---
title: Identify and Ship Quick Wins First
impact: MEDIUM
impactDescription: 3-5× more bugs fixed per sprint
tags: triage, quick-wins, velocity, prioritization
---

## Identify and Ship Quick Wins First

When triaging, identify bugs that are both high-impact and low-effort. Shipping these quick wins first maximizes user benefit per development hour and builds momentum.

**Incorrect (strict priority order ignoring effort):**

```markdown
## Bug Queue (Priority Order):

1. Redesign checkout flow (HIGH priority, 3 weeks effort)
2. Fix typo in error message (MEDIUM priority, 5 minutes effort)
3. Update email template (MEDIUM priority, 30 minutes effort)
4. Refactor payment integration (HIGH priority, 2 weeks effort)

Sprint: Start with #1 (checkout redesign)
After 3 weeks: 0 bugs fixed, users still see typos
```

**Correct (quick wins surfaced):**

```markdown
## Bug Queue (Impact/Effort Analysis):

| Bug | Priority | Effort | Impact/Hour | Action |
|-----|----------|--------|-------------|--------|
| Typo in error message | MEDIUM | 5 min | HIGH | Fix NOW |
| Update email template | MEDIUM | 30 min | MEDIUM | Fix NOW |
| Redesign checkout | HIGH | 3 weeks | MEDIUM | Schedule |
| Refactor payment | HIGH | 2 weeks | HIGH | Schedule |

Sprint Day 1:
- 10:00 AM: Fixed typo (5 min) ✓
- 10:35 AM: Fixed email template (30 min) ✓
- 11:00 AM: Start checkout redesign

After Day 1: 2 bugs fixed, user experience improved
After 3 weeks: Checkout redesign + 12 quick wins shipped
```

**Quick win identification:**
- Fix time < 1 hour
- No architectural changes needed
- Self-contained (no dependencies)
- Clear reproduction steps

Reference: [Guru99 - Bug Defect Triage](https://www.guru99.com/bug-defect-triage.html)
