>
                <key>F</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </journalButton>
        <inventorySlot1>
            <InputButton>
                <key>D1</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot1>
        <inventorySlot2>
            <InputButton>
                <key>D2</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot2>
        <inventorySlot3>
            <InputButton>
                <key>D3</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot3>
        <inventorySlot4>
            <InputButton>
                <key>D4</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot4>
        <inventorySlot5>
            <InputButton>
                <key>D5</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot5>
        <inventorySlot6>
            <InputButton>
                <key>D6</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot6>
        <inventorySlot7>
            <InputButton>
                <key>D7</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot7>
        <inventorySlot8>
            <InputButton>
                <key>D8</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot8>
        <inventorySlot9>
            <InputButton>
                <key>D9</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot9>
        <inventorySlot10>
            <InputButton>
                <key>D0</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot10>
        <inventorySlot11>
            <InputButton>
                <key>OemMinus</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot11>
        <inventorySlot12>
            <InputButton>
                <key>OemPlus</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </inventorySlot12>
        <toolbarSwap>
            <InputButton>
                <key>Tab</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </toolbarSwap>
        <emoteButton>
            <InputButton>
                <key>Y</key>
                <mouseLeft>false</mouseLeft>
                <mouseRight>false</mouseRight>
            </InputButton>
        </emoteButton>
        <hardwareCursor>true</hardwareCursor>
    </options>
    <splitscreenOptions />
    <CustomData />
    <mine_permanentMineChanges>
        <item>
            <key>
                <int>3</int>
            </key>
            <value>
                <MineInfo>
                    <platformContainersLeft>4</platformContainersLeft>
                    <chestsLeft>1</chestsLeft>
                    <coalCartsLeft>1</coalCartsLeft>
                    <elevator>0</elevator>
                </MineInfo>
            </value>
        </item>
        <item>
            <key>
                <int>5</int>
            </key>
            <value>
                <MineInfo>
                    <platformContainersLeft>5</platformContainersLeft>
                    <chestsLeft>1</chestsLeft>
                    <coalCartsLeft>1</coalCartsLeft>
                    <elevator>1</elevator>
                </MineInfo>
            </value>
        </item>
    </mine_permanentMineChanges>
    <mine_lowestLevelReached>5</mine_lowestLevelReached>
    <weatherForTomorrow>Sun</weatherForTomorrow>
    <whichFarm>3</whichFarm>
    <mine_lowestLevelReachedForOrder>-1</mine_lowestLevelReachedForOrder>
    <skullCavesDifficulty>0</skullCavesDifficulty>
    <minesDifficulty>0</minesDifficulty>
    <currentGemBirdIndex>0</currentGemBirdIndex>
    <junimoKartLeaderboards>
        <entries />
        <maxEntries>
            <int>10</int>
        </maxEntries>
    </junimoKartLeaderboards>
    <specialOrders />
    <availableSpecialOrders>
        <SpecialOrder>
            <preSelectedItems />
            <selectedRandomElements>
                <item>
                    <key>
                        <string>Greeting</string>
                    </key>
                    <value>
                        <int>0</int>
                    </value>
                </item>
            </selectedRandomElements>
            <objectives xsi:type="CollectObjective">
                <currentCount>0</currentCount>
                <maxCount>24</maxCount>
                <description>Gather 24 eggs.</description>
                <failOnCompletion>false</failOnCompletion>
                <acceptableContextTagSets>egg_item</acceptableContextTagSets>
            </objectives>
            <objectives xsi:type="DonateObjective">
                <currentCount>0</currentCount>
                <maxCount>24</maxCount>
                <description>Put the eggs in Gus' fridge.</description>
                <failOnCompletion>false</failOnCompletion>
                <dropBox>GusFridge</dropBox>
                <dropBoxGameLocation>Saloon</dropBoxGameLocation>
                <dropBoxTileLocation>
                    <X>18</X>
                    <Y>15</Y>
                </dropBoxTileLocation>
                <acceptableContextTagSets>egg_item</acceptableContextTagSets>
                <minimumCapacity>30</minimumCapacity>
                <confirmed>false</confirmed>
            </objectives>
            <generationSeed>403220138</generationSeed>
            <seenParticipantsIDs />
            <participantsIDs />
            <unclaimedRewardsIDs />
            <appliedSpecialRules>false</appliedSpecialRules>
            <rewards xsi:type="MoneyReward">
                <amount>
                    <int>3000</int>
                </amount>
                <multiplier>
                    <float>1</float>
                </multiplier>
            </rewards>
            <rewards xsi:type="MailReward">
                <noLetter>
                    <boolean>false</boolean>
                </noLetter>
                <grantedMails>
                    <string>gusGiantOmelet</string>
                </grantedMails>
                <host>
                    <boolean>false</boolean>
                </host>
            </rewards>
            <questKey>Gus</questKey>
            <questName>[Gus_Name]</questName>
            <questDescription>[Gus_Text]</questDescription>
            <requester>Gus</requester>
            <orderType />
            <specialRule />
            <readyForRemoval>false</readyForRemoval>
            <dueDate>14</dueDate>
            <duration>TwoWeeks</duration>
            <questState>InProgress</questState>
        </SpecialOrder>
        <SpecialOrder>
            <preSelectedItems />
            <selectedRandomElements />
            <objectives xsi:type="CollectObjective">
                <currentCount>0</currentCount>
                <maxCount>12</maxCount>
                <description>Keg a few potatoes and collect 12 batches</description>
                <failOnCompletion>false</failOnCompletion>
                <acceptableContextTagSets>juice_item, preserve_sheet_index_192</acceptableContextTagSets>
            </objectives>
            <objectives xsi:type="DonateObjective">
                <currentCount>0</currentCount>
                <maxCount>12</maxCount>
                <description>Place the product in Pam's kitchen.</description>
                <failOnCompletion>false</failOnCompletion>
                <dropBox>PamKitchen</dropBox>
                <dropBoxGameLocation>Trailer</dropBoxGameLocation>
                <dropBoxTileLocation>
                    <X>10</X>
                    <Y>5</Y>
                </dropBoxTileLocation>
                <acceptableContextTagSets>juice_item, preserve_sheet_index_192</acceptableContextTagSets>
                <minimumCapacity>-1</minimumCapacity>
                <confirmed>false</confirmed>
            </objectives>
            <generationSeed>624245434</generationSeed>
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            <participantsIDs />
            <unclaimedRewardsIDs />
            <appliedSpecialRules>false</appliedSpecialRules>
            <rewards xsi:type="MoneyReward">
                <amount>
                    <int>3000</int>
                </amount>
                <multiplier>
                    <float>1</float>
                </multiplier>
            </rewards>
            <rewards xsi:type="MailReward">
                <noLetter>
                    <boolean>true</boolean>
                </noLetter>
                <grantedMails>
                    <string>pamPotatoJuice</string>
                </grantedMails>
                <host>
                    <boolean>false</boolean>
                </host>
            </rewards>
            <rewards xsi:type="FriendshipReward">
                <targetName>Pam</targetName>
                <amount>250</amount>
            </rewards>
            <questKey>Pam</questKey>
            <questName>[Pam_Name]</questName>
            <questDescription>[Pam_Text]</questDescription>
            <requester>Pam</requester>
            <orderType />
            <specialRule />
            <readyForRemoval>false</readyForRemoval>
            <dueDate>14</dueDate>
            <duration>TwoWeeks</duration>
            <questState>InProgress</questState>
        </SpecialOrder>
        <SpecialOrder>
            <preSelectedItems />
            <selectedRandomElements />
            <objectives xsi:type="ShipObjective">
                <currentCount>0</currentCount>
                <maxCount>100000</maxCount>
                <description>Ship 100,000g worth of freshly cooked items.</description>
                <failOnCompletion>false</failOnCompletion>
                <acceptableContextTagSets>quality_qi</acceptableContextTagSets>
                <useShipmentValue>true</useShipmentValue>
            </objectives>
            <generationSeed>403220138</generationSeed>
            <seenParticipantsIDs />
            <participantsIDs />
            <unclaimedRewardsIDs />
            <appliedSpecialRules>false</appliedSpecialRules>
            <rewards xsi:type="GemsReward">
                <amount>
                    <int>25</int>
                </amount>
            </rewards>
            <questKey>QiChallenge6</questKey>
            <questName>[QiChallenge6_Name]</questName>
            <questDescription>[QiChallenge6_Text]</questDescription>
            <requester>Qi</requester>
            <orderType>Qi</orderType>
            <specialRule>QI_COOKING</specialRule>
            <readyForRemoval>false</readyForRemoval>
            <dueDate>14</dueDate>
            <duration>TwoWeeks</duration>
            <questState>InProgress</questState>
        </SpecialOrder>
        <SpecialOrder>
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            <selectedRandomElements />
            <objectives xsi:type="ShipObjective">
                <currentCount>0</currentCount>
                <maxCount>500</maxCount>
                <description>Ship 500 Qi Fruit</description>
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                <acceptableContextTagSets>item_qi_fruit</acceptableContextTagSets>
                <useShipmentValue>false</useShipmentValue>
            </objectives>
            <generationSeed>624245434</generationSeed>
            <seenParticipantsIDs />
            <participantsIDs />
            <unclaimedRewardsIDs />
            <appliedSpecialRules>false</appliedSpecialRules>
            <rewards xsi:type="GemsReward">
                <amount>
                    <int>100</int>
                </amount>
            </rewards>
            <questKey>QiChallenge2</questKey>
            <questName>[QiChallenge2_Name]</questName>
            <questDescription>[QiChallenge2_Text]</questDescription>
            <requester>Qi</requester>
            <orderType>Qi</orderType>
            <specialRule>QI_BEANS, DROP_QI_BEANS</specialRule>
            <readyForRemoval>false</readyForRemoval>
            <dueDate>28</dueDate>
            <duration>Month</duration>
            <questState>InProgress</questState>
        </SpecialOrder>
    </availableSpecialOrders>
    <completedSpecialOrders />
    <acceptedSpecialOrderTypes />
    <returnedDonations />
    <globalInventories />
    <collectedNutTracker />
    <farmerFriendships />
    <cellarAssignments>
        <item>
            <key>
                <int>1</int>
            </key>
            <value>
                <long>6932267015257027425</long>
            </value>
        </item>
    </cellarAssignments>
    <timesFedRaccoons>0</timesFedRaccoons>
    <treasureTotemsUsed>0</treasureTotemsUsed>
    <perfectionWaivers>0</perfectionWaivers>
    <seasonOfCurrentRaccoonBundle>-1</seasonOfCurrentRaccoonBundle>
    <raccoonBundles>
        <boolean>false</boolean>
        <boolean>false</boolean>
    </raccoonBundles>
    <activatedGoldenParrot>false</activatedGoldenParrot>
    <daysPlayedWhenLastRaccoonBundleWasFinished>0</daysPlayedWhenLastRaccoonBundleWasFinished>
    <lastAppliedSaveFix>89</lastAppliedSaveFix>
    <gameVersion>1.6.8</gameVersion>
</SaveGame>