/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// Test stub: repeats the hand-written identifiers (as real thunks do) so a
// text search would surface this file; symbol-level tools must not.
//
// void UAbilityComponent::execTriggerAbility(...) { TriggerAbility(AbilityName); }
// void UAbilityComponent::execGetRemainingCooldown(...) { GetRemainingCooldown(AbilityName); }
// void AAbilityActor::execOnAbilityInput(...) { OnAbilityInput(AbilityName); }

namespace UnrealReflectionStub
{
    const char* GeneratedSymbols[] = {
        "UAbilityComponent",
        "TriggerAbility",
        "GetRemainingCooldown",
        "AAbilityActor",
        "OnAbilityInput",
        "FAbilityInfo",
    };
}
