#include "AIGenerationNodes.h"

namespace SparkLabs {

ImageGenerationNode::ImageGenerationNode() {
    SetName("Image Generation");
    SetCategory("AI/Image");

    PinDefinition promptPin;
    promptPin.name = "positive_prompt";
    promptPin.type = PinType::Text;
    promptPin.isInput = true;
    promptPin.isOptional = false;
    AddInputPin(promptPin);

    PinDefinition negPin;
    negPin.name = "negative_prompt";
    negPin.type = PinType::Text;
    negPin.isInput = true;
    negPin.isOptional = true;
    AddInputPin(negPin);

    PinDefinition modelPin;
    modelPin.name = "model";
    modelPin.type = PinType::Model;
    modelPin.isInput = true;
    modelPin.isOptional = true;
    AddInputPin(modelPin);

    PinDefinition imagePin;
    imagePin.name = "image";
    imagePin.type = PinType::Image;
    imagePin.isInput = true;
    imagePin.isOptional = true;
    AddInputPin(imagePin);

    PinDefinition imageOutPin;
    imageOutPin.name = "image";
    imageOutPin.type = PinType::Image;
    imageOutPin.isInput = false;
    AddOutputPin(imageOutPin);

    m_Width = 512;
    m_Height = 512;
    m_Steps = 20;
    m_GuidanceScale = 7.5f;
    m_Seed = 0;
}

bool ImageGenerationNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["image"] = Variant();
    return true;
}

void ImageGenerationNode::SetModel(const String& model) { m_Model = model; }
String ImageGenerationNode::GetModel() const { return m_Model; }
void ImageGenerationNode::SetWidth(int32 width) { m_Width = width; }
int32 ImageGenerationNode::GetWidth() const { return m_Width; }
void ImageGenerationNode::SetHeight(int32 height) { m_Height = height; }
int32 ImageGenerationNode::GetHeight() const { return m_Height; }
void ImageGenerationNode::SetSteps(int32 steps) { m_Steps = steps; }
int32 ImageGenerationNode::GetSteps() const { return m_Steps; }
void ImageGenerationNode::SetGuidanceScale(float32 scale) { m_GuidanceScale = scale; }
float32 ImageGenerationNode::GetGuidanceScale() const { return m_GuidanceScale; }
void ImageGenerationNode::SetSeed(uint64 seed) { m_Seed = seed; }
uint64 ImageGenerationNode::GetSeed() const { return m_Seed; }

TextGenerationNode::TextGenerationNode() {
    SetName("Text Generation");
    SetCategory("AI/Text");

    PinDefinition promptPin;
    promptPin.name = "prompt";
    promptPin.type = PinType::Text;
    promptPin.isInput = true;
    promptPin.isOptional = false;
    AddInputPin(promptPin);

    PinDefinition textOutPin;
    textOutPin.name = "text";
    textOutPin.type = PinType::Text;
    textOutPin.isInput = false;
    AddOutputPin(textOutPin);

    m_MaxTokens = 512;
    m_Temperature = 0.7f;
}

bool TextGenerationNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["text"] = String("");
    return true;
}

void TextGenerationNode::SetModel(const String& model) { m_Model = model; }
String TextGenerationNode::GetModel() const { return m_Model; }
void TextGenerationNode::SetMaxTokens(int32 tokens) { m_MaxTokens = tokens; }
int32 TextGenerationNode::GetMaxTokens() const { return m_MaxTokens; }
void TextGenerationNode::SetTemperature(float32 temp) { m_Temperature = temp; }
float32 TextGenerationNode::GetTemperature() const { return m_Temperature; }

VideoGenerationNode::VideoGenerationNode() {
    SetName("Video Generation");
    SetCategory("AI/Video");

    PinDefinition promptPin;
    promptPin.name = "prompt";
    promptPin.type = PinType::Text;
    promptPin.isInput = true;
    promptPin.isOptional = false;
    AddInputPin(promptPin);

    PinDefinition imagePin;
    imagePin.name = "start_image";
    imagePin.type = PinType::Image;
    imagePin.isInput = true;
    imagePin.isOptional = true;
    AddInputPin(imagePin);

    PinDefinition videoOutPin;
    videoOutPin.name = "video";
    videoOutPin.type = PinType::Video;
    videoOutPin.isInput = false;
    AddOutputPin(videoOutPin);

    m_Duration = 24;
    m_Fps = 24;
}

bool VideoGenerationNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["video"] = Variant();
    return true;
}

void VideoGenerationNode::SetModel(const String& model) { m_Model = model; }
String VideoGenerationNode::GetModel() const { return m_Model; }
void VideoGenerationNode::SetDuration(int32 frames) { m_Duration = frames; }
int32 VideoGenerationNode::GetDuration() const { return m_Duration; }
void VideoGenerationNode::SetFps(int32 fps) { m_Fps = fps; }
int32 VideoGenerationNode::GetFps() const { return m_Fps; }

AudioGenerationNode::AudioGenerationNode() {
    SetName("Audio Generation");
    SetCategory("AI/Audio");

    PinDefinition promptPin;
    promptPin.name = "prompt";
    promptPin.type = PinType::Text;
    promptPin.isInput = true;
    promptPin.isOptional = false;
    AddInputPin(promptPin);

    PinDefinition audioOutPin;
    audioOutPin.name = "audio";
    audioOutPin.type = PinType::Audio;
    audioOutPin.isInput = false;
    AddOutputPin(audioOutPin);

    m_Duration = 10.0f;
    m_SampleRate = 44100;
}

bool AudioGenerationNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["audio"] = Variant();
    return true;
}

void AudioGenerationNode::SetModel(const String& model) { m_Model = model; }
String AudioGenerationNode::GetModel() const { return m_Model; }
void AudioGenerationNode::SetDuration(float32 seconds) { m_Duration = seconds; }
float32 AudioGenerationNode::GetDuration() const { return m_Duration; }
void AudioGenerationNode::SetSampleRate(int32 rate) { m_SampleRate = rate; }
int32 AudioGenerationNode::GetSampleRate() const { return m_SampleRate; }

LoadImageNode::LoadImageNode() {
    SetName("Load Image");
    SetCategory("Input/Image");

    PinDefinition pathPin;
    pathPin.name = "path";
    pathPin.type = PinType::Text;
    pathPin.isInput = true;
    pathPin.isOptional = false;
    AddInputPin(pathPin);

    PinDefinition imageOutPin;
    imageOutPin.name = "image";
    imageOutPin.type = PinType::Image;
    imageOutPin.isInput = false;
    AddOutputPin(imageOutPin);

    PinDefinition maskOutPin;
    maskOutPin.name = "mask";
    maskOutPin.type = PinType::Image;
    maskOutPin.isInput = false;
    AddOutputPin(maskOutPin);
}

bool LoadImageNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["image"] = Variant();
    outputs["mask"] = Variant();
    return true;
}

void LoadImageNode::SetFilePath(const String& path) { m_FilePath = path; }
String LoadImageNode::GetFilePath() const { return m_FilePath; }

SaveImageNode::SaveImageNode() {
    SetName("Save Image");
    SetCategory("Output/Image");

    PinDefinition imagePin;
    imagePin.name = "image";
    imagePin.type = PinType::Image;
    imagePin.isInput = true;
    imagePin.isOptional = false;
    AddInputPin(imagePin);

    PinDefinition filenamePin;
    filenamePin.name = "filename";
    filenamePin.type = PinType::Text;
    filenamePin.isInput = true;
    filenamePin.isOptional = true;
    filenamePin.defaultValue = String("output.png");
    AddInputPin(filenamePin);
}

bool SaveImageNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    return true;
}

void SaveImageNode::SetOutputPath(const String& path) { m_OutputPath = path; }
String SaveImageNode::GetOutputPath() const { return m_OutputPath; }

LoadModelNode::LoadModelNode() {
    SetName("Load Model");
    SetCategory("Model");

    PinDefinition pathPin;
    pathPin.name = "path";
    pathPin.type = PinType::Text;
    pathPin.isInput = true;
    pathPin.isOptional = false;
    AddInputPin(pathPin);

    PinDefinition modelOutPin;
    modelOutPin.name = "model";
    modelOutPin.type = PinType::Model;
    modelOutPin.isInput = false;
    AddOutputPin(modelOutPin);
}

bool LoadModelNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["model"] = Variant();
    return true;
}

void LoadModelNode::SetModelPath(const String& path) { m_ModelPath = path; }
String LoadModelNode::GetModelPath() const { return m_ModelPath; }
void LoadModelNode::SetModelType(const String& type) { m_ModelType = type; }
String LoadModelNode::GetModelType() const { return m_ModelType; }

TextPromptNode::TextPromptNode() {
    SetName("Text Prompt");
    SetCategory("Prompt");

    PinDefinition textOutPin;
    textOutPin.name = "text";
    textOutPin.type = PinType::Text;
    textOutPin.isInput = false;
    AddOutputPin(textOutPin);
}

bool TextPromptNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["text"] = m_Prompt;
    return true;
}

void TextPromptNode::SetPrompt(const String& prompt) { m_Prompt = prompt; }
String TextPromptNode::GetPrompt() const { return m_Prompt; }
void TextPromptNode::SetNegativePrompt(const String& prompt) { m_NegativePrompt = prompt; }
String TextPromptNode::GetNegativePrompt() const { return m_NegativePrompt; }

ConditioningNode::ConditioningNode() {
    SetName("Conditioning");
    SetCategory("Conditioning");

    PinDefinition textPin;
    textPin.name = "text";
    textPin.type = PinType::Text;
    textPin.isInput = true;
    textPin.isOptional = false;
    AddInputPin(textPin);

    PinDefinition conditioningOutPin;
    conditioningOutPin.name = "conditioning";
    conditioningOutPin.type = PinType::Any;
    conditioningOutPin.isInput = false;
    AddOutputPin(conditioningOutPin);

    m_Strength = 1.0f;
}

bool ConditioningNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["conditioning"] = Variant();
    return true;
}

void ConditioningNode::SetStrength(float32 strength) { m_Strength = strength; }
float32 ConditioningNode::GetStrength() const { return m_Strength; }

LatentNode::LatentNode() {
    SetName("Empty Latent");
    SetCategory("Latent");

    PinDefinition latentOutPin;
    latentOutPin.name = "latent";
    latentOutPin.type = PinType::Any;
    latentOutPin.isInput = false;
    AddOutputPin(latentOutPin);

    m_Width = 512;
    m_Height = 512;
    m_BatchSize = 1;
}

bool LatentNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["latent"] = Variant();
    return true;
}

void LatentNode::SetWidth(int32 width) { m_Width = width; }
int32 LatentNode::GetWidth() const { return m_Width; }
void LatentNode::SetHeight(int32 height) { m_Height = height; }
int32 LatentNode::GetHeight() const { return m_Height; }
void LatentNode::SetBatchSize(int32 batch) { m_BatchSize = batch; }
int32 LatentNode::GetBatchSize() const { return m_BatchSize; }

KSamplerNode::KSamplerNode() {
    SetName("KSampler");
    SetCategory("Sampling");

    PinDefinition modelPin;
    modelPin.name = "model";
    modelPin.type = PinType::Model;
    modelPin.isInput = true;
    modelPin.isOptional = false;
    AddInputPin(modelPin);

    PinDefinition seedPin;
    seedPin.name = "seed";
    seedPin.type = PinType::Number;
    seedPin.isInput = true;
    seedPin.isOptional = true;
    seedPin.defaultValue = int64_t(0);
    AddInputPin(seedPin);

    PinDefinition stepsPin;
    stepsPin.name = "steps";
    stepsPin.type = PinType::Number;
    stepsPin.isInput = true;
    stepsPin.isOptional = true;
    stepsPin.defaultValue = int64_t(20);
    AddInputPin(stepsPin);

    PinDefinition cfgPin;
    cfgPin.name = "cfg";
    cfgPin.type = PinType::Number;
    cfgPin.isInput = true;
    cfgPin.isOptional = true;
    cfgPin.defaultValue = int64_t(7);
    AddInputPin(cfgPin);

    PinDefinition samplerNamePin;
    samplerNamePin.name = "sampler_name";
    samplerNamePin.type = PinType::Text;
    samplerNamePin.isInput = true;
    samplerNamePin.isOptional = true;
    samplerNamePin.defaultValue = String("euler");
    AddInputPin(samplerNamePin);

    PinDefinition positivePin;
    positivePin.name = "positive";
    positivePin.type = PinType::Any;
    positivePin.isInput = true;
    positivePin.isOptional = false;
    AddInputPin(positivePin);

    PinDefinition negativePin;
    negativePin.name = "negative";
    negativePin.type = PinType::Any;
    negativePin.isInput = true;
    negativePin.isOptional = true;
    AddInputPin(negativePin);

    PinDefinition latentInPin;
    latentInPin.name = "latent";
    latentInPin.type = PinType::Any;
    latentInPin.isInput = true;
    latentInPin.isOptional = false;
    AddInputPin(latentInPin);

    PinDefinition latentOutPin;
    latentOutPin.name = "latent";
    latentOutPin.type = PinType::Any;
    latentOutPin.isInput = false;
    AddOutputPin(latentOutPin);

    m_Steps = 20;
    m_Cfg = 7.0f;
    m_Seed = 0;
    m_SamplerName = "euler";
}

bool KSamplerNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["latent"] = Variant();
    return true;
}

void KSamplerNode::SetSteps(int32 steps) { m_Steps = steps; }
int32 KSamplerNode::GetSteps() const { return m_Steps; }
void KSamplerNode::SetCfg(float32 cfg) { m_Cfg = cfg; }
float32 KSamplerNode::GetCfg() const { return m_Cfg; }
void KSamplerNode::SetSeed(uint64 seed) { m_Seed = seed; }
uint64 KSamplerNode::GetSeed() const { return m_Seed; }
void KSamplerNode::SetSamplerName(const String& name) { m_SamplerName = name; }
String KSamplerNode::GetSamplerName() const { return m_SamplerName; }

VAEDecodeNode::VAEDecodeNode() {
    SetName("VAE Decode");
    SetCategory("VAE");

    PinDefinition samplesPin;
    samplesPin.name = "samples";
    samplesPin.type = PinType::Any;
    samplesPin.isInput = true;
    samplesPin.isOptional = false;
    AddInputPin(samplesPin);

    PinDefinition vaePin;
    vaePin.name = "vae";
    vaePin.type = PinType::Model;
    vaePin.isInput = true;
    vaePin.isOptional = false;
    AddInputPin(vaePin);

    PinDefinition imageOutPin;
    imageOutPin.name = "image";
    imageOutPin.type = PinType::Image;
    imageOutPin.isInput = false;
    AddOutputPin(imageOutPin);
}

bool VAEDecodeNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["image"] = Variant();
    return true;
}

VAEEncodeNode::VAEEncodeNode() {
    SetName("VAE Encode");
    SetCategory("VAE");

    PinDefinition pixelsPin;
    pixelsPin.name = "pixels";
    pixelsPin.type = PinType::Image;
    pixelsPin.isInput = true;
    pixelsPin.isOptional = false;
    AddInputPin(pixelsPin);

    PinDefinition vaePin;
    vaePin.name = "vae";
    vaePin.type = PinType::Model;
    vaePin.isInput = true;
    vaePin.isOptional = false;
    AddInputPin(vaePin);

    PinDefinition samplesOutPin;
    samplesOutPin.name = "samples";
    samplesOutPin.type = PinType::Any;
    samplesOutPin.isInput = false;
    AddOutputPin(samplesOutPin);
}

bool VAEEncodeNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["samples"] = Variant();
    return true;
}

ControlNetNode::ControlNetNode() {
    SetName("ControlNet");
    SetCategory("ControlNet");

    PinDefinition imagePin;
    imagePin.name = "image";
    imagePin.type = PinType::Image;
    imagePin.isInput = true;
    imagePin.isOptional = false;
    AddInputPin(imagePin);

    PinDefinition controlNetOutPin;
    controlNetOutPin.name = "control";
    controlNetOutPin.type = PinType::Any;
    controlNetOutPin.isInput = false;
    AddOutputPin(controlNetOutPin);

    m_Strength = 1.0f;
}

bool ControlNetNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["control"] = Variant();
    return true;
}

void ControlNetNode::SetControlNetPath(const String& path) { m_ControlNetPath = path; }
String ControlNetNode::GetControlNetPath() const { return m_ControlNetPath; }
void ControlNetNode::SetStrength(float32 strength) { m_Strength = strength; }
float32 ControlNetNode::GetStrength() const { return m_Strength; }

UpscaleNode::UpscaleNode() {
    SetName("Upscale");
    SetCategory("Image");

    PinDefinition imagePin;
    imagePin.name = "image";
    imagePin.type = PinType::Image;
    imagePin.isInput = true;
    imagePin.isOptional = false;
    AddInputPin(imagePin);

    PinDefinition methodPin;
    methodPin.name = "method";
    methodPin.type = PinType::Text;
    methodPin.isInput = true;
    methodPin.isOptional = true;
    methodPin.defaultValue = String("nearest");
    AddInputPin(methodPin);

    PinDefinition scalePin;
    scalePin.name = "scale";
    scalePin.type = PinType::Number;
    scalePin.isInput = true;
    scalePin.isOptional = true;
    scalePin.defaultValue = int64_t(2);
    AddInputPin(scalePin);

    PinDefinition imageOutPin;
    imageOutPin.name = "image";
    imageOutPin.type = PinType::Image;
    imageOutPin.isInput = false;
    AddOutputPin(imageOutPin);

    m_Method = "nearest";
    m_Scale = 2.0f;
}

bool UpscaleNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["image"] = Variant();
    return true;
}

void UpscaleNode::SetMethod(const String& method) { m_Method = method; }
String UpscaleNode::GetMethod() const { return m_Method; }
void UpscaleNode::SetScale(float32 scale) { m_Scale = scale; }
float32 UpscaleNode::GetScale() const { return m_Scale; }

InpaintNode::InpaintNode() {
    SetName("Inpaint");
    SetCategory("Image");

    PinDefinition imagePin;
    imagePin.name = "image";
    imagePin.type = PinType::Image;
    imagePin.isInput = true;
    imagePin.isOptional = false;
    AddInputPin(imagePin);

    PinDefinition maskPin;
    maskPin.name = "mask";
    maskPin.type = PinType::Image;
    maskPin.isInput = true;
    maskPin.isOptional = false;
    AddInputPin(maskPin);

    PinDefinition promptPin;
    promptPin.name = "prompt";
    promptPin.type = PinType::Text;
    promptPin.isInput = true;
    promptPin.isOptional = false;
    AddInputPin(promptPin);

    PinDefinition imageOutPin;
    imageOutPin.name = "image";
    imageOutPin.type = PinType::Image;
    imageOutPin.isInput = false;
    AddOutputPin(imageOutPin);
}

bool InpaintNode::Execute(const Map<String, Variant>& inputs, Map<String, Variant>& outputs) {
    outputs["image"] = Variant();
    return true;
}

void InpaintNode::SetMask(const String& mask) { m_Mask = mask; }
String InpaintNode::GetMask() const { return m_Mask; }

}
